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TulkDarce

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TulkDarce

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About this mod

A bloodstained longsword that inflicts flame and deals extra damage against the lawless (1k, 2k, and 4k Textures | ESP - FE | 1H and 2H)

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Lore Description -
Justice is the sword of Dikke, an arcanist of the beast category from the gacha game Reverse 1999. Its appearance is that of a longsword composed of a permanently bloodstained scarlet blade with an intricate black coated hilt and handle.

This blade is most notable for its ability to invoke a special kind of flame that smites enemies with the Power of the law.

Weapon Stats -
Justice is a longsword that is capable of not only powerful strikes, but also nimble manuevers. It boasts superior attack speed, a light weight, and does about as much damage as daedric tier weapons. It's unique trait lies in its ability to inflict unique fire damage and extra damage against the "lawless" enemies of Nirn.

2 - Handed Stats
- 24 Attack Damage
- 10 Weight
- 0.95 Attack Speed
- 1.750 Weapon Reach

1 - Handed Stats
- 14 Attack Damage
- 10 Weight
- 0.80 Attack Speed
- 1.750 Weapon Reach

Unique Perk - Power - Deals 50% more damage against undead, daedra, bandits, and anything wearing daedric/ebony armor. Attacks also inflict 40 points of unique fire damage that ignores most resistances (20 damage if using the one - handed variant).


Method of Acquirement -
The Justice longsword can be obtained at the end/top of the Mistwatch dungeon. In one of the cells, the blade is located on the floor and can be picked up by the player.

Initially, Justice is a two - handed, greatsword, but it can be swapped into a one handed or vice versa at the Skyforge for about 3250 gold (This is to avoid a smithing exploit if I were to just require the sword only)

Both versions of justice can be tempered with a silver ingot at the sharpening wheel.

Tools/Programs Used:
- Nifskope
- SSEEdit
- paint.net
- Blender
- Adobe Photoshop

Personal Thoughts (Updated):
- I've finally figured out how to make shiny metal in Skyrim with this mod! So that's pretty neat.
- I might take a break on making Skyrim mods for a while. I'll be honest, 3D modeling was never just a hobby for me. All this work for Skyrim was just practice/portfolio work. In other words, these were art projects first and Skyrim mods second. I was never really adept at working with game design stuff which is why it took me so long to start figuring the proper file formats for Skyrim mods, textures, and everything else. I'm nearing the end of my time at college, so I'll prolly be busy trying to find a job in the industry or delving into the dark side of artist commissions if that fails. 

This above text was pretty edgy~ I'm still pretty depressed, but tl;dr, these weapons were created to the best of my artistic abilities. If any issues arise in-game, that may be attributed to my crummy skills with creation - kit, nifskope, and/or SSEEdit. I'll find a job eventually and get money, but until then, I'll continue making weapon mods :D.