SkyValor is an overhaul to make Skyrims enemies less spongy and provide a better and smoother combat feeling without sacrificing difficulty. SkyValor features an automatic SKSE patcher, which patches all of your mods, for you. No ESP patches required. No incompatibilities.
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Changelogs
Version 3.5.1
Bug Fixes
-> Fixed the follower MCM not working with Nether's Follower Framework
Version 3.5.0
Experience
-> Reduced the amount of experience you gain from One-Handed, Two-Handed and Marksman
-> Increased the amount of experience you gain from Destruction and Restoration.
Balance
-> Draugrs: Slightly reduced health pool in the lower levels
Bug Fixes
-> Fixed a bug, where the EXP reduction for restoration and destruction was not correctly applied
Version 3.4.0
The update does a big change to followers, leaving you with three options to update: Option 1: Start a new game, if you are using followers.
Option 2: You manually update your followers by removing and re-adding the SkyValor follower spell: SkyValor_Follower_Ability_Health If you follower has too much HP, you can apply the following command. Click your follower with the console and type: modav health -300
Option 3: You don't care.
Followers
-> Reworked how Follower health works. This will get rid of negativ health and floating health bars displaying, when Followers are full health.
Version 3.3.0
Happy holidays everyone!
Balance
-> Reduced Damage Bonus for 2H Weapons by 11
-> Slightly reduced the HP of bears
-> Increased the HP of large and giant spiders
Bug Fixes
-> Damage from Poison abilities now correctly scale with SkyValor (Spiders, Chaurus etc.)
Version 3.2.0
General
-> Adjusted ini file structure
-> Renamed some ini files
Balance
-> Humanoid increased max health range by 100
-> Draugr increased max health range by 100
-> Dremora increased max health range by 100
-> Wolf(Strong) decreased max health range by 50
-> Giant increased min health range by 100; increased max health range by 300
-> Werebear increased max health range by 300
-> Ghost increased min health range by 50; increased max health range by 150
-> Werewolf increased max health range by 150
-> Vampire Lord increased max health range by 150
Patches
-> Optimized the Mysticism patches
Version 3.1.1
Bug Fixes
-> Fixed Mysticism plugin name in the patch files. Mysticism should now be correctly patched by SkyPatcher
Version 3.1.0
SkyValor
-> added a new Keyword: SkyValor_WEAPON_Crossbow This keyword is distributed to all Crossbows by SkyPatcher.
Balance
-> Increased Troll Health by about 200
-> Increased Bow Damage by 4 points (Includes Crossbow)
-> Increased Crossbow Damage by 20%
-> Crossbows penetrate now 33% armor
-> Reduced the damage of Novice Destruction spells by 10%
-> Reduced the dual wield damage penalty from 35% to 28% (increasing the damage done with two one-handed weapons by 7%)
Bug Fixes
-> Fixed a bug with the Centurion health not scaling correctly.
Version 3.0.1
Traps
Reduced the damage done by several caster traps by about 30%
Version 3.0.0
General
A complete new patcher has been added! Which revolutionizes NPC patching for SkyValor! All NPCs, that are not covered by the base SkyValor mod or a patch, are now patched by their skeletons.
Handmade patches can still be better, as they are balanced by hand. The automatic system is a fallback for all NPCs and Races that dont have a patch.
For example, humans (including Nords, Orcs, Elves etc.) they share all the same skeleton. Previously, if a mod added a new human race, it needed to be patched, to be detected by SkyValor. With this new Patcher, its automatically detected! This goes for all vanilla skeletons! No matter if its a horse, troll, giant, dog, wolf etc. they all work now out of the box!
TL;DR: Removed the need for patches for most NPC and Race mods! This means, you are now able to plug and play any Race/NPC mod you see! If you think the balance of a specific mod is a little bit off, patches made by the community may bring better balance than the automatic system.
I'm always happy about feedback for this mod. Use the comment section or my discord for feedback! If you had a bad experience with SkyValor or there is something you don't like, this feedback is the most valuable to me! Thanks and have a great time in Skyrim!
Requires SkyPatcher 2.4.15
Version 2.12.0
Balance
-> Reduced Boss Health for Vampires from +200% to +100%
-> Many traps have been updated for SkyValor. Making traps dangerous and deadly! Or use them to your advantage! -> This is compatible with Improved Traps https://www.nexusmods.com/skyrimspecialedition/mods/17592 -> Make sure to load SkyValor at the very end of your load order.
