About this mod
A patch which integrates Hunterborn content into the Simple Hunting Overhaul experience.
- Requirements
- Permissions and credits
- Changelogs
As with Hunterborn, the more experienced you are, the more likely you are to obtain mats and high quality pelts when harvesting a creature. In the context of Simple Hunterborn, your "experience" in this regard is tied to how many pelts you've previously harvested (the same metric used by Simple Hunting Overhaul to determine skinning times). All of this is done using the vanilla looting system; for an explanation of how this is done, and for an example of the Wolf harvesting tiers, please see the spoiler under "How It Works", below. Simple Hunterborn also extends this functionality to creatures such as Hawks, Bone Hawks, and Felsaad Terns, which are technically considered containers by the game.
How It Works
Harvesting Example - Wolf
Tier 1 (0 to 32 pelts skinned)
- Pelt (100%) - Wolf Pelt 40%, Wolf Pelt (Poor) 40%, Ruined Pelt 20%
- Canine Tooth x2 (50% each)
- Eye of Wolf x2 (1% each)
- Raw Wolf Meat (100%)
- Wolf Claws x2 (20% each)
- Wolf Heart (1%)
- Animal Fat x2 (80% each)
- Large Animal Bone (20%)
- Small Animal Bone (20%)
- Pelt (100%) - Wolf Pelt 75%, Wolf Pelt (Fine) 25%
- Canine Tooth x 2 (60% each)
- Eye of Wolf x2 (25% each)
- Raw Wolf Meat (100%)
- Wolf Claws x2 (40% each)
- Wolf Heart (25%)
- Animal Fat x2 (80% each)
- Large Animal Bone (40%)
- Small Animal Bone x2 (40% each)
- Pelt (100%) - Wolf Pelt 50%, Wolf Pelt (Fine) 50%
- Canine Tooth x2 (70% each)
- Eye of Wolf x2 (50% each)
- Raw Wolf Meat (100%)
- Wolf Claws x2 (60% each)
- Wolf Heart (50%)
- Animal Fat x2 (80% each)
- Large Animal Bone x2 (60% each) - Each bone has 25% chance of being a Superb Animal Bone.
- Small Animal Bone x3 (60% each) - Each bone has 25% chance of being a Superb Animal Bone.
- Pelt (100%) - Wolf Pelt 25%, Wolf Pelt (Fine) 50%, Wolf Pelt (Flawless) 25%
- Canine Tooth x2 (80% each)
- Eye of Wolf x2 (75% each)
- Raw Wolf Meat (100%)
- Wolf Claws x2 (80% each)
- Wolf Heart (75%)
- Animal Fat x2 (80% each)
- Large Animal Bone x2 (80% each) - Each bone has 33% chance of being a Superb Animal Bone.
- Small Animal Bone x3 (80% each) - Each bone has 33% chance of being a Superb Animal Bone.
Requirements
- Hunterborn (not Hunterborn MCM)
- Simple Hunting Overhaul (load after/below Hunterborn)
- FormList Manipulator - FLM
- Seasonal Wildlife Distribution: With the SWD patch installed, Simple Hunterborn will adjust meat and fat yields from creatures depending on the current season.
While mods which add new creatures will require a patch to use Simple Hunterborn's tiered harvesting and Hunterborn's new items, they should otherwise be compatible. Creating patches for new creatures is a relatively easy process which mostly involves creating a series of leveled lists and populating them with the necessary items.
If another mod offers different versions for Simple Hunting Overhaul and Hunterborn (such as Carry Your Carcasses, for example), select the Simple Hunting Overhaul version.
Simple Hunterborn should have very few conflicts with other mods, with the exception of the following:
- As with Simple Hunting Overhaul (but even moreso), mods which edit "Death Item Lists" will cause conflicts with Simple Hunterborn and should be loaded before it; for Simple Hunterborn to function correctly, it is imperative that no other mods overwrite its changes to these leveled lists.
- Simple Hunterborn disables most of Hunterborn's quests so it can be run alongside Simple Hunting Overhaul without issue. Other mods or patches which edit these quests will effectively reenable them, so these should also be loaded before Simple Hunterborn (although that may affect the functionality of those mods/patches). Hunterborn patches or extensions which don't edit these quests have a good chance of being compatible with Simple Hunterborn, although it will ultimately depend on the specific patch or mod in question.
- Beyond Skyrim - Bruma: Adds Simple Hunterborn support for Bruma's new creatures.
- Complete Alchemy and Cooking Overhaul: Incorporates CACO's new items into Simple Hunterborn and adjusts Hunterborn's items for consistency with CACO.
- Creation Club - Fishing: Adds Fishing's Crab Meat to the appropriate lists (and disables the scripted distribution of it). Not required if the Creation Club - Misc Patches - Fishing patch is used.
- Creation Club - Misc Patches - Fishing: Adds Fishing's Crab Meat to the appropriate lists (and disables the scripted distribution of it).
- Creation Club - Nix-Hound: Adds Simple Hunterborn support to the Nix-Hound.
- Seasonal Wildlife Distribution: Adjusts meat and fat yields depending on the current season.
- Static Mesh Improvement Mod: Resolves conflicts with the Felsaad Tern container. Not required if the CACO patch is used.
- Weapons Armor Clothing and Clutter Fixes: Rebalances hide and pelt values and weights for consistency with WACCF.
An MCM will be added in the future, but, in the meantime, please see the spoiler below for a small number of currently available customization options.
- Animal Fat: If you'd prefer that Hunterborn's Animal Fat is not distributed, type "Set SHB_AnimalFatDisabled_MNPS to 0" in the console to disable it.
- Goat Rocks: When looting goats, Hunterborn adds a small chance of finding rocks (and, occasionally, semi-precious gems), which, presumably, they ate. To disable this, type "Set SHB_GoatRocks_Disabled_MNPS to 0" in the console.
- Ruined Pelts: At the lowest harvesting tier, you will have a small chance of harvesting a worthless Ruined Pelt. To disable this, type "Set SHB_RuinedPelt_Disabled_MNPS to 0" in the console.
Credits
- JaySerpa for Simple Hunting Overhaul and for the use of its PlayerAlias script.
- Unuroboros for Hunterborn.
- Teabag86 for testing and feedback, for the Hunterborn CACO patch, and for his contributions to Hunterborn.