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Changelogs
Version 1.4
Removed depencency from Campfire, to allow it to be used for other mods that adds the kneeling animation to the campfires(furnitures).
Added FormList Manipulator as a requirement.
Added blending time between the animations for a smoother transition.
Added optional file that adds animations to the campfire from the CC content.
Version 1.3
Changed Toggle Menu function to not require PO3 Extender anymore and be compatible with mods that change the crafting menu.
Changed conditions and timings for some animations (Warm hands and Chop Wood).
Version 1.2
Improved "timings" in some of the animations. Small change, safe to update.
Version 1.1
Tweaked some animations so they can better blend with the other animations.
Added item displays for the "Add Fuel" and "Add Tinder" options.
Version 1.0
Initial release.
INTRODUCTION
I always thought it was a bit boring to stare at the campfire while crafting the items, so I came up with some small animations for it.
Q: How to add the animations to other campfire mods? A: If the mod uses the isKneeling keyword for the furniture (makes character kneel down when interacting) you can distribute the keyword CFAnim_Keyword to it, via plugin or KID config file. Then you can check the FormLists from this mod and add the items to play the animations when necessary.
Q: Dynamic Animation Replacer? A: This mod uses a feature that is exclusive to OAR. I'm sorry, but it won't work with DAR.
Q: Compatibility? A: If using Hunterborn Animations or Immersive Hunting Animations, disable the cooking animation for Campfire in their respective MCMs. Otherwise, should be compatible with everything else. Leave a comment if you found an incompatibility.
Q: I don't like x feature? A: Use the MCM to customize the mod.