Version 2.11.0
Balance
-> added: Hagraven Race
-> Some more minor balance tweaks across the board, mostly health and some stamina tweaks.
-> Increased the Magicka gained with levels for some races, like vampires, humans and other caster classes.
-> Reduced the cast cost for NPCs
-> Player Magicka Regeneration in combat has been removed is now back to vanilla value 33% To balance Player Magicka Regeneration a new has been created for that purpose alone: Magicka Flow - A Magicka Regeneration Overhaul https://www.nexusmods.com/skyrimspecialedition/mods/116611
Version 2.10.0
General
-> added new keywords for new races
--> SkyValor_NPC_Stats_SkeletonStrong
--> SkyValor_NPC_Stats_SkeletonMighty
--> SkyValor_NPC_Stats_WolfStrong
Balance
-> rebalanced several races and adjusted level caps
If you are using mods from Mihail, make sure to grab the new patch here: https://www.nexusmods.com/skyrimspecialedition/mods/116816
Version 2.9.0
Balance
-> increased damage for destruction and restoration by 20%
-> added support for Sunbeam and Poisonspray from Mysticism
-> rebalanced several races
Version 2.8.0
Balance
-> reduced Troll Health
-> rebalanced basic weapon damage slightly
Bug Fixes
-> Fixed NPC weapon damage scaling being disabled
MCM
-> added a new section called Global Access
->> Use this section, when you are updating the mod and want to tweak newly added settings. The newly added settings in their normal sections, will only work with a new game.
-> added a toggle to disable Follower HP Scaling
-> added a toggle for NPC resist effects. They add physical resistance to NPCs. They exist already, but now you can disable them. (This includes, Ash Spawn, Dragon, Giant, several Undead)
Version 2.7.0
General
-> main mod is now only available ESL flagged ESP
-> added new keywords to reduce NPC damage for magic(destruction) and physical
Balance
-> slightly decreased dagger damage
-> increased (cross)bow damage
-> increased Dwarven Centurion Health
Version 2.6.0
Important - Verify your MCM Settings if you have done any changes!
MCM
-> added destruction/restoration magnitude reduction 15% (can be combined)
-> added destruction/restoration magnitude reduction 25% (can be combined)
-> added destruction/restoration scaling for NPCs (except Followers) - 1 point of destruction = 0.5% magnitude
-> added destruction/restoration scaling for Player - 1 point of destruction = 0.5% magnitude
-> moved Power Attack Damage Reduction from Player to General (was in the wrong section)
-> reworked MCM --> settings are saved outside of the game and get automatically applied in a new game --> no longer uses formIDs
Magic
-> Fireball Scroll and Staff has now the same explosion radius as the normal Fireball (5ft)
Weapons
-> Increased Base Axe (1h/2h) Damage by 1
-> Increased Base Mace (1h/2h) Damage by 2
-> Increased Base Bow Damage by 3
Balance
-> several races have been adjusted in their health pool range by level. This will result in lower HP values, when they are low level. (Dwarven Mechs, Dragon Priests, Sabre Cats, Trolls and more)
-> reduced HP pool for skeletons to better match their fragile appearance
-> increased stamina for several races (i.e. Sabre cats, Werewolves and more)
Bug Fixes
-> Serana is now recognized as a Follower
Version 2.5.0
Balance
-> Increased overall power attack damage by 10%
-> Dual Wield has been nerfed as it is extremely powerful. (changes can be toggled with MCM, if you enjoy to be overpowered) --> Reduced weapon damage by 35% when dual wielding (This does not affect the displayed damage.) --> Reduced power attack damage while dual wielding by 12% *Note: Even with all the nerfs, its still very powerful. Specially the dual power attack. Im not sure, how Bethesda thought that this is balanced.
-> Reworked NPC damage scaling. Again.
Version 2.4.0
Balance
-> fine-tuned the scaling of NPC damage for one-handed and two-handed weapons, aiming for a smoother and steady experience
-> slightly tweaked the damage scaling range for NPCs and decreased the damage done on the higher end
Version 2.3.0
Balance
-> NPCs damage now increases with skill level (One-Handed, Two-Handed, Marksman) (This does not include followers) -> Can be toggled with MCM -> This setting will increase the difficulty against enemies, that use weapons. Significantly. Have fun :-)
-> increased the base damage mult for all unarmed attacks from 2.0 to 2.5
-> reduced Dragon health
Version 2.2.1
General
-> the 3 additional perk points, when starting a new game, are now separated from the main mod, for people who don't want that. They are now a separate ESL file.
