Known Issues updated 2024/10/27 ------------------------------------ This may include unfixed and possibly unfixable bugs. Some items may just be quirky AI concerns to be aware of.
Other Mod Conflicts * My home is your home (only before finishing her story quest) * Open Cities Skyrim (Alpha patch available 2018-09-11) * Dragon's Keep * Expanded Towns and Cities * Holds The City Overhaul * Hammet's Dungeon Pack 2 (Darkfrost End) * Redbag's Falkreath Extended details
Spoiler:
Show
OPEN CITIES SKYRIM ------------------ This mod does work with Open Cities but you have to use the special rock to teleport to the original worldspace for Markarth. Update: Alpha patch available in optional files.
MHIYH can be used but should only be used after you complete Mirai's storyline. During her quest she is force dismissed to do story related things "out of party." But MHIYH takes over and forces her back home when she should be doing her story things, thus breaking the quest.
Other Issues
Spoiler:
Show
LOVE QUEST ----------
Spoiler:
Show
During the love quest npc's will refer to the player as male. The original dialogue only had options for a male groom and blocked female characters from initiating the quest. The checks to block females as well as beast races were removed for this port.
Some NPCs may appear to go missing after calming Mirai down after the 3 day wait before the wedding. There will be 3 NPCs that the player has a friendship rank with that will be forcibly relocated to Dragon's Bridge awaiting the ceremony. These 3 NPCs will be somewhat randomly picked when the love quest first starts up. A 4th NPC being Renai may also be present depending on whether she is still around or went back to High Rock based on the dialogue choices made during the main Mirai quest.
UNUSABLE SHOUT -----------------------------
Spoiler:
Show
Starting with v1.68 I changed the words of power that Mira's Dragon Call shout uses. Previously it used the same ones as Ohdaviing. So if you learned that shout you also had access to Mira's Dragon Call. This was not intentional. The words have been changed so that only Mirai can access the shout. Because of this if you had a save going with a previous version of this mod where the words had been learned the shout will show up in your spellbook. However you cannot equip it as it has no words. The new words will never be learned by the player. Starting new saves this will not show up.
Understandably there has been confusion on my patch naming and how to properly apply them.
Due to mod managers, or people who manually install the mod, not properly removing the loose files from patches upon a full update this was causing additional problems. So going forward I will only be releasing the full updates.
I realize this means needing to download a large archive each time there's an update. I hope that most of the show stopping bugs have been squashed now. If, in the future I do a full release and some bad issue is found that only requires an esp update I will put it up as an optional file alongside the full download. Any update that requires additional assets such as scripts will only be pushed as a full package.
Starting with v1.60 all further updates will be a version with 2 trailing point digits. So instead of 1.5 and 1.51 it will be 1.60 and 1.61 and so forth.
For people who are weirded out by the age thing, there is this mod (Mirai Grows Up), for people who have an issue with her age. It simply makes her 19 years old instead of 17 or 18.
Hopefully. This can be stickied so it stays at the top.
In my game, after I completed all the quests, Malafax was stuck in the air, roaring loudly, just above the mountain where him and his mate live. Eventually I used tcl to walk up to him (in the sky) and disabled him using the disable console command.
I'm not sure when you will see this or if you will even have a solution but during the romance quest when in Ivarstead after Mirai talks about not wanting to go up to the greybeards and to learn everything from the player she says that the player is stuck with her and then just stops talking and moving she doesn't go to the bridge to continue the dialogue is there anything that may be conflicting? The only thing I can think of that may conflict is JK Skyrim which changes the bridge just a little other than that I have nothing that changes Ivarstead any help or suggestions to get her to continue with the dialogue would be appreciated
It's possible that the marker she's wanting to traverse to is off the navmesh if the bridge was modified. JK usually has patches for Mirai for stuff they put out. So the best suggestion I have is to check if you have all the patches for the relevant areas installed.
