(Updated 2 Sept) *Now Supports Night Eye* Includes presets for Cathedral, Vanilla, Aeqiunoctium, Obsidian, Dolomite, NAT, COT, Rustic, Vivid Weathers. Each version has Default, Ultimate and Color Correction versions. Plus optional DOF types.
Requirements
This mod does not have any known dependencies other than the base game.
Please do not redistribute, use or alter files and upload as your own preset without discussing with me and receiving permission. I am using personally tweaked ENB shaders and not necessarily the standard ENB config files. I received permission from other ENB coders to use certain effects and add into my ENB. Not getting permission is stealing from me & the other authors. Please be respectful of the modding community and the work that goes into mods for free and on the authors spare time. Thank you.
File credits
Marty McFly- DOF/MXAO Shaders/L00ping- Certain effects added to enbeffect shader/Tapioks- DNI shader and then re-tweaked by myself/JawZ- PostPass Shader then re-adjusted to add in certain ReShade effects/MaxG3D- Bloom Shader/Matso- ENB rain texture/Adyss-ENB Shader Add-On/Boris- ENB Binary/Files/ReShade Team- ReShade effects
Donation Points system
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Changelogs
Version V9.4
All Presets (2 Sept) Updated for ENB Binary .462. Adds in terrain parallax effect. Just note, at this time the setting can't be disabled/enabled in game. Has to be changed via the enbseries file.
Version V9.3
V9.3 (15 May 2021) Updated for binary .454. No visual changes.
Version V9.2
V9.2 (21 Dec) Updated for binary .452. No visual adjustments. Mainly internal binary fixes.
Version V9.1
V9.1 (10 Oct 2020) Updated for binary .448 which adds in enhanced reflection effect.
Version V9.0
V9.0 (11 Aug) Updated for binary .437. Adds in various bug fix and performance tweaks. I also added in missing parameters from last update I missed. No major visual changes.
Version V8.9
V8.9 (14 Jul 2020) Updated for Binary 0.435. Adds in NormalMappingShadow effect to ComplexParticeLights and ComplexFireLights effects.
Version V8.8
V8.8 (8 July 2020) Updated for Binary 0.427. Added in ILBrightnessCompression for [SSAO-SSIL). No major changes. No visual changes.
Version V8.7
(Updated 19 May) Updated for binary .423 which was just a few bug fixes. Also, reworked night eye fix. Should work a bit better now and not be triggered with most spells/shouts. May require additional tweaking by user. See tweak video on description page.
Version V8.6
V8.6 (25 Apr) Updated for Binary .417. Adds in wet surfaces and rain wet surfaces.
Version V8.5
Cathedral (23 Feb) Cathedral Weathers preset created and released. All Presets (25 Feb) Updated for binary .409. Enabled and adjusted ENB Rain effect.
Version V8.4
Obsidian, NAT, COT, Dolomite, Vivid and Vanilla (9 Feb 2020) Updated to binary .406 which adds in directions sky lighting, sky fixes and sunglare parameter. No visual changes.
Version V8.3
V8.3 (7 Dec 19) Updated NAT, Obsidian, COT, Vivid, DOlomite and Vanilla presets to ENB Binary .396 which adds in underwater caustic effect.
Version V8.2
V8.2a Obsidian & NAT Preset (3 Nov 19) Updated to ENB Binary .394 which adds in ENB Sun Rays. Disabled Ady's Shader Add-On since no longer need.
V8.2c Vivid Preset (9 Nov 19) Updated to ENB Binary .394 which adds in ENB Sun Rays. Disabled Ady's Shader Add-On since no longer need. Also lowered SSAO and HDR intensities.
V8.2d Dolomite Preset (13 Nov 19) Updated to ENB Binary .394 which adds in ENB Sun Rays. Disabled Ady's Shader Add-On since no longer need. V8.2e Dolomite Preset (17 Nov 19) Updated to ENB Binary .394 which adds in ENB Sun Rays. Disabled Ady's Shader Add-On since no longer need.
Version V8.1
V8.1a (24 Jun) Obsidian Preset- Overhauled for ENB weather support. Tweaked a lot of settings. Overhauled colors, lighting, sky, bloom, clouds, SSAO-SSIL, SSS. If it had an effect active it was tweaked. Best option is to use ENB weather support to maximize visuals. Install SKSE and ENBHelper to work. See install video if unsure. Hope you like the new version.
V8.1g (29 Jun) Rustic Preset - Updated to ENB Binary .386 which adds in many new effects such as [water] and [grass]. Plus adjusted many settings such as HDR, Colors, lighting, SSS, SSAO and time of day settings.