-> all patches have been excluded from the main mod and are now a separate download. -> Use the nexusmods search and search for "SkyValor -" or click on the requirements tab on the description page.
Follower MCM
-> added Follower Damage Taken Reduction 25% (disabled by default)
-> added Follower Damage Taken Reduction 50% (disabled by default)
Version 2.2.0
Make sure to update to the latest SkyPatcher version!
General
-> when starting a new game, you start with 3 perk points.
Balance
-> reworked Melee Damage
-> reworked Marksman/Archery Damage
-> reworked Destruction Damage and Mana management
-> Stats on level up has been changed back to 10 instead of 5
-> Fireball has been adjusted, the area of effect has been reduced from 15 ft to 3 ft. (This includes spells, staffs, scrolls and other instances of Fireball)
-> Heavy Armor buff reduced to x1.33 from x2.0
Version 2.1.1
Bug Fixes
-> Fixed a bug in the Midwood Isle.esp.ini files. Caused all NPCs to have a lot of HP.
Those patches will be their own download soon. So I dont need to update the main mod everytime I update the patches.
Version 2.1.0
General
-> optimized the ini files for faster loading speeds
Follower
-> added two new settings to MCM to reduce the damage done by follower by 25% and/or 50%. Yes you can activate both options, that will decrease the damage done by 62,5%
MCM
-> reworked the MCM
Version 2.0.0
<< Make sure to update to the latest SkyPatcher version! >>
General
-> Again a major rework on how NPCs get patched
A new game is probably not required. This has been tested with Inigo. The changes applied to him retro active. If you feel something is wrong, feel free to contact me here or on my discord.
Follower
-> Followers received a massive overhaul with the NPC rework
-> They are now leveled and level with the player. Their skills will improve as usual
-> Their hp stat will also increase with level ups, but different from Vanilla Skyrim. Every 5 levels, they gain a hp increase until level 26.
Balance
-> Reduced Power Attack Bonus Damage by 80% (can be toggled with MCM)
-> Increased Dagger Base Damage by 18% for all Daggers ingame with SkyPatcher
-> Increased Twohanded Weapon Base Damage by 15%. For all Twohanded-Skill weapons with SkyPatcher
-> Major re-balance of many races/npcs
Bug Fixes
-> A lot
Version 1.7.0
General
-> Make sure to update SkyPatcher. This is a major update.
-> Major rework on how NPCs are patched. This will now include many bosses, which will be tougher! -> The major patching is done by Skyrim_Vanilla_NPCs.ini -> Bosses that are tagged are patched by Skyrim_Vanilla_NPCs_Bosses.ini *Note this still may not include all NPC bosses, but most of them. There are many bosses, which are "hidden" bosses. Astrid *cough*. Those need to be added manually. A selection of those have been already added. If you have a list of vanilla bosses that are leveled NPCs, please let me know.
-> added many new keywords, which allow you to tag races/NPCs so they get automatically patched. -> added boss keywords, which increase the health, when a boss is tagged with it. -> added two new keywords to reduce the physical and magical(Destruction) damage dealt by 25% *Note: The keywords are tied to the perks, that get distributed by SkyPatcher
-> added new ini file which will filter boss encounters by editor ID and tag them for increased health
-> filename: 0_SkyValor_BossNPCs.ini This ini file searched your whole load order for bosses and tags them for you automatically!
-> added new ini file which will filter NPCs from other mods by editor ID and tag them for patching
-> filename: 0_SkyValor_NPC_Tagger.ini This ini file searches for encounter records in your whole load order and tags them for patching automatically!
Balance
-> Reduced damage for neutral spells/shouts in general. For example Dwarven Centurions Steam Attack
-> Rebalanced Dragons - Reduced Damage, Reduced Health
-> Rebalanced Dwarven Centurions - Reduced Damage, Reduced Health
-> Rebalanced Dragon Priests - Reduced Damage, Reduced Health
Version 1.6.0
General
-> optimisation of the ini files
-> added support for Clockwork
-> added support for Midwood Isle
NPCs
-> added a small stamina bonus to most NPCs. Giving them more options for offensive and defensive attacks.
