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Monops

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DrMonops

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About this mod

A patch which integrates Hunterborn content into the Simple Hunting Overhaul experience.

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I love the elegant simplicity of Simple Hunting Overhaul, with its use of vanilla looting, but I've missed the additional items and tiered harvesting offered by Hunterborn. Simple Hunterborn aims to address this by integrating Hunterborn content into the Simple Hunting Overhaul experience, incorporating Hunterborn's ingredients, meats, and other items, while also reenabling access to several of its abilities, specifically Foraging, Primitive Cooking, and Scrimshaw.

As with Hunterborn, the more experienced you are, the more likely you are to obtain mats and high quality pelts when harvesting a creature. In the context of Simple Hunterborn, your "experience" in this regard is tied to how many pelts you've previously harvested (the same metric used by Simple Hunting Overhaul to determine skinning times). All of this is done using the vanilla looting system; for an explanation of how this is done, and for an example of the Wolf harvesting tiers, please see the spoiler under "How It Works", below. Simple Hunterborn also extends this functionality to creatures such as Hawks, Bone Hawks, and Felsaad Terns, which are technically considered containers by the game.

How It Works
Spoiler:  
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Each Death Item leveled list used for generating creature loot has had its contents replaced with four tiered sublists. At any given time, only one of these four sublists will be "active"; the other three sublists have their "Chance None" set to 100% via global variables. These global variables are checked against the player's Hunting XP (used by SHO to determine how long it takes to skin an animal), and are updated each time the player skins an animal.

Harvesting Example - Wolf

Tier 1 (0 to 32 pelts skinned)
  • Pelt (100%) - Wolf Pelt 40%, Wolf Pelt (Poor) 40%, Ruined Pelt 20%
  • Canine Tooth x2 (50% each)
  • Eye of Wolf x2 (1% each)
  • Raw Wolf Meat (100%)
  • Wolf Claws x2 (20% each)
  • Wolf Heart (1%)
  • Animal Fat x2 (80% each)
  • Large Animal Bone (20%)
  • Small Animal Bone (20%)
Tier 2 (33 to 65 pelts skinned)
  • Pelt (100%) - Wolf Pelt 75%, Wolf Pelt (Fine) 25%
  • Canine Tooth x 2 (60% each)
  • Eye of Wolf x2 (25% each)
  • Raw Wolf Meat (100%)
  • Wolf Claws x2 (40% each)
  • Wolf Heart (25%)
  • Animal Fat x2 (80% each)
  • Large Animal Bone (40%)
  • Small Animal Bone x2 (40% each)
Tier 3 (66 to 98 pelts skinned)
  • Pelt (100%) - Wolf Pelt 50%, Wolf Pelt (Fine) 50%
  • Canine Tooth x2 (70% each)
  • Eye of Wolf x2 (50% each)
  • Raw Wolf Meat (100%)
  • Wolf Claws x2 (60% each)
  • Wolf Heart (50%)
  • Animal Fat x2 (80% each)
  • Large Animal Bone x2 (60% each) - Each bone has 25% chance of being a Superb Animal Bone.
  • Small Animal Bone x3 (60% each) - Each bone has 25% chance of being a Superb Animal Bone.
Tier 4 (99+ pelts skinned)
  • Pelt (100%) - Wolf Pelt 25%, Wolf Pelt (Fine) 50%, Wolf Pelt (Flawless) 25%
  • Canine Tooth x2 (80% each)
  • Eye of Wolf x2 (75% each)
  • Raw Wolf Meat (100%)
  • Wolf Claws x2 (80% each)
  • Wolf Heart (75%)
  • Animal Fat x2 (80% each)
  • Large Animal Bone x2 (80% each) - Each bone has 33% chance of being a Superb Animal Bone.
  • Small Animal Bone x3 (80% each) - Each bone has 33% chance of being a Superb Animal Bone.

Requirements
Recommended
  • Seasonal Wildlife Distribution: With the SWD patch installed, Simple Hunterborn will adjust meat and fat yields from creatures depending on the current season.
Compatibility
While mods which add new creatures will require a patch to use Simple Hunterborn's tiered harvesting and Hunterborn's new items, they should otherwise be compatible. Creating patches for new creatures is a relatively easy process which mostly involves creating a series of leveled lists and populating them with the necessary items.

If another mod offers different versions for Simple Hunting Overhaul and Hunterborn (such as Carry Your Carcasses, for example), select the Simple Hunting Overhaul version.

Simple Hunterborn should have very few conflicts with other mods, with the exception of the following:
  • As with Simple Hunting Overhaul (but even moreso), mods which edit "Death Item Lists" will cause conflicts with Simple Hunterborn and should be loaded before it; for Simple Hunterborn to function correctly, it is imperative that no other mods overwrite its changes to these leveled lists.
  • Simple Hunterborn disables most of Hunterborn's quests so it can be run alongside Simple Hunting Overhaul without issue. Other mods or patches which edit these quests will effectively reenable them, so these should also be loaded before Simple Hunterborn (although that may affect the functionality of those mods/patches). Hunterborn patches or extensions which don't edit these quests have a good chance of being compatible with Simple Hunterborn, although it will ultimately depend on the specific patch or mod in question.
Patches have been provided in the installer for the following mods:
Customizations
An MCM will be added in the future, but, in the meantime, please see the spoiler below for a small number of currently available customization options.
Spoiler:  
Show
  • Animal Fat: If you'd prefer that Hunterborn's Animal Fat is not distributed, type "Set SHB_AnimalFatDisabled_MNPS to 0" in the console to disable it.
  • Goat Rocks: When looting goats, Hunterborn adds a small chance of finding rocks (and, occasionally, semi-precious gems), which, presumably, they ate. To disable this, type "Set SHB_GoatRocks_Disabled_MNPS to 0" in the console.
  • Ruined Pelts: At the lowest harvesting tier, you will have a small chance of harvesting a worthless Ruined Pelt. To disable this, type  "Set SHB_RuinedPelt_Disabled_MNPS to 0" in the console.

Credits
  • JaySerpa for Simple Hunting Overhaul and for the use of its PlayerAlias script.
  • Unuroboros for Hunterborn.
  • Teabag86 for testing and feedback, for the Hunterborn CACO patch, and for his contributions to Hunterborn.