V8.1b (29 Jun) NAT Preset - Update with ENB Weather Support. Needs SKSE and ENBHelper to work properly. See updated install video on description page. Completely redone. Too many changes to list.
Version V8.0
V8.0 (8 Jun) updated for enb binary .386 which adds color palette support and fixed [water] shader.
Version V7.9
V7.9 (1 Jun) Updated to latest .383 binary. Adds in additional lighting parameter for [particles].
Version V7.8
V7.8 (30 May) Obsidian, NAT, Vivid, Dolomite, COT and Vanilla updated to add in missing parameter under [particle] section, adjusted [skinspecular] section and slight adjustment for specular under [eye] section.
Version V7.7
V7.7 (29 May) Obsidian, NAT, Vivid, COT, Dolomite and Vanilla updated for latest .381 binary (Boris updated without version change) adds additional parameters for water and volumetric rays. No other changes.
Version V7.6
V7.6 (21 May) Obsidian, NAT, Vivid, COT and Dolomite updated to .380 binary. Just adds water tessellation and AA. Additionally, overhauled COT preset with a much needed update. Lots of changes. Too many to list.
V7.6 (23 May) Vanilla preset overhauled and updated to enb binary 381. Too many changes to list.
Version V7.5
V7.5 (17 May) Obsidian, NAT, Vivid and Dolomite presets updated for ENB Binary .380. Adds additional parameter to [water] effect. Tweaked new settings only.
Version V7.4
V7.4 (16 May) Updated NAT, Obsidian, Vivid and Dolomite Presets to ENB Binary .379 which, adds [water] effect. Note, effect is subtle until water mods get their textures updated to work better with ENB water effect.
Version V7.3
V7.3 NAT, Obsidian, VIvid & Dolomite (4 May) Updated to binary .376 which adds [Grass] parameters to adjust directional lighting on grass.
Version V7.2
V7.2 NAT, Obsidian, Vivid & Dolomite (2 May) - Updated for ENB Binary .374. Also updated Ady's Shader Add-On to V1.4. Plus, added in Ady's sunsprite shader and tweaked sunsprites for my ENB. No other changes.
Version V7.1.1
NAT Preset (9 Mar) Updated to V1.3 of Adysss's Shader Add-on (God Rays) and slightly adjusted settings for update. No other changes.
Obsidian Preset (9 Mar) Updated to V1.3 of Adysss's Shader Add-on (God Rays) and slightly adjusted settings for update. No other changes.
Vivid Preset (12 Mar) Updated for ENB Binary V.372 which adds weather support however, did not enable for preset at this time. Added Adyss's ENB Shader Add-On which adds God Rays. Did a slight tweak to saturation/color and HDR as well.
Dolomite Preset (15 Mar) Overhauled preset. Enabled eye adaptation for better brightness balance. HDR, DPX, Technicolor, Contrasts, Brightness and TDI settings adjusted for better balance. Added in Ady's Shader Add-on (God Rays). Updated for ENB binary .372 which does have weather support but, not enabled in this version of preset.
Version V7.1
Obsidian Preset (2 Mar) Updated for ENB Binary V.372 which adds weather support however, did not enable for preset at this time. Added Adyss's ENB Shader Add-On which adds God Rays.
NAT Preset (3 Mar) Updated for ENB Binary V.372 which adds weather support however, did not enable for preset at this time. Added Adyss's ENB Shader Add-On which adds God Rays. Did a slight tweak to saturation as well.
Version V7.0
All Presets (16 Dec) updated for V.368 binary which adds in distant shadows.
Version V6.9
All presets (13 Dec) - All presets updated to ENB Binary V.365. Adds in shadow effect for both complex particle and fire lighting. I have it off by default due to possible FPS hit for some. You can turn on if you want to use.
Version V6.8
All Presets (10 Dec) All presets updated to ENB Binary .363. Which adds in PrePassShader(not active), skin specular effect, complex fire lighting, complex particle lighting. I also disabled Night Eye Fix by default due to in being activated by spells and such. Those wanting to use fix will have to turn on in the enbeffect shader. No color changes or adjustments made.
Version V6.7
All Presets - Updated SSAO-SSIL for the latest Binary V.352 update with new AO technique and better performance. (Note: Binary V.352 was updated without version change for this)
Version V6.6
Obsidian (14 Sep) Updated for ENB Binary .352 which adds in Skylighting
NAT (15 Sep) Updated for ENB Binary .352 which adds in Skylighting
Vivid & Dolomite (16 Sep) Updated for ENB Binary .352 which adds in Skylighting
All Remaining Presets (16 Sep) Updated for ENB .352 which adds in Skylighting.
