Delve into a recently uncovered dungeon, languishing for eons in the depth of Skyrim's Great Mountain. Find out the secret of the ruined village of Shadelight. Your exploration will take you from buried ruins, to exotic realms of oblivion, and beyond. Become fabulously rich. A detailed standalone treasure hunt.
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File credits
Thank You: Lyons Music for his masterful rendition of "Dwarrowdelf', and allowing me to use it: https://www.youtube.com/@LyonsComposer
Ornament Sea/Akavir Tracks by Aleksey Chistilin https://www.youtube.com/@AlekseyChistilinAbsolutely masterful work.
Big thanks to Seneca37 and Giannis52 for their help/feedback!
Volodavkaa, for stunning weapons and generous usage perms - https://www.nexusmods.com/skyrimspecialedition/mods/131325 https://www.nexusmods.com/skyrimspecialedition/mods/123981 Shiramichi Mano - Akaviri Player Home -https://www.nexusmods.com/skyrimspecialedition/mods/66918 Halifax0815 - waterplants - https://www.nexusmods.com/skyrimspecialedition/mods/6092 Elinen and Ztree - Hoddminir plants and trees - https://www.nexusmods.com/skyrim/mods/38651 Mihail (The Beastmaster) for his generous permissions, and fantastic work: https://www.nexusmods.com/skyrimspecialedition/mods/100007 - fairies https://www.nexusmods.com/skyrimspecialedition/mods/53640- Tang Mo Indriks RonnieMagnum - Eldritch Dungeon Tileset - https://www.nexusmods.com/skyrimspecialedition/mods/135811 "Ayleid Crystal Saber" created by Vindition (the sword in the 'fight' screenshot, link below) KozaKowy - Kozakowy's Mia Corvere Headdress https://www.nexusmods.com/skyrim/mods/110182 Sir Rumple - Blue Frost Daedric Set : https://www.nexusmods.com/skyrimspecialedition/mods/47361 Elrian - Witcher Hedges and plants - https://www.nexusmods.com/skyrimspecialedition/mods/132962 DevAshleyGrace - Tropical Lands Assets - Cathnoquey The Fractured Isles - https://www.nexusmods.com/skyrimspecialedition/mods/33446 Wammy - Spikey - Morningstar Mace Supreme: https://www.nexusmods.com/skyrimspecialedition/mods/65969 Chucacu - 'legendary alpha shields 2' https://www.nexusmods.com/skyrim/mods/113869 CrazyLion - CLs Rapier https://www.nexusmods.com/skyrim/mods/94521 Jerrick - http://skyrim.nexusmods.com/mods/34359/ - Great Ornament Sword Mesh Billyro - Legerity - Morgynn Ashecroft's sword Billyro - Alik'r Dragontail sword - https://www.nexusmods.com/skyrim/mods/104717 Haxokron - The Gemstone Collector - 10 star blade and Gem Buster Textures, and the five unique gemstones come from this mod: https://www.nexusmods.com/skyrim/mods/35150 Big thanks to this legendary mod QwibQwibMods 'spriggan armor' set Oaristys for his Modders Resource Pack Tlaffoon - Tlaffoons Rugs and Tapestries Stoverjm - Open Books Library SrRamrod - SrRamrod's Stained Glass Lantern Art ImperialSociety - Ayleid Ruins building kit resources Hallgarths Snow Elf Resources MindBoggles Water Meshes tamira - for their Antique Statue and static dishes and food, and all their lovely work Angilla - Elder Statue Level Asset Flintone - Orient Set Icecreamassassin - Upper Class Furniture Pack v2.0 LorSakyamuni - Lor Modders' Resource HermaeusPriest - Mansion Hall Resource Lukilla - Tile Floors of Antiquity HD 4k Kelretu's modders resources Incaendo - Modder's Resource - Hawaiian Deity Statue and pillars Standalone09 - Another Weapon Resource Cad435 - Airship Resource BaronF- Bosmer City Kit Resource OrinLinwe - Winter Holiday Resource - Christmas in Skyrim DeviantKaled - DKs Lore-Friendly Ships and Boats Resources Vol 1(nords) MarkusLiberty - Cyrodiil Ship and Boat Resource Xyberbat - Optional necklace of waterbreathing (water talisman) and by extension Tathrin for allowing use of the original resource (Lavender Menace Necklace) Gutmaw/Brumbek - HD Quill of Gemination Kulharin - Beyond Skyrim Ayelied Ruins Parallax Textures Elrian - Toussaint Creeper Flowers Resource Pack (rose mesh and textures) Leodoidao - Stalactite resource for rock caves and Petroglyph and cave painting resources URWY - URW Useless Resources (mace of Magnus) Vindition - Ayleid Crystal Saber (Varlafang) https://www.nexusmods.com/skyrim/mods/108170 asdda147987- Numerous Weapons Provided "WP Sword Weapons" "WP weapon packs" wSkeever's "Gemstones Remade - Legacy of The Dragonborn"/Gemstones Remade - Standalone by qelu Stroti - For the mushrooms and bananas :) "N01516" for the Chinese house model https://sketchfab.com/N01506
A massive thank you to all of these people for there awesome work and generous usage permissions. Wouldnt have been possible without all of you.
