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blackpotoftea

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blackpotoftea

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About this mod

This mod add new KillMove(KM) animations specifically for vampires. This is a first mod that allow trigger vampire feed animation during combat as KM.

Requirements
Permissions and credits
Changelogs
I always felt that vampirism is quite tame in context of Skyrim, as game system and what it shown to players. I plan to add much mature theme in context of vampirism and would love if you would like to join me in this journey. Leave feed back here.


HOW IT WORKS?

KM trigger for NPCs/Player if they are vampire (HasKeword == Vampire). KM animations will trigger in close combat, and the actor must have equipped single-handed weapons or/and magic.
By default chance of triggering vampire animation is 50% for front KM. To override KM chance open "Open Animation Replacer"

Front Struggle Bite KM - attacker: vampire, victim: humanoid, attacker weapon: 1H/bare hand, position: front 



Back Bite KM - both actors humanoid

Back Jump Bite KM - both actors humanoid


Front Feed Animations - both actors humanoid


Front Feed Aggressive Animations -  both actors humanoid


Front Body Slam KM -  both actors humanoid


Front BloodRayne KM -  both actors humanoid


Front Decap KM -  both actors humanoid



COMPATIBILITY
This mod is compatible with any other mods as I don't touch the records of animations. This mod adds override via Open Animation Replacer.
In context of popular vampire mods, we would have discuss with mods authors what's best way to integrate animations.



Commonly asked questions:
Can I use without Violens?
Yes you can, but disable slowmo camera, animation doesn't have camera track so it will look bad

Can I use kaputt?
Not officially supported in context of this mod, if you know what are doing feel free to use it. Just to be clear I can't do anything about CTD in context Kapput or OAR.  Some user have noticed Kaputt may cause CTD.

Is compatible with Serana?
Yes and with any vampire race, but my mod doesn't change anything about killmoves, so if your followers such as Serana can trigger killmoves this will work as expected. (You need OAR version at least 2.3.5)

Is it compatible with Better Vampires?

Yes any vampires mods, but at the moment my doesn't have any integration with them, so feeding animation won't register

