Make "better dynamic snow" like it should have been in the first place. Now compatible by default with parallax and everything else. Inspired by BDS 2.11, it can use resources for both BDS and SoS.
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File credits
SparrowPrince - Step Modifications for the original idea about BDS 2.11.
lilebonymace for his support about scripts.
powerofthree for Base Object Swapper and powerofthree's Papyrus Extender.
Images are all made using Atlantean Landscape -Complete- Complex Terrain Parallax.
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Changelogs
Version 1.6
Important update that implements automatic support for Season of Skyrim regarding FORN - CONT - DOOR records which I remind you that with this mod they can have a shader. Season of Skyrim does not allow swapping of CONT and DOOR, so this happens automatically via script using a Season of Skyrim API itself. Thanks to Po3 for the suggestion, lilebonymace who is a genius with scripts, Fallven who asked me the problem and who is doing a great job with the season patch for BDS-DE.
Version 1.5
Corrections and more order in the INI. I want to remind you that this is an open project, so anyone can help us.
dlc2/clutter/dragonbones included from BDS 2.11 meshes with a few more fixes that address an old bug/crash using the multi pass shader (this is true for every multi pass shader mod)
Giants' Obelisks now receive snow without any strange problems. It won't cover all the obelisks because it's in wip, but it will be completed in the next update
Changed Dawnstar Location to Dawnstar Exteriors because bugsheda linked some interiors on DawnstarLocation. In short, before you could find snow-covered tables and barrels in the interiors.
Version 1.4
Completely rebuilt the INI which is now more logical and easier to control
Fixed the whole snowy stockades situation which was terrible also in vanilla and I think this is the first mod that does this for real.
Stockade gates now can have snow (thanks to po3 papyrus extender).
Every barrel that is considerd in vanilla "snowy" now has snow for real (thanks to po3 papyrus extender). I remind you that this is the only mod that allows you to do this thing.
Dawnstar is now complete. Let me know if you see strange or inconsisten things.
Removed snowshader.nif asset. I did my research and that's an old asset, because LE's shader wasn't as good as Skyrim SE
Version 1.3
Fixed grey RGB (for some reason it was still there)
Extended the snow shader to all Supplies and Containers objects that the game calls "SN" (snowy) but which then cannot have snow on them (thanks bugsheda again)
Lot of direction material fixes are applied.
Little fixes around.
Version 1.2
Fixed Whpalace1 disappearing using multi pass shader - this is not a workaround, it's a real solution and now works as expected thanks to po3 papyrus extender. - SoS simply revert to single pass to avoid the problem, so nif can't be parallaxed. - FYX in the optional file fix split the mesh into three parts but removes the LOD. If you want to install that (good) mod just install one of the main files and not the optional ones
Improved RGB coloring, no more gray snow around Skyrim.
Working hard on an additional hybrid version with some landscape objects that use the single pass shader that is nicer for some surfaces (for the next version of this mod, stay tuned). This will also fix the issue with Foot Prints and multi pass shader not allowing you to see footprints on some objects (yes, it happens with SoS too).
Version 1.1
Bds welcome in next gen :)
From this version onwards "base object swapper" and "powerofthree's Papyrus Extender" are a requirement.
New snow statics are distribuited using BOS so compatibility is at its maximum.
An amazing new feature has been implemented using "Papyrus Extender by powerof three": Container and Forniture records can now receive the object's material shader and thus be snowed. No mod on Skyrim allows you to do this thing, NONE. This require to switch the current cell to see the changements.(Big thanks to lilebonymace for the help!)
This release focused on Dawnstar, so most of the changes can be found there. I haven't built any assets yet because I want to maximize what I can do across all available programs and scripts. I will make new assets when I'm ready.
I had a dream one day... I was in skyrim with my beloved better dynamic snow 2.11 and I was walking around skyrim. I had everything paralaxxed and it all worked without any patches. It was an incredibly beautiful dream. Then I suddenly woke up and the mod appeared inside my computer as if by magic (damn vaccines and their side effects).
Getting serious, my initial goal was to create a replacer of BDS 2.11 (the only version that works with parallax) in such a way as to make it active by default without the need for any patches. You can't imagine my surprise when I discovered that essentially BDS was basically an extreme compatible mod, since it uses vanilla values for coloring and overlaying. It's probably the most compatible mod of all at the moment. It doesn't even require BDS assets theoretically, it works with everything that use vanilla assets.
In the first release the mod was practically identical in appearance and settings to the original by original mod but without all those incompatibility.
Supports parallax on most meshes by default.
Applies the snow shader to objects that normally cannot have it (e.g. FORNITURE, CONTAINERS, DOORS, etc.). No other mod can do this.
Respect things as they were done in vanilla,starting from the coloring and the way of distribution.
From now on an active support and updating when needed (the mod is almost perfect in this way honestly).
Basically compatible with everything, this mod doesn't need any patches. If you are using the old patches you can uninstall them. If you are mid game, and don't feel like learning how to use Re-Saver tool, I have created a version with the same version as BDS 2.11 but I won't continue to keep it updated. The only version I intend to continue developing is the new one, with a new name to avoid misunderstandings: this mod does not require any old patch made for BDS 2.11. This mod is also compatible with all assets made for Simplicity of Snow
so you can choose to use them without compatibility issues if you like them.
Install this like a plugin into YourSkyrimFolder/data if you don't use a software as manager. If you use a manager you don't need advice.
If I had to choose I'd opt to keep it at the bottom of the LO.