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bosn

Uploaded by

bosn889

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About this mod

SKSE plugin that changes the RIGHT hand weapon grip

Requirements
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How to use

To change grip, press 'G' on keyboard (check the .ini file to change) or [activate] + [shout] buttons on gamepad(eg. A + LT)

Gameplay wise, changing grip on a one-handed weapon gives you a +30% damage bonus to one-handed weapons and for 
two-handed weapons a 30% damage penalty aswell as a speed buff/debuff for 1h and 2h respectively.
These are implemented by using magic effects, so they can be easily customized with SEEdit.

Perk requirements for each grip mode can be enabled in the .ini file, by assigning each the respective perk's EditorID
(The same perk can be assigned to both);
sRequiredPerk1H  -  one handed weapons(sword, dagger, axe and mace)
sRequiredPerk2H  -  two handed weapons(greatsword, battleaxe and war-hammer)


Requirements

- Open Animation Replacer- Math Plugin and all it's requirements

Run nemesis and tick Dynamic Grip

For MCO users:

Spoiler:  
Show

COPY MCO ANIMATIONS TO THIS MOD'S OAR FOLDER

The following animations need to be copied from the mco folder;

-  one-handed sword
Attack MCO-DXP\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\21
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitch1H

-  two-handed sword
Attack MCO-DXP\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\25 
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitch2H

-  dual-wield swords
Attack MCO-DXP\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\31
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitchDW


Also, check ADXP I MCO Elden Rim Dual Wield moveset collection remember to check Animations Priorities in the OAR UI

Example:

Spoiler:  
Show



For BFCO users:

Spoiler:  
Show

COPY BFCO ANIMATIONS TO THIS MOD'S OAR FOLDER

As BFCO doesn't come with all default animations, some of these have to be obtained elsewhere;

-  one-handed sword animations
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitch1H

-  two-handed sword animations
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitch2H

-  dual-wield swords animations
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitchDW




Compability

Soulsy HUD - changing grip for two-handed weapons doesn't work if there's any queued weapon/spells
Valhalla Combat - Block commitment conflicts with 2 hand-weapon blocking
Wheeler Quick Action Wheel of Skyrim - incompatible
...


Considerations

- Only works for the right-hand, but you can equip a 2h in your left hand


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