Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Original mod created by alaken.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.4
Adjusted landscaping.
Removed grass.
Adjusted placement of some floating objects.
Replaced a mountain mesh that caused clipping issues with SR Exterior Cities. The mod is now fully compatible.
Version 1.3
Small changes. Re-applied ESL flag that I forgot in 1.2. Nothing to write home about.
Version 1.2
Renamed Isgurd the Unseen to Vanessa Stone-heart. This was one of the suggested names in the comments of the original mod, and I have to say, I like it better.
Added a tower under the platform of the apiary/smokehouse (I haven't decided what the original purpose of that little shack/hut would have been, but I feel like it could be either of those.) In any case, the building looks too heavy to be suspended on a wooden platform, so I added a stone base extending into the ground. I have an idea for a quest using that tower that extends underground, a heist quest to break into the Mistveil Keep treasury through a forgotten tomb.
Shady merchants, illicit fences, rogues... Daggercross Alley is home to people like that. No guards, no laws, no guild rules. This is Daggercross Alley.
Daggercross Alley has been a staple in my load order for years, but it's always been a compatibility nightmare.
I finally got the go-ahead to update it and port it to SE. I cleaned the mod with SSEEdit, reworked the navmesh, and adjusted a few things. I also removed any land record edits for better compatibility with other mods.
I also gave the NPCs new lore-friendly names, but I can upload a version with alaken's original generic named NPCs if anyone prefers.
(Version 1.4 is up now. I'm learning how to build a FOMOD to integrate the mod and patches into.)
(It's a great alternative for an under-used side of the city, but the navmesh issues are too difficult to sort out. Plus it overlaps with JK's Riften Outskirts.)