Forsworn Briarhearts and some Bandit Chiefs have a chance to be a werewolf and will turn into a beast when near death. But this plague has spread. Some friendly hunters and farmers you pass by may be infected as well and will turn against their will. Tread Carefully. Mundane fights can turn into a fight for your life now.
Requirements
This mod does not have any known dependencies other than the base game.
Patches, fixes, and updates that require my main file do not need my permission - upload and earn 100% of the donation points and live your best life. If you want to use my assets please ask me first however, I just want to help you with the implementation to ensure you understand what needs to be done for the mod to work that's all. You can make the game very buggy if you dont use my assets correctly. Also LuxLuciferVII has permission to release a Play Station Exclusive version of this mod.
For example: If you want to add more random werewolf encounters using my mod as a framework making my mod a required framework file and adding new events - I love that! do it! - BUT there are engine rules - Specifically the NPC CANNOT have enough magicka to cast a spell - regardless of if they have a spell just make sure they have no magicka - the engine will interupt the animation of transformation with a high priority for spell casting which wont break or hurt anything but will break immersion and look weird while they transform. Additionally you cannot use the same NPC twice in the same encounter. This again is a engine limitation. Meaning I have BanditA and BanditB and you want to use 2 instances of Bandit A for a encoutner - DONT it will lock up the second instance on transformation - Use one instance of each bandit in a encounter. Engine limitation is defined as the Bethesda Gambryo engine cannot handle these situations and things will look weird but wont break. So to this end some work and thought needs to go into updates to this mod and it may not be as straight forward as you may have thought.
File credits
Special thanks to vrushankd for making the Timing is Everything patch! Give him a kuddos guys!
Special thanks to SynthetiXxX for creating the Requiem patch also! Drop by and give him a kuddos!
Donation Points system
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Sorry about this - It only just came to my attention that it was possible that the player could get a bounty if a bandit transformed and it was witnessed by another NPC. This was caused by 1 small line "Game.SendWereWolfTransformation()" This needed to be removed. It was there because I used my original code in my Companion Werewolf Transformation mod and wanted the player to get a bounty if he was friends with/associated with a NPC that transformed into a werewolf but this line of code should not be in this mod. its a very easy and minor fix.
All that said removing this line is very very minor and it is safe to update mid game and I highly recommend you do to avoid getting a bounty for no reason. Sorry about missing that one guys.
Version v1.4.1
Extremely small update to back-end only - the code used to transform had a vestigial call no longer in use and was deleted to clean up the work.
Version v1.4
Although there was no change to the main file - I have now supplied patches for some of the major mods that required patches and want to signal to the community that these patches are available. I specifically spent 2 days ensuring that I meticulously created the Lawless patch correctly to deliver the best user experience and It merits a version change for the work put in to support other popular mod on Nexus.
Werewolves Among Us -Random Enemy Werewolf Transformation Encounters-
Description Hagravens are known to commune with Hircine and engage in the dark arts, turning men into monsters. This beastial curse has spread like a plague, and with this mod installed, you will encounter werewolves throughout skyrim.
Join the Noir Development Discord
Whats Included Werewolf Encounters will still be rare with this mod installed. You likely will come across one here and there but the interaction will always be different and unexpected. I designed this mod to make Werewolves feel like a unique experience that will surprise you every time. Additionally this mod is Flagged ESL so it wont take up a slot and transformations are triggered by the AI* based on AI personality making transformations unpredictable (except in situations were they turn against their will). Specific encounters you can stumble on with this mod installed include the following:
You Are Not Safe Any Time of Day
30% of Briarhearts and 10% of Bandit Chiefs you encounter have a chance to be a werewolf and just before your killing blow will turn
Random wandering bandits on the road may turn out to be a sussy baka (werewolf)
Some friendly hunters you pass by may turn into werewolves to continue the hunt
Travel Cautiously at Night
From 6pm to 6am you may be targeted and hunted by a pack of werewolves - listen for the howl - and run
From 8pm to 6am you may witness a farmer on the road turn into a werewolf against his will and attack and kill his wife
From 8pm to 6am you may witness a vampire and werewolf skirmish to the death
Technical Note:
Spoiler:
Show
The AI of the Bandit Chief and Briarheart Werewolves use the ability to turn into a werewolf if they think they are outmatched or near death and cant win. This means you may kill them before they turn. This is in contrast to the weaker random wandering bandits who will turn into a werewolf shortly after combat has started to effectively get a jump on you. Additionally friendly Hunters and Farmers will turn into a werewolf at random as you pass by so again transformation is varied and dynamic.
As a bonus if a NPC turns into a werewolf then they will have a werewolf pelt on them that can be collected. If a NPC is killed before they turn then they will not have a werewolf pelt on them.
Compatibility -All features (except for a few Forsworn NPC leveled list edits) of this mod are standalone meaning I created the code from scratch and everything was built in house so nothing will conflict when it comes to Growl, Moonlight Tales, or any werewolf mod. -Just a note the mod Naturally Scary Beasts has a bug that makes NPCs that transform into werewolves run in fear. This will occur with vanilla werewolf transformation interactions so it will happen if you use that mod, regardless of if you use my mod. Just a fyi.
-Concerning specifically the leveled list edits few mods edit these specific lists, just place my mod lower in your load order after any mod altering these specific leveled lists and everything will work as expected, otherwise drag and drop my list over into another mod if you want a hybrid but this wont come up often. When in doubt before asking a mod author "Is it Compatible with x" For the love of our god Zeus on high and all that is holy please just look in xEdit for literally 1 second. If you are confused or have questions after that please ask!
Required Files and Installation Main File -Only Skyrim is Required (Any Version)
Optional File (Revenge of the Enemies Patch) -Revenge of the Enemies is required. This version makes the new enemies in that mod turn into werewolves that's all