Bug Fixes
-> Reworked the heavy armor patching. Heavy Armor Shields now have more armor rating than Light Armor Shields. As it was supposed to be. (Requires latest SkyPatcher version)
-> fixed some errors in the ini files
Version 1.5.2
General
-> reduced the experience gained for One-Handed, Two-Handed, Destruction, Restoration, Marksman (can be toggled with MCM) (They increased too fast, due to the magnitude and damage increase)
Version 1.5.1
General
-> added a keyword to the ESP, "SkyValor_NPC_Stats_Exclude [KYWD:XX00A9A9]"
- When this keyword is added to a NPC, the NPC is ignored for stat patching.
Version 1.5.0
Balance
-> With one of the latest SkyPatcher updates(already live and downloadable), a new NPC patching method was introduced, which allows to calculate the level of Leveled NPCs with min+max level /2. With this change, you will see more varied enemies level and stats and less high level enemies.
-> Reduced (Undead)Dragon max health from 9000 to 7000
-> Human NPCs "level cap" reduced to lvl 25. That means, at level 25 they can now reach 500 health. (was 30)
-> Human NPC set level is now again 50, was 30
-> Increased health for many NPC races, that have been too weak.
-> Rebalanced bow damage
*Note: With the newest version of SkyPatcher, the game automatically refreshes all NPC values. Any health, stamina and magicka changes will apply to all already spawned NPCs.
Version 1.4.0
SkyValor
-> Added a MCM with MCM Helper -> Allows you do disable Physical and Magical Damage increase for the player.
SkyPatcher
-> SkyPatcher has been removed. Please download the newest standalone version from here: https://www.nexusmods.com/skyrimspecialedition/mods/106659
Version 1.3.1
Balance
-> Slightly decreased the initial bow damage
SkyPatcher
-> Further changes and improvements to prevent infinite loading screens (They should now hopefully be fixed)
Version 1.3.0
General
-> Reduced the unleveled level for human like NPCs to 30 from 50 (This change was made to show more love for the reanimate spells)
Balance
-> Greatly increased the damage dealt by spells, staffs, scrolls
-> Added Vampiric Drain to the buffed spells
-> Increased the damage for bows
SkyPatcher
-> Added Enchantment Patcher
-> Added Spell Patcher
-> Several fixes
Version 1.2.2
General
-> Magnitude is now only scaled for spells from category Destruction and Restoration
SkyPatcher
-> Further improvements to prevent infinite loading screens
Version 1.2.1
General
-> Flames, Frostbite, Sparks now correctly deal increased damage.
Bug Fixes
-> Player now again has the correct stats, when starting a new game
SkyPatcher
-> Bug Fixes
-> Again significantly reduced loading times
Version 1.2.0
Balance
-> Flames, Frostbite and Sparks had their damage increased. (40%, 25%, 15%)
SkyPatcher
-> Reworked major part of the patcher for better performance
-> Added Spells to the patcher
Version 1.1.1
SkyPatcher
-> Reduced the start up time overall significantly (Time from game start to main menu: Before 1 minute 33 seconds After 58 seconds)
Version 1.1.0
General
-> Spell magnitude is now correctly scaled for all type of spells
-> Increased the spell magnitude scale from 1.75 to 2.0
If you are looking for direct help, information, patches, unreleased mods,pre-released updates for my mods or just want to talk and share images and videos of your adventures, feel free to join us!
What does this mod do? SkyValor is a complete overhaul of damage and health values for Skyrim. Skyrim has a lot of great mods, which transform your combat experience by adding new features and animations. But one thing they can't bring you, is a balanced gameplay. The HP of enemies can vary from 50 HP to 1000 HP. A one hit kill or a sponge which will take several minutes to kill. This is where SkyValor steps in to re-balance the game for you. Automatically.
This mod is designed to work with all mods out there, without a patch madness, which you know from other mods. This wouldn't be possible without SkyPatcher. For more information about compatibility, visit the compatibility section.
SkyValor Introduction Video
Some additional gameplay
Features
Player stats The base starting health has been raised to 300. Stamina and Magicka remain at 100 and are unchanged.
An optional plugin can be installed, so that the player starts with 3 perk points, to get you started and lay the foundation for your character with SkyValor.
Mod Configuration Menu - MCM SkyValor features a MCM, which allows you to toggle several settings. If you want to adjust or tweak your experience, make sure to check it out!
Disabled NPC-Player scaling (Except Follower) NPC stats no longer level with the player. Each enemy race has its own health pool. The stats a NPC has is depended on its own level. In addition to that, the patcher has an option to unlock/unlevel all NPCs. This can be enabled in the SkyPatcher ini file. iEnableUnlevelNPCs=0 (default, set it to 1, to enable.)