Version V6.5
All Presets (2 Aug) - Updated enblocal.ini and file structure for new ENB Binary .347. Which adds in shader cache for faster loading. No other changes.
Version V6.4
V6.4 Obsidian Preset (13 Jul) Enabled Eye Adaptation. Adjustment to sky gradients and clouds. Also adjustment to SSAO and SSS for better look to skins. Slight tweak to TOD settings and color settings.
Version V6.3
All Presets (10 Jul) All presets updated with Night Eye Fix so that night eye/vampire vision will work with ENB.
Version V6.2 Seperated
I separated all the 6.2 ENB presets. No changes were made to the preset themselves. I needed to separate to help me with updates and I am releasing a new Install video.
Version 6.2a
All Presets - Updated to ENB Binary V.345. Adds in Point Lighting and Screen Space Reflections. NAT, Obsidian, COT, Aequinictium, Vivid and Dolomite Presets had adjustments to contrasts, color, clouds. sky, window lighting, lightsprites, SSS and HDR for a better looking image quality.
Version 6.1a
All Presets- Boris updated ENB Binary .343 to change SSS effect. With 2.2 SSS settings it didn't go as well with the new coding for SSS. It caused grid and artifacts on characters under certain lighting conditions. Retweaked my SSS settings to fix this.
Version 6.0a
All Presets- Updated for ENB Binary V.343 which adds in SSS effect.
Version 5.9a
All presets- Boris released an update for .341 which added a [LensFlare_Game] parameter to help solve the issue for those using in-game lens flare. I have added to my presets and adjusted as needed.
Version 5.8a
COT, Vanilla & Rustic Presets- Updated for .341 Binary. Adds in animated star effect. (On by default but, varies by star texture mod used). Also (Thanks to Rudy) added in SMAA to the enbeffectpostpass shader. This is on by default.
NAT, Vivid, Obsidian and Aequinoctium Presets- Updated for .341 Binary. Adds in animated star effect. (On by default but, varies by star texture mod used). Also (Thanks to Rudy) added in SMAA to the enbeffectpostpass shader. This is on by default. Adjustments to TOD, DPX and Technicolor color settings, adjustments to sky gradients and fogs.
Version 5.7a
All Presets- Updated for ENB Binary V.338. Added in EdgeAA (Although, I do not have enabled because it causes shimmering). Adds in dithering (Turned on post dithering). Adds in cloud clamp settings. Disabled ENB Rain due to amount of complaints for black rain. Could not fully remove issue so, figured best to disable and let users turn on ENB rain if they want it.
Version 5.6a
All presets- Updated for ENB.334. Which has better performance and adds in ENB SSAO denoiser setting which helps smooth out AO. Obsidian Preset I also reduced red tones.
Version 5.5a
Vivid Preset (9 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds. Slight adjustment to colors.
Obsidian Preset (9 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds. Slight adjustment to colors.
NAT Preset (10 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds.
Dolomite Preset (11 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds.
Aequinoctium Preset (11 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds.
Rustic Preset (12 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds. Slight adjustment to saturation.
Vanilla & COT Presets (12 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs slightly.
Version 5.4a
Aequinoctium Preset (28 Mar) Added new Aequinoctium Weathers Preset.
NAT and Obsidian (28 Mar) Adjust Image Based Lighting, Volumetric Rays, Cloud Shadows and Rain. Fixed issue with washed out colors at times. Slight adjustment to saturation as well.
Version 5.3a
NAT Preset (24 Mar)- Updated for ENB Binary V.329. Adds in cloud shadows, procedural sun, rain refraction, volumteric rays and more fog control. Also, adjusted lightsprites and volumetric fog slightly
Obsidian Preset (24 Mar)- Updated for ENB Binary V.329. Adds in cloud shadows, procedural sun, rain refraction, volumteric rays and more fog control. Also, adjusted lightsprites, clouds, particles, rain and volumetric fog slightly
Dolomite Preset (24 Mar)- Updated for ENB Binary V.330. Adds in image based lighting, cloud shadows, procedural sun, rain refraction, volumteric rays and more fog control. Also, adjusted lightsprites, clouds, particles, rain and volumetric fog slightly
Vivid Preset (25 Mar)- Updated for ENB Binary V.330. Adds in iamge based lighting, cloud shadows, procedural sun, rain refraction, volumteric rays and more fog control. Also, adjusted lightsprites, clouds, particles and rain
NAT & Obsidian Preset (24 Mar) Updating again (same version) to ENB Binary V.330. Adds in image based lighting.
