This page was last updated on 20 March 2024, 10:00PM
Changelogs
Version 1.1SE
Corrected graphical issues with the 2-handed version of Tenebrae as well as the Dark spell effects.
Version 1.0SE
Compared to the Oldrim version, there's been a few changes:
The visuals on the central black hole have been revised significantly, utilizing the Dawnbreaker effects rather than the static white disc.
The scripts have been revised, in fact rolled back to how they were in the 1.0 Oldrim version, since they seemed more consistent. There's also been the addition of a failsafe in case spawning fails. Just shoot one of the glowy baubles up in the ceiling to get the sword. Facing the entrance, the one on the left nets you the 2-hander, while the one on the right gives the 1-hander.
The sword uses a custom cubemap now.
The script for enabling the sword now calls to a custom marker for spawning the reveal explosion, rather than one of the lights in the room.