Hunting in Skyrim is a mod for The Elder Scrolls V: Skyrim that adds a Hunting Guild to the game, and completely overhauls the entire hunting experience. It features realistic animal skinning (like Red Dead Redemption), animal trapping, kill & stat tracking, new skills and abilities, new NPCs and locations, new dungeons, new weapons and more.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You are able to make a translation of this mod without my permission, but full credit to me must be shown on your mod file.
File credits
Hanaisse - Rabbit Carcass, small glass trophies, Portable Skinning Kit texture variations, trap texture varieties, and skinned animal models Phinix - phiTame (new mounts) TES Alliance - TES Alliance Resource Kit (various things) JDFan - The wonderful wall maps of Tamriel. Anaraavi - For writing some of the new hunting related books & journals. Grace Darkling - HQ Skyrim map V2 (HQ map of Skyrim) Artisanix - Paintings and Frames Bellyache - Bellyaches Animal and Creature Pack (Animal variations) InsanitySorrow - Kahvozein Fang Replacer (Hunting Dagger), Pillows, Fishing Supplies Oaristys - Modders Resource Pack (various things) pimpskinny - Hunter and Ranger Crafting (Woodsman & Huntsman Axes) maty743, Arynn & Isilmeriel - Bosmer Plain Armour & Weapons frankdema - Nordic Hunter light Armour (Hunting Guild Armour) Parts of Nordic Hunter light Armour's meshes and textures are owned and copyrighted by CD Projekt and used here with permission. The Witcher is a trademark of CD Projekt. All rights reserved. http://www.cdprojekt.com/ Thanks to Neodymus the script during Pelts for the People has been fixed to only take 10 total Wolf Pelts or Deer/Elk hides. Thanks to Vicn for the awesome resource for new animal models. Nedius - usage of textures from Real Wildlife Skyrim. TreasureChest, DVAted and Tumbajamba - Sabre Gear Backpack. Hunting Guild Armour (Nordic Hunter Light Armor) world model, thanks to hothtrooper44, c/o Immersive Armors. Chesko - For help with region and weather detection, as well as object placement. Hana - Oblivion Gates resource Northborn - Northborn Fur Hoods Blary - Alchemy Clutter quilb - Soup textures Mihail Romanov - Pheasant mesh/texture
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New guild location - Amberleaf Den, located near Riften (map marker automatically added).
New Ability/Feature: Arrow Crafting (Fletching) - A new Wildlander skill ability to craft arrows using a Portable Arrow Crafting Kit or at a Forge. Portable Arrow Crafting Kits deplete after so many uses.
New Ability/Feature: Field Alchemy - A new Wildlander skill ability for using Mortar & Pestles. Potions brewed in the wild are weaker by default, this ability improves them. Mortar & Pestles come in 4 qualities, each lasting longer.
New Ability/Feature: Bait Mixing - A new Trapping skill ability for creating animal baits using a Mortar & Pestle. Mixed baits give a higher chance the trap will be successful. 3 bait qualities.
New Feature: Fishing - Use the new Fishing Rod item crafted at a Forge or found in the wild to do some fishing. Video link - https://www.youtube.com/watch?v=B44664RCfCM
5 new named NPC Guild Members found at Amberleaf Den. Trainers and merchants.
It's not required but I recommend using a new clean save. Lots of old obsolete content removed. You may notice Papyrus script errors referencing objects not found if you continue with a save. These can be safely ignored as everything is working normally and remains 100% functional.
New animal: Pheasant. Now available through trapping.
Version 2.0Beta1.7a
• Fix: Missing BSA files
Version 2.0Beta1.7
• Fix: Skinned Horker mesh crash.
• New: Interior of Bearclaw Lodge more complete. Ground floor (shops, inn) and basement (sleeping quarters) all complete. Upper floor still to finish.
• New: Named NPCs added to Guild. Blacksmith - Moth gro-Bagol (vendor, trainer), General shop owner - Frieda (vendor, trainer), Fletcher - Daenlin (vendor, trainer), Trapsmith - Wodan the Elder (vendor), Bard - Gunnbjorn, Innkeeper - Asta, Farmer - Lilina, Alchemist - Aldond Darethran (vendor, trainer). All with jobs and AI packages.
• New: Generic Guild members (just called Hunters) added to the outside and inside of Bearclaw Lodge.
• Navmeshing completed including surrounding cell link ups.
• General cleanup and fixes.
Version 2.0Beta1.5
* 3 new abilities for the WildLander skill: Quick Foot, Cure Wounds, Woodland Guardians.
* Skill points are now only earned every 3 levels, not every 2.
* Minor changes and fixes.
* Bug Fix: fixed erroneous script issue.
Version 2.0Beta1.4
* XP earned from hunting and skinning greatly reduced.
* Skills reset to 0 again.
* NEW: Fur hoods and hoods & cloaks. Craft fur scraps using animal skins at tanning racks, then craft hoods at a forge.
* NEW: Added new abilities to Hunting Skill, previously perks in an old version. Precision - bleeding damaged, Strike - extra damage to animals, Vampire Hunter - extra damage to Vampires.
* NEW: Added new skill, Wildlander. Earn exp. points by travelling, harvesting ingredients, making food or potions, clearing dungeons. New ability added for it, previously perk in an old version. Agility - extra damage resistance against animals.
* NEW: Included my Portable Alchemy mod. Craft a Mortar & Pestle using 1 iron ingot at a forge, or purchase from a vendor. Now you can brew potions anywhere.
* Tweaked the navmesh outside the Hunters Guild.
* General cleanups and enhancements.
Version 2.0Beta1.3
* New skill system, now based on experience points.
* Minor changes and cleanups
* All stats from previous beta will be reset
In its current state Hunting in Skyrim is release-ready but not feature-complete. What that means is everything in the mod is working to a standard of a finished mod, but is still being actively developed. This means things may be changed or tweaked, and new features added as development progresses. It is safe to use the mod as-is.
Hunting in Skyrim overhauls the entire hunting experience in the game with tonnes of new features. A new animal skinning system has been added, visibly removing the skin from the animal in the game (think Red Dead Redemption). Players can also set animal traps with lots of different bait options, with different regions of Skyrim and Solstheim (and Falskaar if you have that mod) offering different animal/bait combinations. There are also hunting challenges to fulfil, new skills and abilities to unlock, new animal variants, new dungeons and much more.
To start the mod features, select your Path of the Woodsman spell and cast it using the shout key.
Be sure to check back for new updates, and always back up your save game before use. Currently no quests are available.
My website www.huntinginskyrim.net provides all of the information on what features are included in this mod. Some information may be outdated as the mod has been overhauled for its release on Skyrim Special Edition. Expect it to be updated when possible.
Here is a quick list of what you can experience in the current stable version:
Two hunting guild locations, one in Falkreath Hold and the other in The Rift.
Realistic animal skinning
Animal trapping
4 new custom skills complete with awesome new abilities
Portable alchemy
Portable arrow crafting
Real fishing using a fishing rod (see videos)
Fur Hoods and Fur Hoods & Cloaks
Increased pelt/hide prices
Animal Dens (new dungeons)
Compatibility, troubleshooting, and frequently asked questions can be found on the troubleshooting page.
Always follow modding best practices when installing or updating this mod.
Many people along the way have helped me in various ways. Some helped when I was learning to code, others have allowed me to use their models or textures in my mod. A full list of credits and acknowledgements can be found here.
Hunting in Skyrim will be released for Xbox One when it is ready to be ported.
As a compliment to this mod, I recommend using my Hunter player home Woodsman's Shack.