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Author notes
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license. You are free:
To share – to copy, distribute and transmit the work To remix – to adapt the work
Under the following conditions: Permission – You must seek permissions from any of the credited authors of which the assets belong to originally. Attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. Share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
If you use these assets in your closed permission mods, you are violating the words and spirit of these permissions.
File credits
JPSteel2 for Northern Roads (Original Meshes) Agentw for Nordic Northern Roads (Tent Cloth Textures) GaKnomboe for GKB Waves (Waves Textures)
Donation Points system
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Changelogs
Version 3.2.2
Attempt to fix FOMOD issue
Version 3.2.1
Minor update, removed now unused texture files - no new fixes or features yet
Still working on a major update to address some issues and add fixes as well as new stuff, but still a few things I'm not happy with and also learning how to use blender so will take a while more
Version 3.2
Fixed texture stretching on Arch models
Modified lighting tangents on Arches to fix lighting inconsistencies
Changed pagan totem and red dragon totem meshes to use you own wood normal maps
Added parallax enabled meshes for pagan totems and red dragon totems
Enabled vertex colors on pagan totems and red dragon totems
Adjusted specular on some meshes to reduce glow
Enabled parallax on small and large nordic tent posts
Enabled parallax on Riften Stockades
Made some UV tweaks to red dragon totem meshes
Attempted to fix a CTD in Riverwood caused by a bad mesh
Version 3.1
Renamed plugins to better align with mod name
Added new wood01, wood02, wood01dark and Pagan totem textures
Added custom mesh for cart01 and set it to use your own textures
Altered Windhelm, Riften and Winterhold Arch post meshes to now use your own textures for the wood trim details
Fixed texture stretching on multiple wood debris models
Fixed texture stretching on Riften Gaurdtower and Watchtower models
Fixed texture stretching on all LargeNordicTent models
Fixed texture stretching on banner post model
Altered all stone bridge meshes to better align to vanilla UVs for bridge detail and bridge trim textures
Removed parallax flag from some non-parallax meshes that didn't remove properly by SNIFF
Added parallax flag to some parallax meshes that didn't have it added properly by SNIFF
Adjusted some wave placements in Shorelines module
Version 3.0
There is now the option to use either parallax or non-parallax Architecture and Clutter meshes
Added parallax flag to some parallax meshes that had it missing
Ultrafixed texture UVs on a large number meshes to get rid of some texture seams and make lower resolution textures less blurry
Changed all meshes using Riften textures to a better texture path that scales better with lower resolutions
Added a dark (windhelm) variant of the NR small wooded bridge and swapped it in to under where the NR Windhelm style bridge roofs are, so that there is no longer a mismatch in textures
Fixed normal map for the wood carving on the Winterhold Arch
Fixed texture UVs on NR Windhelm bridge roofs which were set to the wrong orientation
Fixed specular on one of the Reach stone spikes
Added patch for campfire - small leather and hide tents will now use the Nordic tent models
Added patch for Skyland - adds some modified meshes that better support Skyland texture UVs
Version 2.2
By request - added standalone versions of 2K and 1K options so that you no longer need to first download a 4K dump and overwrite
Version 2.1
Added an improved BOS SWAP file with better logic to catch a few things that weren't swapping
Added new BOS logic that makes remote areas not considered as part of a hold use a leather tent instead of the fancy cloth tents
Fixed a few meshes that had the wrong textures applying due to my bad copy/paste skills
reduced brightness on white cloth crates
Added 2K and 1K textures as optional download, overwrite main mod if you decide to use it
Version 2.0
Renamed Mod to match future projects I am looking to do
Re-worked FOMOD to better align with some future additions I am hoping to make
Modified Dragonbridge mesh now included in main architecture install by default
JPsteel2's Small Nordic Tent now included by default
Added patch for Majestic Mountains CM to add modified meshes for stone bridges that support MM CM structure
Added more custom textures for clutter and architecture
Added missing glaciersnow landscape texture
Improved some parallax maps on landscape textures
Made some improvements on meshes to fix texture UV and specular settings
Added variants for crates, arches, small tents and large tents
Added BOS SWAP.ini to distribute variants across regions of Skyrim
Also added logic in BOS SWAP to include objects from Windhelm Bridge Revived and the Northern Scenery series if you are using them
Version 1.1
Added new textures for all the clutter and architecture that could not be made to use vanilla textures
Included some upscaled versions of original Northern Roads textures for anyone who still prefers base textures to vanilla ones
Added custom rock trim to new Dragonbridge mesh so that its always blends with road, some re-textures have a non-blended version which doesn't work with the mesh
Added option to install new mesh and textures for JPSteel2's Small Nordic Tent
Version 1.0
New Textures for landscapes
Modified architecture, bridges and clutter meshes to use vanilla texture paths
Modified Dragonbridge mesh to add NR stone texture to road
Northern Shorelines initial release with small clutter additions and waves to coastlines
Donations
No donations accepted
Northern Concept - Northern Roads
Ground Dirt Now a drier, gravel-like path with some cart treads in largely travelled areas and less weeds sprouting around the path
Ground Mud More emphasis on the dirt and also fallen leaves that have been tread on by both people and animals
Dirt Dry A cracked dirt path that is devoid of much moisture due to the mountainous region it traverses
Ground Stone Now a more developed style of cobblestone that reflects the natural stone of the mountainous region
Volcanic Tundra A rocky dirt texture that reflects the stone and tundra regions of Skyrim
Architecture and Clutter
Included in the FOMOD is the option to use a set of custom Northern Roads architecture, clutter, stonewall and bridge meshes that will use your own installed textures where possible, and retain custom textures where it is not. The custom meshes also come with many fixes to improve lighting, blending and texture UV maps.
NOTE: Texture UV maps follow vanilla tracings, so texture replacers that have their own UV styles may require patching to work properly
If you have Base Object Swapper, there will be distribution of bridge, clutter and architecture variants among the different regions of Skyrim.
NOTE: JPSteel2's Small Nordic Tent has been included as part of this by default
Northern Concept - Northern Shorelines
An extension for Northern Roads that looks to improve the coastlines of Skyrim using the same aesthetics and styles. Many areas have had alterations made to the landscapes to improve blending, height and collisions, and some have newly added clutter, campsites and treasures. Also included are waves across the coasts of Skyrim for greater immersion.
NOTE: currently not compatible with any mods that make large alterations to the coastline, add their own version of waves or add new land masses to the oceans of Northern Skyrim
Patches
The following patches have been included in the FOMOD: