About this mod
Expands upon the worldspace of Skyrim by adding content to the regions behind the border gates. In its completed state the mod will add new landscapes, interiors, items, settlements, and NPCs in small areas of Hammerfell, Morrowind, Orsinium and High Rock. Finally, it will feature a questline dealing with one of the games most famous mysteries...
- Requirements
- Permissions and credits
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Translations
- German
- Changelogs
- Donations

or directly via WISE. Thank you!
Donations: 25
Time spent in the Creation Kit according to Steam : 628 (its much more)
Overview
This mod expands upon the worldspace of Skyrim by adding content to the regions behind the border gates. I will not add the whole neighbouring provinces - only the small areas that are closest to Skyrim. Let's say roughly the size of one hold per province of playable area will be playable. In its completed state the mod will add new landscapes, interiors, items, books, settlements, and NPCs in Hammerfell, Morrowind, Orsinium and High Rock. Finally, it will feature a questline dealing with one of the games most famous mysteries...
For now, you'll be able to explore Silgrad Pass in Southern Morrowind, Jade Valley in the Jerall Mountains, and Sulmaad Valley in Hammerfell that are 99% finished. In addition, Northern Morrowind and Orisinium areas contain large swaths of manually designed landscapes and some dungeons. More content will be included in regularly coming updates. Please refer to the Development Plan down below to see what will come up next.
Enjoy exploring the new lands beyond Skyrim's borders and let me know what you think!
DISCLAIMER: This mod is still WIP. This means, the regions that are added are absolutely playable and polished to a fair amount, but things can and will change and expand with further updates.
DISCLAIMER2: This mod does not stand in concurrence with Beyond Skyrim. In fact, I'm a year-long member of a BS team, and this is my side project. This project can not and will not compete with Beyond Skyrim, since it will not have complete provinces, nor is it its aim to accurately depict the culture, biomes and overall style of the neighbouring provinces; mainly vanilla assets are used for this.
To clarify again, this mod will never deliver full provinces, nor will it compete with Beyond Skyrim's releases, it cannot and will not reach the same quality in scope or depth. This is mostly vanilla assets, expanding what you have in Skyrim, and a fun treasure hunt at the end.
The Great Riddle - It's a feature!
The core idea that this mod was built around was to finally shed a light on one of Skyrim's most famous and mostly disputed mysteries. The mystery I'm talking about shall stay a secret for now, and it will be up to you players to find out what our questline will be about. WIth future coming updates I will add more and more hints (both on this modpage and in the mod itself to discover) regarding that topic. The first person that messages me the correct deducting of those hints, stating what mystery the questline will involve gets to immortalize him- or herself in the mod: A character designed by the winner will play a major role in the coming events. So keep your eyes open and your wits sharp;)
The first hints shall be released with version 1.5 (the Orsinium update).
The questline itself will similarly consist of loosely tied puzzles and hints that the player will have to find and deduct correctly to advance. There will be no questmarkers or guiding lights - you will have to look closely and read between the lines to find out where to go and what to look for next. At the end of your adventure you will be granted a worthwile reward, that much I can say. Furthermore, the first player to message me a certain keyword obtained from the final stage of the questline will be publicly awarded as Skyrim's best treasure hunter on this modpage. Including ever-lasting bragging rights and another custom feature that gets included into the mod.
My mods are free of and always will be. If you value my work and want to support me,
you can buy me a coffe on kofi or WISE.
Content
- Expansion of the exterior Tamriel worldspace behind Skyrim's border gates (currently Hammerfell, Southern Morrowind and Jade Valley in the Jerall mountains + northern Morrowind + parts of Orsinium)
- new locations to explore
- new books to read
- new weapons to wield and treasures to find
- all in all just more Skyrim!
Compatibility
This mod will conflict with mods that alter the border gates.
Patches provided for:
Unique Border Gates SE
Immersive Dawnguard Dayspring Pass (IDDP)
Beyond Reach (this mod works as a patch: Beyond Reach - Tweaks and Enhancements)
Journey to Baan Malur and Morrowind
Incompatible:
Folkstead and the Border of Hammerfell
Nyhus and the border of Cyrodiil
Haafstad and the Border of High Rock
Into the West
Enhanced Landscapes
Snow Elf Palace
No further compatibility issues have been reported yet.
