RaceMenu is the entire basis of this mod, and without it just will not function.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
The only parts of this I made myself are the eye meshes and their accompanying tri files for emotive and positioning functions. If you can use those in some other game and want to, go right ahead.
File credits
This author has not credited anyone else in this file
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Changelogs
Version 1.0-Probably
Initial Launch - It's in a "I think everything is good to go" Condition
This started a couple weeks ago when I wanted to have a race with a third eye for some reason. Started off as just a thing a custom race I made was using, but then I realized I could figure out how to make it accessible through racemenu like a few other mods have done with horns, claws, tails, ears, heterochromatic eyes, and probably something else I haven't heard of. And about a week later(I had irl stuff to do as well) here we are.
Things to Note:
1. These are only accessible through racemenu 2. These are set up to use vanilla textures, so they'll use whatever you have installed that replaces vanilla eye textures 3. They have possibly misnamed sliders for moving them up and down, and forward and back just in case the eye floats out of your skull 4. They're set up to work with vanilla races, using that race's vanilla eye texture options
If you play as a custom race, you'll want to find the "races.ini" located in \meshes\actors\character\facegenmorphs\Fwah_ThirdEyeStandalone.esp and add the race there. These won't look right if you're using a beast race however. Maybe I'll do those at some point. Not much else to do except thank the modding community for making the space where the dreams take place. This seriously wouldn't be possible without everyone else who loves this game and making it into whatever pops into their head.
-Side note, feel free to add pics of all the neat characters who've opened up their foreheads. Some of them eat books, so I don't think they've opened up their minds.