COT Preset (26 Mar)- Updated for ENB Binary V.330. Adds in image based lighting, cloud shadows, procedural sun, rain refraction, volumteric rays and more fog control. Also, adjusted lightsprites, clouds, rain and volumetric fog slightly. Also slight adjustments to contrast, HDR and Saturation
Vanilla Preset (26 Mar)- ** Big Adjustment***Updated for ENB Binary V.330. Adds in image based lighting, cloud shadows, procedural sun, rain refraction, volumteric rays and more fog control. Also, adjusted lightsprites, clouds, sky, rain, bloom and volumetric fog slightly. Also slight adjustments to contrast, HDR and Saturation and other color levels.
Rustic Preset (27 Mar)- Updated for ENB Binary V.330. Adds in image based lighting, cloud shadows, procedural sun, rain refraction, volumteric rays and more fog control. Also, adjusted lightsprites, rain and volumetric fog slightly. Also slight adjustments to contrast, HDR and Saturation
Version 5.2
Adjusted ENB Rain settings and changed to new ENB rain texture (texture by Matso).
Version 5.1a
Updated all presets to go with the new ENB Binary V.327. It adds specular adjustments as well as ENB rain effect. Additionally, adds a hotkey for ENB DOF (Shift+F7).
Also adjusted Vivid and NAT Bloom settings slightly. Also, slight adjustment to red setting for Obsidian Preset. No other changes.
Version 5.0
Updated NAT, Vivid, Obsidian and Dolomite Presets Only. Adjusted settings to get a better color/contrast balance. Also adjusted bloom and lightsprites to hopefully reduce overly bright fires and light sources. Adjusted sharpening, HDR, DPX, Technicolor 2 and other TOD settings.
Version 4.9a
Updated all presets DOFs again to remove blurring of character in 3rd person view. No other changes.
Version 4.8a
V4.8a- Updated all DOFs with newer version of the DOF Shader by Marty McFly. Had to rework all settings though do to previous settings now working the same way.
Version 4.7
Updated all presets with new SSS sections (Eyes, Objects and Vegetation) that was added into V.325 of the ENB Binary.
Version 4.6
Updated all presets with reworked SSAO_SSIL settings (ENB Only)
Version 4.3a
All presets updated to work better with ENB Binary V.320. Now preset have sky and direct/ambient lighting control.
Version 4.2
Updated NAT preset for both ENB and ReShade versions to go with the newly released standalone version of NAT by l00ping
Version 4.1.1a
Fixed an error in the DOF which was causing blur issues with up close objects/character
Version 4.1
- Rustic Preset- Added new Rustic Preset for Rustic Weathers Mod
- Dolomite Preset- Adjusted saturation levels, color balance, contrast, brightness and fixed red strength
in interiors.
- Vivid, COT, NAT and Vanilla Presets- No changes, except for new default DOF
Adjusted the default DOF to have a better focal point as well as set a closer distance to object before DOF kicks in. Also adjust blur strength and bokeh effect.
Made previous version default DOF now as the "subtle" optional DOF.
Version 4.0
Vivid Preset- (ENB Only) Adjustment to bloom and slight adjustment to DNI settings
Dolomite Preset- (ENB Only) Adjustment to bloom and slight adjustment to DNI settings
COT Preset- (ENB Only) Adjustment to bloom and minor adjustment to color settings. (ReShade Only) Minor adjustment to color settings.
NAT/Vanilla Presets- No changes
DOF- No changes
Version 3.9.1a
Updated to newest version DOF+SSAO shader by Marty McFly for all ENB presets
Version 3.9
COT- Updated preset to work better with COT Version 5.7.
Vivid- Slight Adjustment to day and night brightness/darkness levels.
Vanilla, NAT and Dolomite- No changes
DOFs- No changes.
Version 3.8
Dolomite Preset- Slight adjustment to sharpening, saturation, brightness and Day Night Interior settings.
Vivid Preset- Tried to brighten up during the day slightly without washing out the sky. Slightly brightened the nights. Slight adjustment to sharpening, saturation and Day Night Interior settings.
NAT- Slight adjustment to sharpening, saturation, brightness and Day Night Interiors settings.
Vanilla- Slight adjustment to sharpening (ENB version only)
COT- Slight adjustment to sharpening (ENB version only)
Version 3.7
Added new Dolomite-NLVA II Preset.
