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<-- ALTERATION -->

+ NOVICE +
Alarm Notifies you when an enemy approaches.
Longstride Concentrate to run faster.
Prepare for Adventure Temporarily creates a basic enchanted robe, boots, circlet and random staff.

+ APPRENTICE +
Drop Zone Negates fall damage when falling into target area.
Ocato's Recital Choose up to 3 beneficial spells; they will be automatically cast when entering combat.
Perilous Path Deploys a line of spikes on the ground that stagger enemies.
Raise Wall Concentrate to raise a stone wall from the ground.
Reynos' Fins Increases swim speed.
Wither Target gradually moves more slowly and deals reduced attack damage.

+ ADEPT +
Locate Object Indicates the nearest object of a chosen type.
Spell Twine Augments up to 3 spells with a chosen buff that activates when they are cast.
Strength of Earth Concentrate to increase weapon damage, release to stagger enemies.
Tharn's Prison Creates a cage that traps target humanoid.
Thundering Hooves When riding a mount, increases its speed, stamina and grants waterwalking.
Undermine Curses target to stagger after attacking.

+ EXPERT +
Deep Storage Stores your items in a safe place within the earth.
Detonate Lock Shatters a lock, but may alert those nearby.
Entomb Buries a target for later retrieval elsewhere.
Fabricate Object Creates a piece of crafting furniture, bridge or bed.
Knowledge is Power Grants an instant cast power that replicates a chosen spell.
Tumble Magnet Summons a magnetic object that periodically pulls nearby enemies to the center.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Acceleration Rune Rune that catapults a target in its direction of movement.
Battletide Steals armor rating from nearby enemies.
Control Weather Choose a weather pattern to apply to the immediate area.
Hethoth's Grimoire Hovering tome that repeatedly casts a chosen spell.
Malviser's Gauntlet Telekinetically levitates a target, reducing magic resistance.
Milestones Creates up to five teleportation beacons that allow free travel.
Sotha's Maelstrom Gradually drains magic resistance from nearby enemies.
Talons of Nirn Impales and tosses enemies that get staggered within the marked area.
Thrumming Stone Vibrating rock that periodically emits a staggering shockwave.
Wind Running Sprint across thin air without falling.


<-- CONJURATION -->

+ NOVICE +
Azure Reconstruction Channel your Stamina to heal a conjured minion.
Conjure Avenging Wraith Summons a headless ghost whose stats are based on its latest killer.
Consuming Power Target minion temporarily deals much more attack damage, then dies.

+ APPRENTICE +
Atronach Mark Curse that explodes and deals damage when struck by a Daedra.
Conjure Cat Totem Summons a Nordic spirit warrior that shapeshifts between human and cat form.
Conjure Deadeye Captain Summons a skeletal pirate that offers to store corpses or dredge them up.
Conjure Dremora Churl Summons a Dremora servant that is resummoned under the control of its killer.
Power of the Master Casts the beneficial self-cast spell in your other hand on all conjured minions.
Soul Cloak Cloak that soul traps nearby targets.

+ ADEPT +
Conjure Dremora Pit Fighter Summons a Dremora that deals more damage when fighting more enemies.
Conjure Lich Summons a skeletal mage that costs weapon charge to summon and traps enemies.
Conjure Xivilai Sorcerer Summons a Xivilai mage that burns you when summoned.
Corpse Explosion Detonates a corpse with a blast of soul energy.
Daedric Crescent Provides target conjured minion with a mighty Daedric weapon.
Summoning Rune Long ranged rune that summons an enemy to you when triggered.