With this enabled, the maximum level for encounter zones is unlocked and NPCs spawns are no longer tied to the player level. This means, even in "low level" areas, higher and stronger enemies can spawn. Enemies with higher level, will be stronger, but not absurdly stronger. It pretty much also depends on the gear you and your enemy is wearing.
Follower Follower are also affected by SkyValor. Followers also have a fixed health pool, but they still can gain level and increase their skills. Followers also gain health from levels, but this is different from vanilla. They gain 50 health every 5 level until level 26.
Rebalanced Stats (Health, Stamina and Magicka) Each race has it's own health pool. The health pools are chosen according to the race. A Skeever will have less health than a human. A human will have less health than a Giant. A Giant will have less health than a Dragon.
Some Examples (Note - the numbers can differ ingame due to updates. This is to give a basic idea how it looks like) Bandits(Nord, Breton, Imperials etc.): A level 1 Bandit has 300 health. A level 12 Bandit has about 450 health. The maximum base health a 'human' npc can have is 600 health.
Dragur: A level 1 Dragur has 350 health. A level 25 Dragur has about 470 health. The maximum base health a Dragur npc can have is 550 health.
Skeever: A level 1 Skeever has 25 health. A level 25 Skeever has about 80 health. The maximum base health a Skeever npc can have is 100 health.
Dragon: A level 1 Dragon has 3000 health. A level 35 Dragon has 4500 health. The maximum base health a Dragon npc can have is 7000 health.
Adjusted Damage and Scaling SkyValor increases the damage done by weapons and magic globally. This also affects weapons and spells from other mods automatically. Any mods which add weapons and/or spells, that are balanced for vanilla Skyrim, will work out of the box, as the damage is scaled up globally.
Due to the boost in damage for all weapons, the damage bonus and scaling for smithing and skills has been reduced, to keep the damage in line for weapons, that don't have been modified or haven't been skilled by the player. This allows you to pick up weapons, even without perks and skills, to make use of them. Taking perks or upgrading your weapon, will still have a significant impact.
Power Attack Damage has been reduced by 70%, as Power Attacks are already a very strong tool to break the defense of enemies. This can also be toggled with MCM.
Dual Wield has been nerfed. Dual Wield is extremely strong in Skyrim. Its the most powerful attack type. While dual wielding, the damage will be reduced by 35%. This damage reduction is not displayed in the weapon stats. This can also be toggled with MCM. If you enjoy dual wielding, its highly recommended to use a mod like Attack - MCO|DXP with SkyValor.
Magicka & Stamina Magicka generation while in combat is now activated. While not casting any spells, you regenerate Magicka. Stamina is regeneration is unchanged but it is highly recommended to use Valhalla Combat.
Magic Fireball area has been reduced from 15 feet to 5 feet. This allows you to dodge fireballs. This change was necessary, otherwise you get grilled instantly by NPCs that throw Fireballs at you.
Experience gained As the damage done has been increased, the experience gained for those areas for the player has been reduced to compensate that. This can be toggled with MCM. If you are using a mod, that changes how you gain experience or levels in general, you may want to disable that option in MCM, as it can be incompatible.
Adjusted NPC Armor Scaling SkyValor adjusts the armor scaling for NPCs. This means, NPCs with heavy armor and a good heavy armor skill, have more armor, than NPCs with light armor. The better their armor skill is, the better they can make use of their armor they are wearing. NPCs dont have access to the armor perks, like the player does most of the time. So this helps them out.
How does it work? SkyValor features an automatic patcher powered by SKSE, which will take care of patching for you. When the game starts, the SKSE plugin will browse your load order and automatically apply the changes to all of your mods. It will apply stat changes and apply the required perks that handle damage increases to weapons and spells. In addition to that, it removes the PCLeveled and AutoCalcStats flag from all NPCs.
The patcher has been fed with the data for the base game and it's DLCs. Including some mods, which add new races like Skyrim Immersive Creatures.
SkyValor Mod Collection I've created a SkyValor mod collection, which I will keep up to date with the main mod + all patches for SkyValor, released by me. This makes it easier to track the latest patches for Vortex users. All patches can be installed, even when you dont have all mods installed.
Compatibility? SkyValor is compatible with mostly everything! No matter if its Ordinator, Vokrii - Minimalistic Perks of Skyrim, Adamant - A Perk Overhaul, Complete Alchemy and Cooking Overhaul, Mysticism - A Magic Overhaul, Odin - Skyrim Magic Overhaul, Valhalla Combat(really great combat mod) or other overhauls. It's strongly advised to use SkyValor with other overhauls, to make Skyrim even better!