You are allowed to create patches. If you send them to me I will upload them here as optional files.
Requirements
You will need to remove the map's invisible border walls to be able to reach the new areas. You can use this mod
OR
simply add "bBorderRegionsEnabled=0" to your skyrim.ini file
Create LOD with DyndoLOD (for objects) and SSELODGen (for terrain).
Terrain LOD regeneration is ESSENTIAL, else the terrain LOD will obstruct your view in some new areas.
Development plan
0.7: Hammerfell & Southern Morrowind exteriorfinished + navmeshed + few interiors + creatures
0.7.x: Fixes
0.8 – 0.9: various updates adding more interiorcells <= we are here <=
1.0: Hammerfell & Southern Morrowind completed with all interiors
1.0.x: Fixes
.
.
.
1.5: Add Orsinium Exterior + Navmesh + first few hints of the treasure hunt
! First person to send me a message with a note of what the treasure hunt is about and where the first hint leads the player to
will get immortalized in the mod !
1.5.x: Fixes
1.6: Add Orsinium interiors
1.6.x Fixes
.
.
.
2.0 Add Northern Morrowind + Navmesh + New Hint
2.0.x Fixes
2.1 Add Interiors
2.2 Add Interiors + Fixes
.
.
.
2.5 Add new Hint
.
.
.
3.0 Add High Rock exterior + NavMesh
3.0.x Fixes
3.1 Add interiors
.
.
.
3.5 Add new Hint
.
.
.
4.0 complete release, all hints implemented, quest reward implemented, questline complete
! First person to post the “solution” to the finalriddle & shows they completed the quest gets a reward (=gets declared
winner on the modpage, can rename a location or npc in the questline, may add
custom content idea for 4.1) !
4.0.x Fixes
4.1 Winner’s reward implementation
4.1.x Fixes, final update
DISCLAIMER3
Modding takes time. Quality creations take a lot of time. Hundreds of hours go into large projects like this.
I create mods for free and just for fun, principally because I love Skyrim and wanted more new lands to explore. To my taste, there were
nowhere near enough high-quality New Lands mods, so I had to create one myself.
Credits for custom assets
Antique Statue HD:
https://www.nexusmods.com/skyrimspecialedition/mods/57276?tab=files&file_id=236029
Morrowind Nord House Pack:
https://www.nexusmods.com/skyrimspecialedition/mods/48604?tab=files&file_id=202611
Mr. Siika Caastle Seaview Kit (forHigh Rock):
https://www.nexusmods.com/skyrimspecialedition/mods/2974
Lor Modder Resource:
https://www.nexusmods.com/skyrim/mods/84433?tab=files&file_id=1000246306
Moddder Resource Pack: WitcherExtension
https://www.nexusmods.com/skyrim/mods/68755?tab=files&file_id=1000300224
Phitt’s Sheogorad Resource Part 1& 2:
https://www.nexusmods.com/skyrim/mods/60125?tab=files&file_id=1000136111
Kelretus Modders Resources:
https://www.nexusmods.com/skyrim/mods/82985?tab=files
StrotiLighthouse:
https://www.nexusmods.com/skyrim/mods/57407?tab=files&file_id=1000123602
DK’s Ships and Boats vol.2:
https://www.nexusmods.com/skyrim/mods/77174
Hoddminir Runestones:
https://www.nexusmods.com/skyrim/mods/58859
Skyrim Unique Treasures:
https://www.nexusmods.com/skyrimspecialedition/mods/5261
Statue of Kynareth:
https://www.nexusmods.com/skyrimspecialedition/mods/91358
Yuril's additional resources:
https://www.nexusmods.com/skyrimspecialedition/mods/89416?tab=files
Shrines of Peryite, Jyggalag and Namira made by Mandragorasprouts:
https://www.nexusmods.com/skyrimspecialedition/users/40383990?tab=user+files
Akaviri Dungeon Tile Set
https://www.nexusmods.com/skyrimspecialedition/mods/75011
Zediious for Korvinthian
Map in title image: Lumi_ka on reddit