+ EXPERT +
Conjure Dremora Champion Summons a Dremora with a power attack that knocks enemies down.
Conjure Dremora Honor Guard Summons a Dremora that reduces the magic resistance of nearby enemies.
Conjure Dremora Mentor Summons a Dremora that increases experience gain in a chosen school and can train you.
Conjure Herne Summons a Dremora archer that summons Spirit Wolves in combat.
Conjure Xivilai Lord Summons a Xivilai mage that steals your Magicka to power its own spells.
Oathbound Guardian Blesses a mortal with a spirit guardian that fights for the target.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Banish Living Sends a living target to the pits of Oblivion.
Conjure Battlemage Summons a lower ranking battlemage that can be upgraded by spending gold.
Conjure Bear Totem Summons a Nordic spirit archer that shapeshifts between human and bear form.
Conjure Craftlord Summons a Dwemer mage with customisable stats and abilities.
Conjure Dremora Assassin Summons a Dremora archer that places a death mark on weak targets.
Conjure Kyrkrim Summons a Daedric wolf mount that spooks nearby enemies when ridden.
Conjure Lord of Bindings Summons a Dremora that rapidly conjures Dremora Churls in battle.
Conjure Nether Lich Summons a skeletal mage that deals disease damage and lowers skill levels.
Conjure Weeping Daedra Summons a Dremora mage that steals life but turns to stone when seen by an enemy.
Necrowitch Calls the corpse of a witch to reanimate and teach her a Destruction spell.


<-- DESTRUCTION -->

+ NOVICE +
Crackle Deals shock damage and summons a thundercloud that follows the target.
Hailstone Deals frost damage in a small area, piercing frost resistance on a direct hit.
Unbound Fire Deals fire damage and randomly blasts the target or caster with more damage.

+ APPRENTICE +
Creeping Cold Concentrate to deal frost damage and eventually freeze the target solid.
Dragon's Teeth Scatter of firebolts that burn enemies, igniting the ground when they die.
Fracture Inflicts a frozen curse that explodes when struck by another cold spell.
Inferno Gain the ability to throw powerful fire missiles.
Rift Bolt Deals shock damage and teleports the target backwards.
Thundercrack Short ranged sonic blast that deals heavy shock damage.

+ ADEPT +
Bolide Flaming rock that deals extra damage to distant targets.
Electrosphere Slow moving ball lightning that deals high damage to a single target.
Frost Nova Radius blast that deals more damage near the centre.
Ice Shiv Jagged ice projectile that deals extra damage from behind.
Incendiary Flow Creates a linear stream of lava that travels along the ground.
Scattershock Concentrate to fire a barrage of piercing shock orbs.

+ EXPERT +
Bombardment Concentrate to fire a steady stream of exploding fireballs.
Lightning Strike After a short delay, blasts the target area with a bolt of lightning.
Scorching Hands Concentrate to blast a nearby target with fiery explosions.
Shattering Crystal Place or detonate an ice crystal trap.
Shock Nova Radius blast that deals more damage along the edge.
Sleet Storm Concentrate to fire a barrage of ice needles.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Apocalypse Target is attacked by fire, frost and shock entities.
Cyclonic Rift Two connected storm portals that teleport enemies between them.
Fingers of the Mountain Curses targets to attract lightning when hit by a shock spell.
Flamestrike Linear bombardment of fireballs from the sky.
Forbidden Sun Enormous fireball that reduces fire resistance.
Frozen Orb Spinning orb that shoots ice bolts in random directions.
Howling Blast Concentrate to cast a jet of frost that reduces frost resistance.
Static Dome Dome of electricity that reduces shock resistance.
Twister Target is sucked up by a giant tornado and whirled around.
Volcano Volcanic eruption that emits a shower of lava bombs.


<-- ILLUSION -->

+ NOVICE +
Dispel Magic Removes all magical effects from those nearby.
Ghostwalk Gain invisiblity, then teleport back to the cast point when broken.
Pale Shadow Manifests an illusion of a target with 1 Health.

+ APPRENTICE +
Backlash Counter a spell, redirecting it to harm the caster or help you.
Curse of the Silent Target gradually loses Magicka until it casts a spell.
Illusory Flames Concentrate to deal temporary percentage damage.
Mind Vision See through the eyes of a target.
Shared Trauma Curses a target to share damage taken with the previous target of this spell.
Thoughtsteal Steal the spells of a target to cast for yourself.

+ ADEPT +
Blood for Blood Killer of target corpse is reduced to 1 Health.
Compelling Whispers Concentrate to gradually convert a target to your side.
Evil Twin Concentrate to manifest illusions of nearby enemies.
Figment of Pain Manifests an illusion of a target that shares damage taken with the target.
Illusory Pyre Deals temporary percentage damage to all targets.
Shadowbond Caster and target gain invisibility, then swap positions when broken.

