Expands upon three items introduced within the Creation Club mod, The Arms of Chaos. The items are based upon the nearly invincible artifact, the Staff of Chaos. Changes are introduced to the Arm of the Moon, Arm of the Sun, and the Warlock's Mark in hopes of making the quest more worthwhile.
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Changelogs
Version 1.2
Lunar Curse and Solar Vengeance initial damage values should now all be instant flat damage, instead of lingering overtime.
Weakness to Magic effect of Lunar Curse should no longer stack on targets. The effect will now be noticeably over when the enemy ceases glowing (green glow).
Casting time of Arm of the Sun slightly increased to decrease AoE spam.
Safe to update mid game.
Version 1.1
Fixes the enchantment, Dark Calling. Conjuration spell duration should be improved by 15% as intended (was 30%).
Version 1.0
Improves and expands upon the Arms of Chaos artifacts Arm of the Moon, Arm of the Sun, and Warlock's Mark
The Arms of Chaos are definitely amongst my favorite staff designs within Skyrim, but some aspects of the staves do not fit the legendary and terrifying power they stem from. Changes to passive effects, spells cast, charge uses, and other abilities were made to create devastating weapons worthy of the name "The Arms of Chaos." These staves not only hurl devastating effects, but they are also capable of protecting the wielder and empowering the wielder's magic.
Arm of the Moon The goal here was to create a staff demonstrating powerful authority over the Illusion school. Instead of casting a random chance fear or fury spell, this staff can now be used offensively and reliably against enemies.
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Description: Curses and weakens the target to magic while steadily damaging health and magicka. Grants the user Lunar Blessing when equipped. Offensive Spell: Lunar Curse - Replaces original offensive spell. A devastating curse that deals 50 points of initial magic damage, 3 points of magic damage per second for 30 seconds, weakens the target to magic by 25% for 30 seconds, slows the target by 50% for 10 seconds, and deals 12 magicka damage per second for 10 seconds. Defensive Passive: Lunar Protection - Given by Lunar Blessing. Increases Magic Resistance by 30% and Armor Rating by 80 points (only active with staff equipped). Support Passive: Gaze of the Moon - Given by Lunar Blessing. Illusion spells are 75% stronger and Alteration spells last 25% longer (only active with staff equipped).
Arm of the Sun I believe the Arm of the Sun was already a very powerful staff, so efforts were made to expand upon its power. The staff is now capable of a unique area effect that is similar to repel lesser undead and some small improvements were made. Now, multiple enemies are susceptible to the effects.
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Description: Hurls a powerful wave of energy with a chance to smite enemies with enduring elements. Grants the user Solar Blessing when equipped. Offensive Spell: Solar Vengeance - Replaces original offensive spell. Hurls a wave of golden energy that deals 65 points of initial magic damage. A chance to deal 3 points of flame/frost/shock damage per second for 15 seconds. Similar to the original enchantment, this effect can stack, and victims may take damage from many elements at once from a single cast. Defensive Passive: Solar Protection - Given by Solar Blessing. Increases Magic Resistance by 30% and Armor Rating by 80 points (only active with staff equipped). Support Passive: Wrath of the Sun - Given by Solar Blessing. Destruction spells are 75% stronger and Restoration spells are 25% stronger (only active with staff equipped).
Warlock's Mark The Warlock's Mark seemed like something was missing. The enchantment has been changed to resemble an item that would give one greater control over the forces of Oblivion.
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New Effect: Dark Calling - Overhauls the Deep Knowledge enchantment. Conjuration spells last 15% longer, cost 30% less, and magicka regenerates 30% faster.
Beware: As staves designed from the legendary artifact, the Staff of Chaos, these items will be extremely powerful.