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Changelogs
Version V5
Part One progression altered. Entrance cave improvements - Crystal Cavern slightly expanded, exposed meshes fixed in Sundered Bastion. Loot placements modified. 'The Maw' optimized and improved. 'Elven Labyrinth' further optimized. Part Two progression significantly altered. Ornament Sea Topmast expanded, several new small cells. Reliquary slightly expanded. Locker Expanded. The Source expanded. "Ornament Vale'' cell added. "Tang Mo" cell added - two new creatures and one new variant of Sea Nymph. New music and architecture. several weapons and armors added. A third house added, five teleport spells added. Loot placements changed, weapon stats fixed. Enemy stats altered. Pharos interior improved. Navmesh fixed and improved, all cells. Countless mesh tweaks in all cells, especially the Ornament Sea. Many other minor changes.
Version V4.2.6
Fixed Nymph Race appearing in RaceMenu. Fixed World Garden Lighting borked in last update. Set a door for the ornament key. Moved first note inside, changed world garden key location, several minor static changes.
Version V4.2.5
General changes- Is now follower friendly! Added small room ''watercourse'', Added Three entirely new small Cells, bisected Mausoluem cell in two, other half is now "Vestibule". Item values, weights, and ratings changed. General mod progression changed in the later half due to addition of new cells and the redisign of 'The Locker'. Replaced the ''mace of magnus'' ( URWScepter resource ), as well as a few of the unique gems. Sea nymph appearance upgrade and two entirely new variations. gave Verenim more life and spells, -New loot: a shield carried on enemies, helmet, new 'mace' weapon (scepter replacement), new dagger, reworked a few placements, -Ornament Sea- better cell lighting, redesigned 'trash pile', set dressing massively upgraded, fixed z-fighting waterplane, fixed boat meshes causing flickering reflection, clipping fixes, fixed orange ornament specular values & broken water reflection, replaced entire water plane with one that flows and added waves, new trees and better bamboo, fixes clouds clipping too far into water creating that ugly water line + improved cloud overlap to combat them flickering, many more minor things -The Locker - CELL TOTALLY REBUILT FROM NOTHING. -Mausoluem- cut in half, added 'watercourse', Redone cell lighting, fixed a few exposed rock meshes under the bridge, minor set dressing improvements -Forgotten Abbey - Static improvements -Elven Labyrinth- Is now an actual maze! improved fog and mist fx/lighting -World Garden- set dressing improvements -Oubliette- set dressing improvements -Sealed Crypt- Changed dragon priest, added webs
Version V4.2.1
Unhavok'd keys. Adjusted Maw portal. Ran stuff through CAO. Minor static tweaks.
Version V4.2
Ornament Sea Lighting Hotfix. If you were one of the first 21 people who downloaded the mod, you need to update from V.1
Version V4.1
Changes from V4 - Replaced All Gemstone Meshes/Textures and many Weapons with much better ones. Added another hidden weapon. Adjusted Ornament Sea Water Plane. Fixed multiple clipping instances, adjusted statics. Fixed World Garden Ambient Sound not looping. Cat pic fix. Lowered Ornament Textures to X1024, adjusted Occlusion planes and added 'landing pad' in Ornament Sea.
Amidst the smoke and noise of a dim tavern, You've heard secretive whipers spoken among the woodsmen...at the base of the Throat of the World, north of Riverwood, the ancient elven complex of Ceyelattamath has been unearthed - by persons unknown. Inside awaits mystery, danger, beauty, and of course...treasure. You approach the haggard traveler and press for more information, his eyes darting sharply out at you from under his worn cowl. He worldlessly produces a small notebook, and hands it to you...examining its fine leather face, you turn it in your hand. Looking up to speak, you find only air where the traveler once stood, suddenly alone in the crowd of the tavern. You open the notebook and find only two things:
A beautiful drawing, and the promise of incredible wealth.
"What an unbelievably phenomenal mod! It's just one gorgeous cell after another!"
"I absolutely adore it, thank you so much for the insane work you've done! I'd endorse triple if Nexus allowed 👌"
"Beautiful environments, especially in the second half."
"This mod is fantastic! Definitely one of my favorite dungeons in Skyrim and super underrated, too"
This mod at its core is simply about exploring - the simple joy of wondering what is behind a locked door, opening it, and finding that what is behind is unexpected. I really enjoyed walking around mods like Dreamborn Isles, Carved Brink, Vigilant...and wanted to create an experience that didn't attempt to present anything 'more' than simply that, a fun series of pretty environments to explore and collect in - no pretense of a grand story or expansive quest, that so often falls short. A hybrid of dungeon and scavenger hunt with new lands elements, entirely standalone, and lore friendly.
LOCATION IN SCREENSHOTS :) (a small cave just north of riverwood, along the base of the mountain)
REQUIREMENTS: HEARTHFIRE, DAWNGUARD, & DRAGONBORN IS THIS FOLLOWER FRIENDLY? YES!