That certainly sounds like the scene is on the package to travel to a marker which couldn't be traversed due to navmesh. I'm surprised you got it to work like that. You probably just happened to get her "close enough" to the marker that it switched from travel to wait and progressed.
it seems to have a clash with Redbags Falkreath just to report. because im unable to complete the quest due to where the quest marker is in the newly made Falkreath.
i'll start out by saying this... i rarely find a mod that has a very engaging questline that i enjoy doing and this mod has certainly been a very fun mod to play mirai has infact become one of my utmost favourite followers equal only to serana from the dawnguard dlc...
but i do have a very small itch but relating to her horse. i dislike using carrages to travel to any locations on the map and only on rare occasions do i use them i also try to keep fast travel to a minimum aswel with set perameters that warrents fast travel say from riften to solitude for example.
anyway on the times that i do fast travel i always notice one thing me my horse and mirai all travel to the designated spot however mirais horse does not travel with us and ends up being in the place we traveled from. or were ever we left him last.
example my character horse mirai and her horse are outside of riften and we need to go to solitude so i figure that solitude is to big a distance to cover on foot or horseback i fast travel to solitude me my horse and mirai arrive there but mirai is on foot and her horse is still in riften
is there away that you coulod make mirais horse travel with us when we either fast travel or use a carrage but do you know what the console command is so i can move it to the player so that mirai doesnt have to wealk all the time when a fast travel has occured
Edit: i have found a rather small work around for this lack of horse travel after fast traveling once i arrive at the point i fast traveled to and if some riding is still required i have to jump of my horse speak to mirai and go to her settings and then tell her to stop bringing her horse and then tell her to bring her horse after that i exit the dialog box and remount my horse and as soon as i do that her horse finally appears ofcourse this is only a work around hopefully the mod author will be inclide to figure away of making mirais horse teleport even if its using the same method followers use when convinient horses is installed
I do not know if this is a known bug, but after meeting Junan at the rendezvous, i fasttraveled away from the location. Guy is nowhere to be found. Any tips? He is not at the house of Shin/Mirai, i have waited a few days in game, slept some hours in game, but to no avail.
Anybody know entityID of Junan so i can spawn him in?
Well you wouldn't want to spawn another copy of Junan. That would break things.The better thing to do is figure out where exactly things stopped working right.
Spoiler:
Show
After getting him released and meeting him up on the hill he should be following you. If he isn't then the next step would be to diagnose why. He may still be waiting there for you to speak with him more to get to the dialogue where he follows you.
In any case first check the quest journal and see where you stand. The *Small Beginnings* should still be active. If it is then you probably need to talk to Junan on the hill some more. You can double check what the last journal entry message says.
Alternatively you can use the console and type sqv zmShinIntro It will then list out the last set stage and show the active aliases. The aliases also show the current formid of the spawned reference. For Junan it should be xx03CF1D. You can use the console to teleport yourself to him using player.moveto xx03CF1DReplacing xx with whatever the number is for your current game.
Just open Mirai's Debugging Manual, click on the Locator option in the center and click on the option to track Junan. You will find a quest marker at his location.
I use a batch file with the seven console commands listed below. Not all of the commands are necessary when dealing with friendly characters but it's intended for general use on unfriendlies, too. For Renai you can prolly ignore the first 2 lines. If you're looking to romance her, use "SetRelationShipRank Player 4" instead of 3. Adding her to faction 19809 should make her marriageable as well.
Just cut, paste & save them into a .txt file (<filename>.txt) in the "Skyrim Special Edition" game folder. In-game, open the console, click on Renai, or any non-standard character for that matter, and type "BAT <filename>", without the quotes or .txt extension.
She will still have her old dialog options along with some new ones. As usual, be sure to save your game before trying this out.