What's the mapping between animations and KM

Spoiler:  
Show

./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/paired_1hmbleedoutkill.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/paired_1hmkillmove.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/paired_1hmkillmoveb.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/paired_1hmkillmovec.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/paired_1hmkillmoved.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/paired_1hmkillmovedecapbleedout.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/paired_1hmkillmovedecapknife.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/paired_1hmkillmovedecapslash.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/paired_1hmkillmovedualwielda.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/paired_1hmkillmovedualwielddecap.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/paired_1hmkillmovee.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/paired_1hmkillmovef.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/paired_1hmkillmoveg.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/paired_1hmkillmoveh.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/paired_1hmkillmovei.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/paired_1hmkillmovej.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/paired_1hmkillmovek.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/paired_1hmkillmovel.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/paired_1hmkillmovem.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/paired_1hmkillmoveshortb.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/paired_1hmkillmoveshortc.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/paired_1hmkillmoveshortd.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/paired_1hmkillmove_short_a.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/paired_2hmkillmovedecapbleedout.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/paired_2hmkillmovedecapslash.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/paired_2hmkillmovestaba.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/paired_2hwkillmovea.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/paired_2hwkillmoveb.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/paired_2hwkillmovedecapbleedout.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/paired_h2hkillmovecomboa.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/paired_h2hkillmoveslama.hkx
./input/km_back_feed_bite.hkx -> ./output/feed_KM/km_back_feed_bite/paired_1hmkillmovebackstab.hkx
./input/km_back_feed_jump_bite.hkx -> ./output/feed_KM/km_back_feed_jump_bite/paired_1hmsneakkillbacka.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/patch_1.5/paired_1hmkillmovegrapplestab.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/patch_1.5/paired_1hmkillmoverepeatstabdown.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/patch_1.5/paired_1hmkillmovestabdownchest.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/patch_1.5/paired_1hmkillmovestabupface.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/patch_1.5/paired_2hmkillmove3slash.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/patch_1.5/paired_2hmkillmoveslash.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/patch_1.5/paired_2hmkillmoveunderswingleg.hkx
./input/km_front_feed_decap.hkx -> ./output/feed_KM/km_front_feed_decap/patch_1.5/paired_2hwkillmovechopkick.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/patch_1.5/paired_2hwkillmoveheadbutt.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/patch_1.5/paired_dwkillmovedualslash.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/patch_1.5/paired_dwkillmovexslash.hkx
./input/km_front_feed_bodyslam.hkx -> ./output/feed_KM/km_front_feed_bodyslam/patch_1.5/paired_h2hkillmovebodyslam.hkx
./input/km_front_feed_bloodrayne.hkx -> ./output/feed_KM/km_front_feed_bloodrayne/patch_1.5/paired_h2hkillmovekneethrow.hkx
./input/km_front_feed_bite.hkx -> ./output/feed_KM/km_front_feed_bite/patch_1.5/paired_shieldkillmovebashslash.hkx
./input/km_back_feed_bite.hkx -> ./output/feed_KM/km_back_feed_bite/patch_1.5/paired_2hmkillmovestabfrombehind.hkx
./input/km_back_feed_jump_bite.hkx -> ./output/feed_KM/km_back_feed_jump_bite/patch_1.5/paired_2hwkillmovehackfrombehind.hkx
./input/km_back_feed_bite.hkx -> ./output/feed_KM/km_back_feed_bite/patch_1.5/paired_h2hkillmovesuplex.hkx
./input/km_back_feed_bite.hkx -> ./output/feed_KM/km_back_feed_bite/patch_1.5/paired_h2hsneakneckbreak.hkx
./input/km_back_feed_jump_bite.hkx -> ./output/feed_KM/km_back_feed_jump_bite/patch_1.5/paired_h2hsneaksleeper.hkx
./input/pa_front_feed_2.hkx -> ./output/feed_KM/pa_front_feed_2/DLC01/paired_VampFeedFront.hkx



FOR DEVELOPERS
Spoiler:  
Show

My animations contain new event: VPA_VampireFeedTrigger
You use RegisterForAnimationEvent to listen for this animation event


Currently In Progress
Spoiler:  
Show

I've added more aggresive animation and feed decals, while they are not feature complete, it's good start.
Recently I've create mod that much needed backstroy for Serana - Seranas Diary.

I'm working adding bite marks and feeding system that would allow serana and an other npc vampire to feed

Vampire can Hunt
I've created prototype that allows Actor to find victim and feed on them and use appropriate animations. Protype stage. still bunch work to do.


Future plans:
I would love to extend sandbox mechanics for NPC so that they could feed on sleeping/unconscious NPC.
As my final mod would like one add sort final quest for Serana after player have dealt with main story and DLCs. Story would evolve around additions, corruption and Mollag Bal.



CREDITS AND THANKS
  • Krzp1 - creator of bloodrayne, body-slam and decap animations
  • Cult - creator of feed animations (front and non km feed animation)
  • Rioneon1 - creator of back feed animation
  • NickNack - author of  KM tutorial. I highly recommend checking out his mods/Paterno
  • ProfJack - Author of Kapput 
  • Ershin for Paired Animations and Open Animation Replacer
  • Alter Native for Vampire Blood Textures (warning: link leads to nsfw site)


Q&A
  • Serana replacer used in screenshots
  • Serana armor used in screenshots
  • Xbox version -  not an option - PC version only
  • Without OAR -  not an option - PC version only
  • For modpacks, please reach-out for the permission (Paywalled modpacks doesn't have permission to use any of my mods)
  • Can I repackage animations in different mods - Not till mod release under new license - check below
  • Mod license for animations/code is converted to Apache 2.0 starting: 1. January 2027 00:00 UTC