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Kailithnir

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Kailithnir

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About this mod

Several fixes and QoL improvements for Auri's bone arrows, including more options for Pact-compliant materials when crafting them yourself.

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  • Italian
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I've made a number of small fixes and QoL improvements to Auri's bone arrows. I've actually been sitting on this mod for a while, but could never devise a good screenshot for the mod page until I recently decided to make a thumbnail in MS Paint like Aljoxo from the Simonrim scene. The full list of features are as follows:

  • Auri's bone arrows are now named "Bosmeri Bone Arrows" to better differentiate from standard wooden-shafted munitions. They've been nerfed slightly to 16 damage - equal to elven arrows in vanilla or orcish with WACCF - but you can now craft Bosmeri Dragonbone Arrows, which have the same 25 damage of their wooden-shafted counterparts. Bone arrows also now have their own projectile data, and so will display the correct name when loose in the world after being dropped or shot.

  • Elrindir of the Drunken Huntsman now actually sells Pact-compliant bone arrows as Auri claims in her dialogue. He stocks between two and six dozen bone arrows at a time.

  • Standard bone arrows can now be crafted at the tanning rack with any combination of eight bone meal, one horker tusk or half a mammoth tusk; and one set of hawk, Bone Hawk, or Felsaad Tern feathers, or half a set of hagraven feathers per two dozen arrows. For example, one mammoth tusk and two sets of Bone Hawk feathers, or 16 bone meal and one set of hagraven feathers both make 48 arrows.

  • Bomeri dragonbone arrows can be made from one set of dragon bones and one set of hawk, Bone Hawk, or Felsaad Tern feathers for two dozen arrows; or two sets of bones with one set of hagraven feathers for four dozen arrows. This of course requires skill in working dragon bones into arms and armor, instead of mere elven smithing techniques.

  • The above recipes are each only visible if you have one or more of the requisite items for the arrow type in your inventory. If none of their conditions are satisfied, you'll be shown a dummy recipe instead asking for generic (dragon)bone and feathers. This will be familiar if you've used Hunterborn, on whose system for recipes with interchangeable materials this was based.