Somewhere, recently, I came across an option in this mod to have Mirai's wedding in Riften (temple vanilla wedding) instead of Dragon Bridge. If chosen, the mod popped up a warning that said that this would make the marriage "permanent and unchangeable" (not true, BTW), unlike the Dragon Bridge event (uses the NFF elope option, I think). I went with the DB option on my last playthrough but, on my current one, I decided to try Riften just for variety. The bad news is that now I can't remember where I pulled the Riften option from. It doesen't seem to be in any of her books and Maramal doesen't offer the wedding dialog after proposing to Mirai.
Has anyone come across this change of venue option before, and, if so, can you remember where it's found? Thanks!
I like this follower but I have 2 issues I was wondering if anyone could provide some opinions on:
1 - Mirai damages me with her breath attack and her frost atronach goes aggro if it gets hit by me, and I think her as well.
2 - Mirai makes doing stealth so difficult, although this may be a follower issue in general. I usually just go solo and don't use follower mods lol. She does just stand around and do nothing when I'm in stealth(and so she is too), while the enemy is actively attacking her. Very awkward
Yea this is common. I never figured out a good solution to prevent it. I put a dialogue option in that tries to play with her shouts and spells to remove ones that were problematic. I don't remember if it ever worked the way I wanted though.
Yeah I can see how that's awkward. Her AI is setup to prevent agroing a bunch of stuff by just going off and fighting back.
mirai dont wanna go to my home.. either on solitude or whiterun. she just straight up go to bee and barb or kynareth temple. but when i move her to her own home on markarath its just fine. why is this?
i told her to go my home via her dialogue. ive never use any mod like my home is your home. update tough, it seems the heartfire house didnt had this bug,, only vanilla houses. i didnt use any mod that change the city or interior/exterior of the house
1935 comments
------------------------------------
This may include unfixed and possibly unfixable bugs. Some items may just be quirky AI concerns to be aware of.
Other Mod Conflicts
* My home is your home (only before finishing her story quest)
* Open Cities Skyrim (Alpha patch available 2018-09-11)
* Dragon's Keep
* Expanded Towns and Cities
* Holds The City Overhaul
* Hammet's Dungeon Pack 2 (Darkfrost End)
* Redbag's Falkreath
Extended details
OPEN CITIES SKYRIM
------------------
This mod does work with Open Cities but you have to use the special rock to teleport to the original worldspace for Markarth.
Update: Alpha patch available in optional files.
MHIYH can be used but should only be used after you complete Mirai's storyline. During her quest she is force dismissed to do story related things "out of party." But MHIYH takes over and forces her back home when she should be doing her story things, thus breaking the quest.
Other Issues
LOVE QUEST
----------
During the love quest npc's will refer to the player as male. The original dialogue only had options for a male groom and blocked female characters from initiating the quest. The checks to block females as well as beast races were removed for this port.
Some NPCs may appear to go missing after calming Mirai down after the 3 day wait before the wedding. There will be 3 NPCs that the player has a friendship rank with that will be forcibly relocated to Dragon's Bridge awaiting the ceremony. These 3 NPCs will be somewhat randomly picked when the love quest first starts up. A 4th NPC being Renai may also be present depending on whether she is still around or went back to High Rock based on the dialogue choices made during the main Mirai quest.
UNUSABLE SHOUT
-----------------------------
Starting with v1.68 I changed the words of power that Mira's Dragon Call shout uses. Previously it used the same ones as Ohdaviing. So if you learned that shout you also had access to Mira's Dragon Call. This was not intentional. The words have been changed so that only Mirai can access the shout. Because of this if you had a save going with a previous version of this mod where the words had been learned the shout will show up in your spellbook. However you cannot equip it as it has no words. The new words will never be learned by the player. Starting new saves this will not show up.
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Understandably there has been confusion on my patch naming and how to properly apply them.
Due to mod managers, or people who manually install the mod, not properly removing the loose files from patches upon a full update this was causing additional problems. So going forward I will only be releasing the full updates.
