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(PT-BR) Scared of Shootings - NPCs react to aiming bows
Changelogs
Version 0.4
Improve logic for when you aim away.
Version 0.3
Tweak speech frequency
Version 0.2.1
Fix a form id. No user facing changes.
Version 0.2
NPCs restrained by special furniture such as bound markers or shackles will not turn hostile or flee.
Version 0.1.2
no user-facing changes
Version 0.1.1
Minor clean up.
Confidence level 2 now gets scared only if they are lower level than the player
Donations
No donations accepted
Description
NPCs now react to your aiming your bow or crossbow at them.
They will complain. This is voice acted for generic vanilla voice types. Non-vanilla voice types will not say anything.
Less confident NPCs will temporarily flee, depending on their confidence level and level.
Confident NPCs will draw weapons before reacting violently.
You will get bounty if things escalate. Happens after 10 seconds of continuous aiming.
The following NPCs will react:
NPC must be in interaction/activation distance and facing the player.
Followers are excluded.
NPCs with 2 or higher relationship rank with player are excluded.
NPCs that are in combat or hostile to player are excluded.
NPCs must detect and have line of sight to the player.
NPCs that are restrained by special furniture such as shackles or binds are excluded.
NPCs won't react when the player is in combat.
ESL
Installation/Uninstallation/Update
Whenever
FAQ
Q: Can you expand this into an Ultimate Immersive Remastered Revamped AI Overhaul Expansion with over a bajillion gorrillion roleplaying options? A: No.
Q: I don't want to get bounty for accidentally aiming my bow at NPC. A: You won't get bounty unless you aim at an NPC continuously for 10 seconds.
Q: Conflict? Load order? A: This mod don't got file or form conflicts with anything. So none of that matters.