+ EXPERT +
Empathic Agony Curses targets to lose Health whenever the caster loses Health.
Enslave the Weak Dominates a weakened enemy, turning it into a permanent ally.
Mimic's Cloak Cloak that copies nearby spells cast by friend or foe.
Mind Control Grants movement control over the target.
Seidstone Magical stone that emanates a field that manifests illusions of nearby dead.
Vanish Disengage from combat when hidden.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Harrowing Dirge Curses all targets to lose a percentage of their Health when one of them dies.
Hidden Cobra Target is reduced to 1 Health upon leaving combat.
Last Word Counter a spell, weakening the caster to Illusion spells.
Magicka Void Reduces the remaining Health percentage of all targets to their remaining Magicka percentage.
Mirror Entity Manifests a controllable illusion of the target.
Pull From Eternity Preserves the ghost of a dead target, then releases its ghost into combat.
Scream of Pain Temporarily reduces the remaining Health percentage of all enemies to your remaining Health percentage.
Shroudwalk Gain invisibility that quickly reapplies itself whenever it is broken.
Spectral Warband Manifests illusions of nearby allies to fight at their side.
Wyrd Deals temporary percentage damage to a random target in the area.


<-- RESTORATION -->

+ NOVICE +
Bone Spirit Spirit that homes in on a target and explodes, damaging undead.
Circle of Strength Circle that absorbs Stamina from enemies.
Wild Healing Heals the caster, then heals a random target.

+ APPRENTICE +
Lamb of Mara You gain Health whenever the target loses Health.
Leech Seed Infects a living target, absorbing its Health to heal you.
Mystic Wind Caster regenerates Magicka when sprinting.
Necroplague Infects a corpse with a spreading plague.
Slay Living Destroys a living target below 25% of its maximum Health.
Welling Blood Curses a living target to die upon losing a percentage of its Health.

+ ADEPT +
Circle of the Moons Circle that absorbs Magicka from enemies.
Finger of Death Kills a target but deals backlash damage to the caster.
Horrid Wilting Inflicts disease damage to nonmechanical targets in an area.
Ruin Weakens a target by reducing all skill levels.
Sealed Resolve Seal that activates upon losing 50% of your current Health, halving incoming damage.
Tree Rings Applies 10 stacks of bonus Health that fall off one by one.

+ EXPERT +
Blood Boil Concentrate to deal magic damage to nearby enemies and yourself.
Channel Energies Casts the buff in your other hand on a living target.
Decompose Curses a target, enabling you and your allies to absorb Health from the target.
Healing Blossom Rapidly regenerate Health after a delay.
Nature's Balance Swaos the Health percentages of the caster and a living target.
Resurgence Rapidly regenerate Health while your Health is below 50%.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Bloodseeker Homing orb that amplifies damage/healing the target receives while in flight.
Breath of Arkay Concentrate to gradually charge up a heal, release to activate the heal.
Circle of Death Circle that destroys living targets below 40% Health.
Dust to Dust Destroys all undead below 40% Health.
Godform Regenerates Magicka when your Health is high.
Infinite Light Channel a healing beam that refracts between targets.
King's Heart Spark of life that follows you, healing and boosting your skill levels.
Life's Finale Inflicts disease damage to nonmechanical enemies and yourself.
Meridia's Wrath Gain the ability to cast a stream of undead slaying bolts.
Worm Shroud Consumes nearby corpses to empower Restoration magic.


<-- SCROLL ONLY SPELLS -->

+ NOVICE +
Erase Spell Deletes a spell of your choosing.

+ MASTER +
Gravisphere Floating ball of weight that attracts the target.
Mind Fog Prevents the target from casting for a short time.
Oblivion Unbound Target conjured or raised creature attacks and moves faster and regenerates.
Stendarr's Embrace Fully heals the caster, then increases maximum Health based on the amount healed.
Wizardfire Ball of sorcerous fire that deals tremendous damage but can hit the caster.