Mods that add new races or NPCs
SkyValor introduces with version 3.0 a very powerful new tool to patch new NPCs and Races added by Skyrim Community automatically. This means, you can throw SkyValor into your loadorder and it will work! SkyValor is able to automatically patch NPCs and races by the skeleton. This means, every NPC or race that uses a vanilla, dlc or creation club added skeleton will now work out of the box without a patch! Mods that add new skeletons are quite rare and even if they add new skeletons, it's quite likely, that it will be automatically detected!
*Handmade patches, may provide a better balanced experience in some cases, depending on how overpowered authors make their creatures.
For available patches use the search function of Nexusmods and search for SkyValor or click on the Requirements Tab at the start of the description page. Then you will get this overview
FAQ
Q: Im not getting any experience with this mod installed! A: Disable the reduced experience gained with MCM. You are probably using a mod, that alters that mechanic. Q: I get one shot and die so fast! I deal no damage! A: Make sure you play on Adept and make sure, your damage done and damage taken values are set to 1. You can use Skyrim Configuration Menu and visit the difficulty section. There you will see sliders for each difficulty and if something is off. Adjust them as necessary.
Q: Do I need a patch for mod XY? A: It depends on what the mod adds. Wyrmstooth can be played without any patch required. It's automatically patched. Other mods like Beyond Reach or Project AHO, need a small patch to correct some newly races added.
Updating this mod without a new game Newly added MCM settings, can only be tweaked in the Global Access section of the MCM. They also exist in their own category, but will only work with a new game.
Install Starting a new game is recommended. It's recommended to play on Adept difficulty. (Beware of mods that increase the damage done and taken to absurd levels. You can check that with Skyrim Configuration Menu) To make sure, all changes apply correctly, it's best to start a new game. If you don't want that, well, with one of the latest version, its now possible to install it on existing saves, but the balance can be a little bit off, depending on how strong your character already is.
For installation you can make use of the SkyValor mod collection found here.
Load Order Move SkyValor to the very bottom of your load order, so that the game settings apply and don't get overwritten.
Recommended It's highly recommended to combine SkyValor with other mods out there. Here are some suggestions.
Combat Attack - MCO|DXP Chainable power attacks, animated charged attacks, animated transitions and non linear movesets, all available in one mod at absolutely no performance cost due to its behavioral nature
Valhalla Combat Script-free timed blocking, projectile parrying, stun and execution, and non-intrusive stamina management to push Skyrim's combat to modern standards.
And other great mods! Feel free to combine it with any mods out there!
DLL Source The SkyPatcher used for SkyValor is a port of my RobCo Patcher for Skyrim. Im currently in the progress of porting it. If you want to look at the source code how it works, I suggest to look at the RobCo Patcher Source, as its practically the same. GitHub - Source Code - RobCo Patcher
Check out my other mods
SkyPatcher SkyPatcher(also known as RobCo Patcher from Fallout 4), is a patcher based on SKSE and CommonLibSSE, which allows mod authors and users to modify game data without the use of plugins. You can modify ammos, npcs, races, weapons, modify leveled lists, formlists, containers and more. Easy and fast.
Skyrim Configuration Menu Creating a perfectly balanced game is the key for the best Skyrim experience for you. Skyrim Configuration Menu, is a MCM, which allows you to tweak Skyrim to your liking! Quick and easy. Allows you to save your tweaked options and load them in a new game. This mod currently supports 200+ game settings for you to tweak!
Third Person First Person Aiming Allows you to switch from third to first person while aiming with (bow and magic) and switches you back, when you release the aim button. Additional there is also an option to switch to first person when a bow or magic is drawn and back to third person when the bow/magic is sheathed. Requires SKSE and MCM Helper
TAA Flicker Fixer Fixes an issue with TAA which causes grass, foliage and other objects to flicker.
No Level Up Menu This mod allows you to prevent the Level Up Menu, which you get, when you level up. This is achieved with two new papyrus functions, which allow you to call them in your own mod or use the the standalone mod provided with this mod. More information in the description.
SkyValor SkyValor is an overhaul to make Skyrims enemies less spongy and provide a better and smoother combat feeling without sacrificing difficulty. SkyValor features an automatic SKSE patcher, which patches all of your mods, for you. No ESP patches required. No incompatibilities.