Vivid Preset- Slight adjustment to DNI settings for the new Vivid Weather V1.58
Vanilla/NAT/COT Presets- Lowered Lumasharpen setting.
Version 3.6
All Presets (ENB & ReShade)- Adjustment to lumasharpen
ENB Presets- New bloom added which is set by time of day (Day, Night & Interior)
Version 3.5
ENB DOF= adjustment to all DOFs and added a new stronger Screen-Archery DOF
ENB MXAO- Adjustment to MXAO to be not as strong in the black levels
Vivid Preset (ENB)- Adjustment to some DNI settings
NAT/COT/Vanilla Preset- No changes.
Version 3.4
NAT- Preset updated with minor color adjustments and DNI (ENB version) adjustments due to an update to the NAT mod.
Vivid- Change out LUT file used. Adjustment to colors and contrast. Adjustment to DNI settings (ENB version)
ENB- Added 2.0 night adjuster option.
Version 3.3
Added many new features to ENB (Thanks to l00ping)
- New Apply Game Color Correction (AGCC) mode
- New ENB MXAO added to ultimate presets (Thanks to Marty McFly)
- New one-click adjusters for interiors & night brightness settings
- Restructured DNI settings to be organized by time of day rather then type of effects
NAT Preset was updated for ENB version only. DNI settings slightly tweaked to work with updated NAT weather mod.
Version 3.2
Thanks to l00ping who ported over ReShade effects I use into ENB I no longer need to have a ReShade + ENB version.
ENB- All reshade effects ported over to ENB. No changes to settings in presets.
ReShade Only- Just a version # Change.
Version 3.1
COT Preset Only- Updated to work better with V5.4se of COT. Disabled adaptation effect (ENB version). Adjustment to DPX & Technicolor2 for color balance with new COT. Adjustment to gamma/contrast. Adjustment to DNI settings (ENB version)
Version 3.0.1a
ENB Version Change only: Updated DOF shader to Marty McFly's most recent version. Which added better performance. I also had to change my DOF settings due to previous version settings not having the same results with new shader. I also added in an Extreme DOF option.
Version 3.0
COT- Adjustment to COT preset which I enabled adaptation effect for ENB versions to help with transition between bright/darker areas. Also some adjustments to color settings in reshade.
NAT-Slight adjustment to DNI to darker nights a slight bit.
Vivid- No changes
Vanilla/True Stroms- No changes
All Presets- All ENB presets has a slight adjustment to DOF effect which I added a slight strong Bokeh effect.
Disabled HDR Hotkey due to it having conflicts at time which it would actually become the ReShade toggle on/off key. So, to alleviate any issues just removed the hotkey.
Version 2.9
Added Natural and Atmospheric Tamriel (NAT) Preset.
Version 2.8.1
ENB Version- Slight adjust to red setting under DPX in reshade. New Day Night Interior Separation for brightness, contrast, saturation and tone mapping. Updated to new version on DOF Shader by Marty McFly for better performance. Updated bloom to work better with new DNI settings. Added new enbeffectpostpass shader which adds Sharpening (active) and letterbox, film grain, blur and vignette (all those not active)
ReShade Version- Slight adjustment to red setting under DPX for Vanilla and Vivid Preset.
Version 2.8
All Presets- Adjusted presets to work better with ELFX. Reduce red levels across all presets. Adjusted contrasts for all presets. Adjusted MXAO for all versions. Updated to new Natural Bloom 3.0 (MaxG3D) for ENB Ultimate presets
Vanilla/True Storms- Adjusted saturation slightly. Removed Film Grain. Added dither.
COT- Adjusted saturation slightly. Removed Film Grain. Added dither.
Vivid- Updated for Vivid V1.00. Adjustment to saturation.
Version 2.7
Added new bloom shader by MaxG3D to ENB Ultimate Presets
COT Preset- Updated for COT 5.3
Vanilla/True Storms- Slight adjustment to red levels
Vivid Preset- Adjustment to contrast
Version 2.6
-Updated to updated DOF Shader by Marty McFly
- Updated Vivid Preset for updated vivid weather V.99
Version 2.4
V2.4a- Updated for ENB Binary .310. Implemented new ENB effects to be used. DOF, Dither, Adaptation, Blur and Color Correction (mainly brightness and gamma control) Also, updated for COT V5.2
V2.4b- Updated COT preset for new COT V5.2. (Very minor adjustment from V2.3)
Version 2.3
Only change was for COT preset. Had to make correction to preset. Wrong one was uploaded in V2.2
Version 2.1
Updated to newer version of MXAO by Marty McFly. Better performance.
