About this mod
A mod that makes NPC combat AI much more aggressive and better!
- Requirements
- Permissions and credits
- Changelogs
- Donations
What this mod do?
This mod will reset the Defensive Mult of NPCs' Combat Styles, this mod will edit the same combat styles as Modern Combat AI, therefore, it does not cover what it does not cover. Example: Combat Styles of dragons, chickens, horses and Tolfdir's Ward (let's face it, it's only 20 seconds and one quest, there's no point messing with it).
COMPATIBILITY
All versions of the game. However LE has not been tested, I think it works too? Perhaps
Everything, except mods that change the same Combat Styles Records, for example: Modern Combat AI, Enhanced Enemy AI, Plus Combat, Wildcat, you can put my mod plugin below theirs and it will work smoothly, but who likes an ugly SSEEdit, isn't it? I recommend removing the records of plugins that modify the same combat styles and keeping only mine.
Your mod is more agressive than Modern Combat AI?
Small Answer: ∞∞∞∞∞∞∞∞∞∞∞.
Long Answer:
So, Modern Combat AI doesn't lower the Deffense Mult of NPCs much, so they are kind of more aggressive than vanilla, but they also defend more than vanilla and continuously, a bug. In my mod, most NPCs have Deffense Mult reset (But they will still defend, although much less than Modern Combat AI and Vanilla)
Requires a New Save?
No, but i recommend it.
if i disable or delete mod in a save, the save will corrupt?
No.
Future Plans
Use SkyPatcher to have 100% compatibility in everything and not need to move plugins back and forth or take plugin records, HOWEVER, as some know, SkyPatcher still doesn't have the function to modify Combat Style, so it's a distant future, unfortunately.