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aljoxo

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About this mod

Rebalances many artifacts added by Creation Club.

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Changelogs
Forgotten Curios - A Creation Club Artifact Overhaul

Forgotten Curios overhauls many of the minor and standalone Artifacts among the creation club content mods.

Armors
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Bloodworm Helm: Your Conjuration spells cost 25% less, and your reanimated zombies regenerate Health over time.

Daedric Gauntlets of Negation: Your Fire, Frost, and Shock Resistance are increased by 25%.

Dwarven Crown of Autumn: Your Magicka is increased by 50, and your spells and enchantments cost 10% less.

Dwarven Crown of Spring: Your Health is increased by 50, and your Armor Rating is increased by 100.

Dwarven Crown of Winter: Your Stamina is increased by 50, and your Movement Speed is increased by 10%.

Dwarven Autumn Visage: Your Magicka is increased by 25.

Dwarven Spring Visage: Your Health is increased by 25.

Dwarven Winter Visage: Your Stamina is increased by 25.

Fists of Randagulf: Your Stamina is increased by 50, and you deal 25% extra unarmed damage.

Helm of Oreyn Bearclaw: Your Stamina is increased by 100.

Kenro's Helmet: You deal 10% more damage with power attacks.

Lord's Mail: Your Magic Resistance is increased by 25%, and your Poison Resistance is increased by 75%.

Ring of Masser: Your Illusion spells are 25% stronger, and you deal 25% more damage with sneak attacks and spells.

Robes of the Lich: Your Conjuration spells cost 25% less. Your Magicka Regeneration is increased by 50%.

Sovereign Band: Your Magicka is increased by 50, and your Conjuration spells last 50% longer.

Ward of the Seasons: Your Fire, Frost, Poison, and Shock Resistance are increased by 25%.

Warlock's Mark: Your summoned daedra have an extra 100 Armor Rating and 25% Magic Resistance.


Weapons
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Arm of the Moon: Living targets up to level 40 in a large area will attack anyone nearby for 30 seconds.

Arm of the Sun: Deals 40 damage per second to the undead. Targets on fire take extra damage over time.

Bow of Shadows: Fires 20% faster. Casts Invisibility for 30 seconds. While invisible, your critical chance is increased by 10%.

Cleaver of St. Felms: Absorbs 30 Magicka.

Goldbrand: Deals 30 Fire damage. Has a chance to deal five times extra damage to targets below half Health.

Headsman's Cleaver: Power attacks deal 10 Bleed damage per second for 10 seconds.

Hopesfire: Deals 30 Shock damage to Health and Magicka and an additional 10 Magicka damage per second for 10 seconds.

Ice Blade of the Monarch: Deals 20 Frost damage to Health and Stamina, and leaves behind a hazard that deals extra damage over 10 seconds. Reduces enemy Frost Resistance by 50% for 30 seconds.

Karstangz-Gravuun: Deals 60 Shock damage to Health and Magicka.*

Karstangz-Koor: Deals 60 Fire damage. Targets on fire take extra damage over time.*

Karstangz-Odus: Deals 60 Frost damage to Health and Stamina.*

Karstangz-Vah: Deals 9 Poison damage per second for 10 seconds.*

Light of Day: 3 Sun Damage per second for 30 seconds against Undead. Undead up to level 40 have a 25% chance to be turned for 30 seconds.

Magebane: Living targets up to level 40 have a 25% chance to be silenced for 30 seconds.

Ruin's Edge: Randomly afflicts the target with a certain effect. (Paralysis, Silence, Frenzy, or Frost Damage)

Scourge: Deals 30 Frost damage. Targets on fire are slowed and take extra damage over time. Daedra up to level 40 have a chance to be sent back to Oblivion.

Shadowrend: Deals 50 Magic damage to targets who fall below half Health. Reduces enemy Magic Resistance by 50% for 10 seconds.

Skull Crusher: Absorbs 30 Stamina.

Staff of Ehlno Ede: Deals 40 Shock damage per second to Health and Magicka.

Staff of Hasedoki: Living targets up to level 20 are placed under your command and are soul trapped for 60 seconds.

Staff of Sheogorath: Living targets up to level 40 are paralyzed for 10 seconds.

Staff of Worms: Reanimates a corpse up to level 40.

Stendarr's Hammer: Power attacks absorb 40 Health.

Torment: Deals 30 Fire damage. Targets on fire take extra damage over time.

Trueflame: Deals 30 Fire damage and an additional 5 Fire damage per second for 30 seconds.

*Staves added by Forgotten Seasons are not obtainable in the vanilla creation club content, but can be obtained with a mod like this.


Sets
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Her Hand

  • Her Hand Helmet: You deal 25% more damage with power attacks.
  • Her Hand Armor: Your Magic Resistance is increased by 25%, and you reflect 50% of incoming melee damage back at your attacker.
  • Her Hand Gauntlets: You deal 25% extra damage with One-handed weapons.
  • Her Hand Boots: Your Stamina is increased by 50.

Almalexia's Protection: Your Armor Rating is increased by 100.

Kagrenac's Tools

  • Sunder: Absorbs 30 Stamina. Deals additional Magic damage to Dwarven automatons. Reduces enemy armor rating by 150 for 30 seconds.
  • Wraithguard: Your Fire, Frost, and Shock Resistance are increased by 50%. Empowers Keening and Sunder when equipped.

Empowered Keening: Increases your Magicka by 50 and your Magicka Regeneration by 50%.
Empowered Sunder: Increases your Stamina by 50 and your Stamina Regeneration by 50%.


Requirements
Relevant Creation Club Content (check requirements tab)
Mysticism
Thaumaturgy

Compatibility
Patches provided for Saints and Seducers Extended Cut, Ghosts of the Tribunal Reduced Cut, and Slampire's Creation Cave - CC Reintegration
Potentially compatible with Legacy of the Dragonborn depending on how their CC patches are handled.
Load after other mods that edit CC items, like Creation Club - Adjustments Rebalancing and Variants and Reliquary of Myth.
Load after Forgotten Seasons Cut Staves Restored, all relevant fixes are included in my mod.

Suggested Mods
Vanilla: Artificer - An Artifact Overhaul

Other CC Artifacts
Fishing: Baited - A Fishing Artifact Overhaul
Saints and Seducers: Madness and Order
Alternative Armors - Dragon Plate: Gift of the Underking
Civil War Champions: Champion's Mettle
Divine Crusader: Relics of the Crusader Improved
Redguard Elite Armaments: Legacy of the Remnants

Future Plans
Check the mods above, if I covered an item in one of those mods, it's unlikely I will cover it in this mod.

Update: I do not currently play with the AE (paid) CC, so my CC related mods will not be receiving any updates. If people want to fork my work and make patches to fix this mod (or others that modify the AE CC), please feel free.

The following CC mods I will get around to covering when I have time
Chrysamere (had issues getting what I wanted to work, so it's on hold for now)
Umbra
(maybe more I'm forgetting)

Credits
SimonMagus, DeltaRider, and Ooreeoo for Mysticism, Thaumaturgy, and Artificer.