ReShade Changes- Disabled FXAA. Adjustment to Lumasharpen. Disabled Dither. Adjustment to filmgrain.
MXAO Changes- Adjustment for better effect and performance with newer version of MXAO.
Version 2.0
Included Presets for: Default Version, Ultimate Edition, Color Correction Only and Special FXs add on.
ReShade Changes- Adjustment to FXAA/SMAA/Lumasharpen. Minor color adjustment. Lowered Guassian Blur amount.
MXAO change- Slight adjustment to effect and slightly better performance
DOF change- Minor adjustment to blur strength and quality.
Bloom change- Slight adjustment to strength and trigger point.
Wow, I am truly honored and humbled by the support received by the modding community on this ENB. I can't believe this has received 20000+ Endorsements. THANK YOU ALL that have taken the time to support me on my first ever Skyrim ENB. Thank you to all those have taken time to download, use, provide awesome feedback and comments and even endorse. Without the modding community, mods would mean nothing. So, thank you all. Enjoy!
Thank you everyone! I can't believe this went File of the Month for January 2017. Thanks for the support...
--- Not a ReShade+ENB ---
--- Adjustable ENB via in-game GUI ---
--- High quality Depth of Field with multiple DOF strength options ---
--- Image enhancing ENB SSAO effect that is far superior than in-game SSAO ---
--- Individually tweaked Day Night Interiors settings for better color balance at all times of day ---
--- New easy to use interior & night brightness selector to change darkness to your personal preference ---
--- New Night Eye Fix integrated into the ENB so character effects light night eye/vampire to work with ENB ---
--- Individual LUT files for each each preset to allow good color representation for all included weather mod/presets ---
--- Presets for all major weather/lighting mods to include Vivid, Obsidian, Climates of Tamriel, Dolomite, Rustic, NAT & Vanilla---
--- Each preset has different performance levels to meet your needs. Go for either full quality, Ultimate or Color Correction Only Presets ---
--- Additional image enhancing options available for you to activate in-game if you choose such as Film Grain, Vignette and Letterbox effects ---
--- Detailed and thorough "Install" and "How to Adjust & Use ENB Settings" video created by yours truly to help making using easier for newbs ---
--- Atmospheric enhancing Bloom that is adjusted for each time of day (Day, Night & Interiors ) without being too overpowering but impactful ---
What Preset to use you ask???
Rustic- (Weather Mod Link: Rustic) This is a gloomy feel of a preset. Colors are toned down while not being under-saturated. This preset tries to bring out what most would consider the world of Skyrim to feel and look like. You will find clear sunny days to look nice with some dull colors while cloudy/stormy weathers to be darker and grey.
NAT-(Weather Mod Link: NAT) If you like a more natural and realistic looking game this is for you. Colors are vibrant but darker to add to the realism. Lighting is balanced out very well and appears very natural. Day time is bright and ambient and stormy weathers a grey/gloomy. You will find sunny/clear weathers more vibrant compared to colors darker in stormy/darker weathers.
Vivid-(Weather Mod Link: Vivid) This a bit of realism with a hint of fantasy. Colors are little brighter/vibrant compared to the NAT preset especially at different times of day and depending on the weather. Lighting tends to be on the darker side. (Not dark as in no light just not as bright or ambient) Stormy weathers are dark/grey and gloomy.
COT-(Weather Mod Link: COT) This is close to a realism preset but ambient light tends to be brighter. Colors are more towards a realistic tone. Colors tend to change depending on if you are in brighter areas vs shadow/dark areas but, tend to be a lighter tone in nature. The lighting tends to be more impactful at times adding to the realism. Storms are very immersive and atmospheric. (V5.4se of COT is a much better improvement over previous version of the mod)
Dolomite- (Weather Mod Link: Dolomite) This is more closer to a fantasy/realism preset. This preset tends to be more on the colorful side compared to dolomite on its own. The sky is a brighter blue and the foliage can have a nice green tone to it. Depending on the weather colors will vary. The preset is a bit brighter when if comes to ambient light. Some weathers are brighter then others as well as more colorful at times. This weather mod has some very nice rays that shine through the fog and trees as well.
Obsidian- (Weather Mod Link: Obsidian ) This has a taste of realistic tone along with fantasy. Colors can be vibrant and beautiful while also feeling grim in stormy weathers. This version tends to have very atmospheric foggy weathers and cold and dark rainy weathers. Clear weathers are bright and colorful.
