File information

Last updated

Original upload

Created by

Toxological

Uploaded by

Toxological

Virus scan

Safe to use

Tags for this mod

About this mod

Functional patch that provides luminosity effects for the atronachs added by Elemental Destruction

Requirements
Permissions and credits
Why do?
Elemental Destruction is a mod I have been using since my early days of modding. It does a very good job of expanding upon the magic of the game in a way that still fits well with vanilla magic while not being incredibly over-the-top or adding 50+ spells.
Luminous Atronachs is a must-have in my load-order since I happened across it, and really brings a lot more of a magical feeling to the atronachs. It's also very nice eye candy. But obviously the elemental atronachs from Elemental Destruction would be left out. I decided to change that.

What do?
This mod overwrites the atronach visual effects for the elemental atronachs with records that include a dedicated art object, lights, magic effects, and spells from Luminous Atronachs with the applicable script to apply them. I chose the appropriate colors of sea blue, bright white, and dark brown. They, along with the three vanilla atronachs, are all the same brightness. Like the original three, they will not cast dynamic shadows so no flickering issues with light limits. This is applied to all atronachs, encounter or summon, when they are placed in the world.

Installation
Contains only one ESL-flagged plugin file and necessary script for the plugin. Install with your favourite mod manager, and it wont take up one of the 256 slots.
If you use Community Shaders be sure to clear your asynchronous shader cache after installing and before running the game (if using MO2, this will be in your Overwrite folder). This will generate new cache and can prevent issues with lights not appearing. (determined from my own testing).

Compatibility
Both mods are required, should be compatible with anything that doesnt overwrite them. Any texture and mesh mods should be compatible.