WHAT AM I COLLECTING? WHAT ARE THE RULES? WHATS GOING ON HERE? FIND THE KEYS TO THE RIGHT DOORS. KEYS CAN BE RIGHT IN THE OPEN, ON AN ENEMY, OR IN A CHEST. AS YOU PROGRESS, YOU WILL ENCOUNTER SEVEN 'GEM DOORS' - BEHIND EACH DOOR YOU WILL FIND A PIECE OF UNIQUE LOOT, IN ITS OWN ROOM/ENVIRONMENT. YOU'LL HAVE TO FIND THE CORRESPONDING GEMS FOR EACH DOOR. FIGHT ALL KINDS OF ENEMIES, COLLECT ALL KINDS OF LOOT, AND EXPLORE HIGHLY DETAILED, INCREASINGLY EXOTIC NEW AREAS.
OVER TEN UNIQUE WEAPONS, TWO SHIELDS, SOME UNIQUE MISC LOOT, THERES NEW BOOKS, NEW GEMS (SINGLE INSTANCES), THREE PLAYER HOUSES, AND A METRIC TON OF VANILLA LOOT. YOU WILL LEAVE THIS MOD RICH AND WITH A FULL INVENTORY, FAIR WARNING.
HOW MUCH GAMEPLAY TIME/CONTENT IS THIS? IS IT LORE FRIENDLY? EXPECT A SOLID 5-8 HOURS DEPENDING ON YOUR PLAYSTYLE. IS IT LORE FRIENDLY? YES, BUT: I HAD TO CREATE A LITTLE OF MY OWN LORE, BOTH TO DRIVE CURIOSITY AND TO EXPLAIN THE NEW OBLIVION REALM A BIT. IT ATTEMPTS TO BE COMPLETELY CONGRUENT WITH PREEXISTING LORE AND IS VAGUE ENOUGH TO IGNORE ANYWAY. OPINIONS WILL NATURALLY VARY. IT DOES NOT USE THE QUEST SYSTEM, SO THERE WILL BE NO IRRITATING ADDITIONS TO YOUR QUEST LOG.
IS THERE ANYTHING ELSE I SHOULD KNOW? NEW SAVE RECOMMENDED, HARD REQUIRED IF UPDATING FROM AN EARLIER VERSION (anything before v5). YOU CAN ADD THIS TO EXISTING SAVES. THIS MOD IS AIMED AT MODERATELY POWERFUL CHARACTERS - MOBS WILL BE DIFFICULT FOR LOWER LEVEL PLAYERS. BUT ANYONE CAN WANDER IN. TURN YOUR ENB OFF INSIDE THE ORNAMENT SEA, TANG MO, AND WORLD GARDEN - OR ANYWHERE ELSE IF THINGS LOOK FUNNY. THE AREAS ARE BUILT AROUND VANILLA GRAPHICS, AS I CANT ACCOUNT FOR EVERYONES INDIVIDUAL ENB SETTINGS. RESULTS WILL NATURALLY VARY. THERE IS A WALKTHROUGH IN THE ARTICLES TAB. BRING A TORCH AND AN EMPTY INVENTORY :3
SQUEAKY CLEANED WITH TES5EDIT.
BUGS: There is a vanilla bug where the Sovngarde Sky will rarely either not go away or not show up. If this happens to you, it's nilla, dont worry. You can just wait a couple hours or enter an interior and leave again, and it will be fine. This will also happen with the Tang Mo sky if you use console commands to leave the cell, or load a save after being there. Leaving the cell normally or reloading Skyrim will fix it.
SHOULD BE UNIVERSALLY COMPATIBLE, MINIMAL USE OF SCRIPTS. THIS WILL ABSOLUTELY NOT NUKE YOUR SAVE OR GIVE YOU ISSUES OUTSIDE OF THIS MOD WHATSOEVER.
COMPATIBILITY: YOU CAN LET THIS MOD OVERWRITE ANY OTHER MOD RESOURCES IF PROMPTED DURING ACTIVATION WITHOUT WORRY. DOESN'T TOUCH THE VANILLA GAME OR GAME SYSTEMS WHATSOEVER AND SHOULD BE COMPLATIBLE WITH EVERY MOD. PLEASE LET ME KNOW IF YOU RUN ACROSS A PROBLEM - THE ENTRANCE IS ENTIRELY UNOBTRUSIVE, UNOBNOXIOUS AND SHOULDN'T CONFLICT WITH ANY MOD. LET ME KNOW IF SOME OTHER MOD PLACES SOMETHING BY THE ENTRANCE AND ILL MAKE A PATCH/CHANGE IT UP FOR THAT MOD.
IF YOU LIKE ANY OF THE RESOURCES USED IN THIS MOD PLEASE GO AND TELL THE AUTHOR(S) YOURSELF BY DOWNLOADING AND ENDORSING ALL THEIR LOVELY WORK WHICH THEY HAVE SO GRACEFULLY ALLOWED TO BE USED HERE. IT WOULDNT HAVE BEEN POSSIBLE WITHOUT THE DEDICATION OF THE SKYRIM COMMUNITY :)