Aequinoctium- (Weather Mod Link: Aequinoctium) This a semi realistic/fantasy preset with a more towards fantasy. Colorful overall look but, vary depending on the season you are in game. This has very colorful sunsets/sunrises. Stormy weathers can look gloomy but, still have a touch of vibrancy
Vanilla- If you like staying along the lines of the new Skyrim SE visuals by Bethesda.
Here are some videos of the different presets Re-Engaged offers. (Note: Some are of older versions)
------------------------Videos by Firemanaf----------------------
Spoiler:
Show
Dolomite-NLVA II Preset Showcase Rustic Preset Showcase
Thanks PredCaliber for this 20,000 Endorsement Video
Gamma/Brightness- I would leave at default (1.0 in SkyrimPrefs). However you can adjust as needed if you find too dark. Note: If you are using ENB version you adjust brightness via the ENB menu by hitting shift+Enter and under colorcorrection adjust brightness. But this will apply to all times of day. I would recommend more using the enbeffect file to adjust Day Night and Interior (DNI) settings. See video on how to in the install section below.
Click to see ENB Menu Brightness Control
Spoiler:
Show
Screen Space Ambient Occlusion (SSAO)- I would leave on unless you are using my Ultimate & Quality Presets which have ENB SSAO-SSIL added and you can then disable SSAO. Otherwise this is personal preference.
Click to see Game Option to disable SSAO
Spoiler:
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Anti Aliasing/Sharpening- This really a personal preference between TAA, FXAA and ENB AA. I prefer TAA. But, as of V5.8 I have added ENB SMAA and is on by default. It is up to you if you want to use in-game AA along with ENB AA or one or the other. It comes down to preference. Some find in-game FXAA along with ENB SMAA to look good.
Note: If you find you sharpening is too much in my preset if could be the combo of the AA settings and my sharpen settings. My sharpening settings are based on the average user most likely using TAA for AA only and not having and GPU adjustments. You will most likely have to adjust sharpening in you find sharpening to strong.
Click to see how to adjust ENB sharpening
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GPU Driver Setting for AA- You enhance your AA through your GPU as well as turn on FXAA, AF & Texture Filtering. Especially if you are noticing shimmering effects in LODs and in Trees/Grass. (These settings are not all inclusive. Its highly dependent on your preference. )
Click Here to see example of GPU setting
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Antialiasing-FXAA: On (Matter of preference. (I feel it works well with in-game FXAA. No need really with TAA or enhancing with ENB SMAA) Antialiasing- Mode: Enhance ( I find works well as well) Antialiasing-Setting 2x-8x (matter of preference. Adjust till you feel right. I found 4x was good) Antialiasing- Transparency: UPDATE: Leave off. Does not apply to SkyrimSE only Oldrim
Shift + F12 - Disable/Enable ENB All Effects Shift+Enter - Bring up ENB menu Shift + F7- Disable/Enable DOF Home - Lock FPS to 59 * - Show FPS
Overall Performance Hit:(Of course, varies by PC)
Full Quality: 15-20 FPS Quality: 8-15 FPS Performance: 5-7 FPS
ENB vs ReShade Only versions
ReShade and ENB version are the exact same except ENB version is using ENB DOF (Better than ReShade DOF) and Bloom effects in the Ultimate Presets. Plus as of 2.8.1 ENB version use day night interior shader to allow individual adjustments for brightness, contrast, saturation and tone mapping. As more updates come out for ENB I will be adding more to the ENB version.
Night Eye Fix Adjustment
The Nighteye Fix is designed and tuned for Vanilla Nighteye. However, depending on your mods you are using such as predator vision or better vampires the nighteye/vampire vision might not full trigger with ENB with the current default settings. You will have to tune this in yourself. See the video or screenshot I have posted below to see how to do it. (Link for Full Size Photo: NightEye Adjusting )
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This should set the new trigger point for your nighteye/predator/vampire vision.
For those that like a walk through of Install for ENB. Here is a video I made:
How to Use & Adjust ENB Settings
For those having questions about to use the ENB menu or how to adjust certain settings. Time stamps in the video description.
