About this mod
Fix for Creation "Gallows Hall" to make the enchantment on 'Bloodworm Helm' more consistent with its own description
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
[ Creation 'Gallows Hall' ]
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> Description
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Yet another "not well known" small issue recently found: the enchantment on the 'Bloodworm Helm' added by the "Gallows Hall" Creation, despite stating that it increases damage on undead, doesn't cover all damage sources and scales up spells that are not intended to. This small mod makes some lesser tweaks to the perk entry points so that the enchantment will stick true to its own description.
More in detail:
- damage increase will now be applied to all sources of damage (including, for example, unarmed and bash attacks) and weapons, instead of being invisibly tied to specific weapon types only (thus possibly ruling out "special" weapons missing the right keywords)
- "non damaging" spells will no longer erroneously scale up
- effect description has been slightly reworded ("Damage against the undead increases by 25%" > "25% increased damage against undead")
- the 'fortify conjuration' aspect of the enchantment is left unchanged
> Installation
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Use your mod manager of choice or simply put the .esp inside the data folder.
> Uninstallation
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Simply remove the .esp from your load order/folder.
> Compatibility
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Should be compatible with everything that doesn't touch the very few vanilla records edited by this mod:
- magic effect "ccRMSSSE001_EnchFortifyConjurationConstantSelf" (formID FE000D5C)
- perk "ccRMSSSE001_UndeadBonus" (formID FE000D5A)
Some mod-added spells might not be scaled up if they are missing the appropriate keywords: this can be easily fixed by patching it with xEdit to include the affected spells inside the formlist "Nyr_CC_RMSSSE001_ExceptionsList" (formID FExxx800)
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Other mods by me:



Old mods:
- [Porting] Summon Skeleton and Skeletal Archer (SE)
- Basic Overhaul for Vampires by Nyr