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Changelogs
Version 1.05
Fixed missing footstep sounds :)
Version 1.04
Slight updates to texture UV for better blending.
Version 1.03
Fixed potential CTD and shader issues. So sorry!
Version 1.02
Removed clipping from the dirt (See screens). Applied my own fix for the see through holes in the dirt.
Version 1.01
Removed collision from Marker. Thanks markuskattunen1 for the heads up!
I understand Bethesda likes simple collisions. There are lots of reasons for them as the engine is old and NPCs hate ladders and stairs.
Dragon mounds have a simple layer of collision that makes your character look like they're floating when you stand in them (see screen). It annoys me.
I've updated the collision to get rid of the floating, it's also more realistic now. You won't be able to get out of every side of the mound anymore, because some parts are steeper than others. Don't worry you can still get out without having to jump!
Update: Now includes my own fix for the visible holes in the dirt and i've also edited the meshes to remove the clipping that was visible in the sides of the dirt (see screens)
That's it. Enjoy.
P.S. Works with SkyClimb. Let the marker hit the top of the mound where you can't get out and climb out like a boss! Or just walk to the other side and leave normally.