2. Extract ENB Binary folder (Suggest using program called 7-Zip) and open wrapper folder
3. Copy ONLY the d3d11.dll and d3dcompiler_46e.dll and paste into your Skyrim Game folder (Same location as launcher)
4. Download and Extract File (Recommend using a program called 7 Zip)
5. Open Main File (Install)
6. Select Version and open folder you want (Full Quality, Quality or Performance)
7. Copy all contents and paste into your Skyrim Game Folder (Same location as your launcher)
8. ( #8-10 Optional if want different DOF strengths) Open Optional DOF folder
9. Open Folder of DOF you want ( Stronger, Extreme, Screen-Archery, Subtle or Static)
10. Copy contents of folder and paste into your Skyrim Folder and allow to overwrite
11. (If you want weather support) Download SKSE from here and install manually: SKSE SE Build
12. (Also needed for weather support) Install ENB Helper from here: ENB Helper
13. Now you can play Skyrim
Install via Vortex
See this video from Gopher (start at 11:50)
Re-Engaged ReShade Only INSTALL
1. Download File 2. Extract to a location 3. Copy ReShade folder/dxgi/ReShade note from Default Version (install 1st ) Folder 4. Paste into your Skyrim Special Edition Game folder ( Steam/steamapps/common/Skyrim Special Edition) 5. Then go back into Re-Engaged folder and choose the preset you want (Vanilla, NAT, COT or Vivid Weathers) and open folder 6. Then choose version of the preset you want (Ultimate, Quality or Color Correction) open folder and copy contents and paste into game folder. 7. If you want a different DOF open the optional DOF folder and choose version you want. Copy folder and paste into game folder and overwrite
What is each Quality Version?
Ultimate Edition- This is for those that want best image quality and are ok with the performance hit. This includes all effects such as Bloom, DOF and SSAO-SSIL active which really enhance the image. Quality Version - This is what most user will probably use. This is a good image quality but, has DOF disabled. Bloom and SSAO-SSIL are still active
Color Correction Only- This is for those that want only the color corrections to maintain good performance. All heavy hitting effects such as DOF, Bloom and SSAO-SSIL are disabled.
1. Remove all files that you pasted into your game folder. Sorry it really is that simple to uninstall.
This is by no means an all inclusive mod list. There are many amazing mods out there on the nexus. This is just my main environmental mods that you see in my videos and screenshots. Click on name of mod for link. This is not necessarily in load order either.
I do use many other mods for my Skyrim with myself currently running over 170 mods. Feel free to check out these mods guides to further enhance your Skyrim.
NORDIC Skyrim - Yes Another Guide to Modding Your Skyrim SE by nordic0cold Click Here: Nordic Skyrim
Check out PredCalibers Youtube Channel and he walks through a Nordic Mod Guide (With some minor differences) Install using MO2 if you like to see how its done. (Link for the series PredCaliber YouTube Mod Guide Playlist )
How to change ReShade Hot Key:
Open ReShade folder and then open common file. Make #define RFX_ToggleKey VK_F10 and change F10 to a key you want
If you find your game crashed when you use ReShade or ENB (Always try this first)
Try installing: Link: Visual C++ Start with 2015 and test and if doesn't work try install previous year versions too. Also you can try installing Link: Direct X (Download and extract files to a folder. Run the DXSETUP application) which may help some users as well. Also try this link: DirectX End-User Web Installer
If ReShade won't load/crashes or takes to long to load (Try this second)
1. Try running in windowed mode if running fullscreen or vice versa 2. If that doesn't work switch to reshade only version and rename dxgi.dll to d3d11.dll. Sadly wont be able to use ENB.
If you find you are getting frame rate drops and stutters
If you are running game in windowed bordeless mode try switching to Fullscreen mode. Also, if you are using the ENB version you can try opening enblocal file and make ForceVsync=false to true and EnableFPSLimiter=false to true.
If you want to change HDR Hotkey:
Open ReShade folder and then open SweetFX and find #define HDR_ToggleKey VK_F11 and change F11 to a key you want
How to adjust the focal point of the DOF (ReShade only users)
Open ReShade and open McFX and adjust #define DOF_INFINITEFOCUS 0.28. Higher value will push out and lower will make things have to be close to turn on
How to adjust the strength of the DOF (ReShade reshade only users)
Open ReShade and open McFX and adjust #define DOF_BLURRADIUS 10.0. Higher is more blur. Lower is less blur.
How to disable DOF effect permanently (ReShade/ENB Ultimate only users)
ReShade Users: Open ReShade and open the McFX file and make #define USE_DEPTHOFFIELD 1 to #define USE_DEPTHOFFIELD 0 ENB Users: Open enbseries file and change EnableDepthofField to False
If you find the image too dark or bright. You probably need to calibrate your monitor.
ENB disabled in-game post processing. So only way you can use it is when you need to use Night Eye open ENB Menu and check the line "Apply Game Color Correction" in the enbeffect section, this enable vanilla image spaces however my preset is not tuned for this to always be active and will make the image looked washed out at times/brighter and colors may look off.