About this mod
Get access to 8 new world placed, lore-friendly weapons for you to play with.
- Requirements
- Permissions and credits
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Translations
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- German
- French
- Changelogs



Harbinger's ClawKrahiizvey
- Found inside Kodlak's bedroom in Jorrvasskr - Found encased in a tomb in Stalhrim Source ( Solstheim )
- Temperable with 1 steel ingot - Temperable with 1 stalhrim ore
- 22 base damage - 20 base damage
- Swing slightly faster than regular greatswords - Slightly longer reach than regular greatswords


Raider's AxeNightfall Blade
- Found within Gyldenhul Barrow - Found within Riftweald Manor ( Mercer Frey's House )
- Temperable with 1 steel ingot - Temperable with 1 steel ingot
- 13 base damage - 8 base damage
- Swing faster than regular axes, slightly higher Crit % Mult - Slightly faster than regular dagger, slightly higher Crit % Mult


Svaknir's DirkWyvern Mace
- Found within Dead Men's Respite near Svaknir's corpse- Found within the ruins of Lost Valkygg
- Temperable with 1 steel ingot - Temperable with 1 corundum ingot
- 6 base damage - 12 base damage
- Has higher critical damage and Crit % Mult than regular daggers- Swing slightly faster than regular maces


FelstrungariikKing Borgas' Sword
- Found outside Forelhost, near the Word Wall- Found inside Korvanjund cript chamber
- Temperable with 2 steel ingots - Temperable with 1 steel ingot
- 18 base damage - 13 base damage
- Swing slower than regular maces but has higher critical damage and stagger- Slightly higher Crit % Mult than regular swords

Download with your preferred mod manager, install and overwrite when prompted or, if you prefer manual installation, just copy paste everything into the Data folder and activate "Artifact of might.esp"

The mod itself should be safe to uninstall whenever you like it, however it is always recommended to do so in a safe manner, i.e.: unequip and remove from favorites any weapons you are currently using, same goes for every follower, travel to the nearest interior space ( player's house are a great example ) and save your game. Proceed with the unistallation process and simply reload your game from where you left it.

Since all the weapons are hand placed in specific location it will surely conflict with other mods which modify or edit the same location, try to push the Artifact of Might.esp further down your load order

- Blender 3.0
- Substance Painter
- Adobe Photoshop CS6
- Outfit Studio
- Nifskope
- Serkethetyt for her amazing screenshots and beta testing of this past few months
- Xtudo for his screenshots, beta testing and troubleshooting
- LeanWolf for granting me the permission to use the stalhrim parallax map from his excellent LeanWolf's Better-Shaped Weapons
- Fadingsignal for granting me the permission to include the cubemaps from his excellent Custom Cubemaps ( and Metal Tutorial ) which is based on the work from Emil Persson AKA Humus.