I realize this means needing to download a large archive each time there's an update. I hope that most of the show stopping bugs have been squashed now. If, in the future I do a full release and some bad issue is found that only requires an esp update I will put it up as an optional file alongside the full download. Any update that requires additional assets such as scripts will only be pushed as a full package.
Starting with v1.60 all further updates will be a version with 2 trailing point digits. So instead of 1.5 and 1.51 it will be 1.60 and 1.61 and so forth.
Hopefully. This can be stickied so it stays at the top.
I feel depressed during the quest
5/10
i'll start out by saying this... i rarely find a mod that has a very engaging questline that i enjoy doing and this mod has certainly been a very fun mod to play
mirai has infact become one of my utmost favourite followers equal only to serana from the dawnguard dlc...
but i do have a very small itch but relating to her horse. i dislike using carrages to travel to any locations on the map and only on rare occasions do i use them i also try to keep fast travel to a minimum aswel with set perameters that warrents fast travel say from riften to solitude for example.
anyway on the times that i do fast travel i always notice one thing me my horse and mirai all travel to the designated spot however mirais horse does not travel with us and ends up being in the place we traveled from. or were ever we left him last.
example my character horse mirai and her horse are outside of riften and we need to go to solitude so i figure that solitude is to big a distance to cover on foot or horseback i fast travel to solitude me my horse and mirai arrive there but mirai is on foot and her horse is still in riften
is there away that you coulod make mirais horse travel with us when we either fast travel or use a carrage but do you know what the console command is so i can move it to the player so that mirai doesnt have to wealk all the time when a fast travel has occured
Edit: i have found a rather small work around for this lack of horse travel after fast traveling once i arrive at the point i fast traveled to and if some riding is still required i have to jump of my horse speak to mirai and go to her settings and then tell her to stop bringing her horse and then tell her to bring her horse after that i exit the dialog box and remount my horse and as soon as i do that her horse finally appears ofcourse this is only a work around hopefully the mod author will be inclide to figure away of making mirais horse teleport even if its using the same method followers use when convinient horses is installed
I do not know if this is a known bug, but after meeting Junan at the rendezvous, i fasttraveled away from the location. Guy is nowhere to be found. Any tips?
He is not at the house of Shin/Mirai, i have waited a few days in game, slept some hours in game, but to no avail.
Anybody know entityID of Junan so i can spawn him in?
In any case first check the quest journal and see where you stand. The *Small Beginnings* should still be active. If it is then you probably need to talk to Junan on the hill some more. You can double check what the last journal entry message says.
Alternatively you can use the console and type
sqv zmShinIntro
It will then list out the last set stage and show the active aliases. The aliases also show the current formid of the spawned reference. For Junan it should be xx03CF1D. You can use the console to teleport yourself to him usingplayer.moveto xx03CF1D
Replacing xx with whatever the number is for your current game.StopCombat
RemoveFromAllFactions
SetRelationShipRank Player 3
AddToFaction 5A1A4 1
AddToFaction 5C84D 1
AddToFaction 19809 1
SetPlayerTeamMate 1
Just cut, paste & save them into a .txt file (<filename>.txt) in the "Skyrim Special Edition" game folder. In-game, open the console, click on Renai, or any non-standard character for that matter, and type "BAT <filename>", without the quotes or .txt extension.
She will still have her old dialog options along with some new ones. As usual, be sure to save your game before trying this out.
Has anyone come across this change of venue option before, and, if so, can you remember where it's found? Thanks!
1 - Mirai damages me with her breath attack and her frost atronach goes aggro if it gets hit by me, and I think her as well.
2 - Mirai makes doing stealth so difficult, although this may be a follower issue in general. I usually just go solo and don't use follower mods lol. She does just stand around and do nothing when I'm in stealth(and so she is too), while the enemy is actively attacking her. Very awkward
Yeah I can see how that's awkward. Her AI is setup to prevent agroing a bunch of stuff by just going off and fighting back.