About this mod
WSkeever's cozy dark elf lanterns get the SMIM treatment while staying relatively performance-friendly.
- Requirements
- Permissions and credits
- Changelogs
Optimized, high-poly lanterns with subtly flickering particle light.
Shouldn't affect performance much on anything but the most baked potatoes.
Includes options for brighter glow and meshes without particle light.
Consistency patches for Lux and Dovahnique's Diverse Lanterns are available and highly recommended.
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Comparison for dlc2darkelflantern01.nif (the heaviest mesh):
Vanilla: 4,364 Triangles / 6,398 Vertices
Dovahnique's Diverse Lanterns: 70,208 Triangles / 44,798 Vertices
Reasonably Round Dunmer Lanterns: 16,652 Triangles / 12,602 Vertices
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Shared under CC BY-SA 4.0
Thanks to wSkeever for the original implementation and agentw for the ENB particle patch fix
ENB used in screenshots is an older version of PI-CHO for NAT III