About this mod
Comprehensive Patch for Thaumaturgy and WACCF - Patches all conflicts, edits all of Thaumaturgy's added enchanted armor and weapons to be in line with WACCF's stats, and replaces enchants on some WACCF items with Thaumaturgy enchants. This was a patch I made for my own load order, and I figured I would upload it for anyone else who wants it.
- Requirements
- Permissions and credits
- Changelogs
For those who wish to know the exact changes in the patch and conflict winners:
I merged all changes from either mod that did not conflict with the other mod(keywords etc). I also forwarded a few USSEP changes that Thaumaturgy was reverting to vanilla, since USSEP is a master for WACCF anyways.
Updated patch to merge the WACCF item name changes with the Thaumaturgy Enchant names.
In addition to resolving the conflicting records, I also manually edited every other item added by Thaumaturgy to have stats consistent with WACCF as well as forwarding relevant item bug fixes.
WACCF has some enchanted items it dispurses that are not covered by Thaumaturgy and are using older enchants. I replaced the enchants with Thaumaturgy equivalents for any that re-enabled enchants that Thaumaturgy removed or that placed specific enchants on item slots Thaumaturgy doesn't allow(typically two armor slots per enchant type).
WaCCF won all conflicts regarding damage, armor, and item weights.
Thaumaturgy won all conflicts regarding enchants or magic effects with no exceptions.
Thaumaturgy won almost all conflicts regarding item values, with the exception of enchanted rings and necklaces. WACCF swaps the enchanted rings and amulets so that items with higher quality enchantments are on more valuable pieces of jewelry and vice versa. For example WACCF swaps "Necklace of Minor Fire Resistance" from GoldAmuletRubyAA to SilverAmuletGemsAA, and swaps "Ring of Peerless Health" from RingSilverGarnetAA to RingGoldDiamondAA. I personally found WACCF's item values for the enchanted jewelry to be a bit too high compared to Thaumaturgy's values. However, simply copying over Thaumaturgy values would create a mismatch between jewelry types and values(plain silver ring being worth more than gold with ruby, etc). My solution was to create a set value based on each jewelry type, which would also line up with the quality of the enchant since WaCCF matches jewelry to enchant quality. I will list the exact values I used below, and I edited the non-enchanted jewelry with matching values. If you don't like my jewelry values you can use the default WACCF values.
Enchanted Silver Ring = default Skyrim.esm's 100 gold
Enchanted Silver + Gems Ring = 125 gold
Enchanted Silver + Amethyst Ring = 125 gold
Enchanted Silver + Garnet Ring = 150 gold
Enchanted Silver + Ruby Ring = 175 gold
Enchanted Gold Ring = 175 gold
Enchanted Gold + Gems Ring = 200 gold
Enchanted Gold + Emerald Ring = 225 gold
Enchanted Gold + Sapphire Ring = 250 gold
Enchanted Gold + Diamond Ring = 325 gold - Just to give an idea of price differences this is 770 gold in WACCF.
Enchanted Silver Amulet = 200 gold
Enchanted Silver + Gems Amulet = 225 gold
Enchanted Silver + Emerald Amulet = 250 gold
Enchanted Silver + Sapphire Amulet = 275 gold
Enchanted Gold Amulet = 275 gold
Enchanted Gold + Gems Amulet = 300 gold
Enchanted Gold + Ruby Amulet = 350 gold
Enchanted Gold + Diamond Amulet = 425 gold