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Author notes
Includes modified assets from the original mod and their permissions are not open! I was granted permission for reuploading their modified assets, but you would have to ask them yourself.
You are free to update any plugin (esp) based patches in the future if it becomes necessary tho.
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This author has not credited anyone else in this file
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Changelogs
Version 2.0.1
Fixed a few file paths that were wrong in the original mod for moveable statics which I decided to add to the DynDOLOD patch. Should hopefully clear up the warning DynDOLOD gives about the issue.
Version 2.0
TGC Winterhold - DK's Nord Ships Patch updated for v4.1. Sorry it took so long!
Packaged everything into a FOMOD, cleaned masters (no free CC required anymore), added tiny Great Village of Kynesgrove patch
BOS dependency removed for Mixwater Mill patch
Version 1.0.1
Fixed wrong file paths in two seemingly unrefrenced records in the DynDOLOD patch. It basically doesn't make any difference and rerunning DynDOLOD is not required.
Version 1.0
Release Version
My small little patch collection I made for personal use for DK's Realistic Nord Ships SSE while integrating it in my load order.
DynDOLOD - Fixes file paths of LOD objects so they are not overwritten by DynDOLOD resources and TexGen Output. Rerun DynDOLOD if you want to see LODs matching the new models from far away. Unique Red Wave - New red painted version of the model from DK's Realistic Nord Ships made with help from ThatShipGuy, the orignal author! Includes LODs. Save the Icerunner - Lights Out Alternate Routes - Moves all the clutter objects and changes the navmesh to fit the new ship layout
The Great Town of Ivarstead - Moves all the clutter objects and changes the navmesh to fit the new ship layout.
Important Note: TGC Ivarstead patch is apparently outdated for the new version! It will be a while before I get to fix it, permissions are open for anyone else.
The Great City Of Winterhold - Changes the snowy ship from the docks to use the new model. Moves all the clutter objects and changes the navmesh to fit the new ship layout. Updated for version 4.1. The Great Village of Mixwater Mill - Moves one rowboat a tiny bit so it doesn't clip with the ground. The Great Village of Kynesgrove - Moves another rowboat a tiny bit so it doesn't clip with the ground.
Credits:
DeviantKaled - aka ThatShipGuy for making the awesome models and helping me out with the Unique Red Wave model! JPSteel2 for porting DK's Realistic Nord Ships to SSE and providing additonal fixes and improvements All the other awesome modders who made all the other mods mentioned here!
Note:
I won't make requested patches, I just made these for personal use