Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version v2.5
KreatE Preset was updated, added more weathers, fixed some inconsistencies. Added "All-In-One" (AIO) file that contains all updated presets that were made recently. Global changes to presets: - "Main" Preset: quint_MXAO.fx shader was disabled, RTGI.fx shader was disabled, Vibrance.fx was disabled, ADOF.fx shader was disabled. Now uses only Immersive_MXAO. fx shader to have minimum visual glitches due to occlusion. Tonemap.fx saturation has reverted to 0 due to oversaturation effect. - "Simple" Preset: quint_MXAO.fx shader was disabled, now uses only Immersive_MXAO.fx shader to have minimum visual glitches due to occlusion. - "jtt211 Edition" Preset: quint_MXAO.fx shader was disabled, RTGI.fx shader was disabled. Now uses only Immersive_MXAO.fx shader to have minimum visual glitches due to occlusion. - "Dark & Gloomy Fantasy" Preset: quint_MXAO.fx shader was disabled, now uses only Immersive_MXAO.fx shader to have minimum visual glitches due to occlusion.
Version v2.4
Added "Skyrim 2" Preset. KreatE preset was updated, fixed some inconsistencies.
Version v2.3
Added "jtt211 Edition" preset.
Version v2.2
KreatE preset was updated, fixed some inconsistencies. Added "Dark and Gloomy Fantasy" preset.
Version v2.1
ADOF Shader was edited. DELC_Sharpen shader was replaced by AMD FX CAS. Added KreatE preset. Added "Simple" and "Main" presets.
• Download ReShade -> reshade.me • Install ReShade to SkyrimSE.exe • Choice Direct10/11/12 renderer • Download all Shaders • Download my file mod archive (ReShade preset) and put all file(s) in game directory with overwrite (if needed) *for example D:\SteamLibrary\steamapps\common\Skyrim Special Edition*
***If you have installed ENB, you don't have to do anything, if not, just simply put d3d11.dll anf d3dcompiler_46e.dll from WrapperVersion folder to main game folder with overwrite.***
How To Use:
• In-game press Home button (by default) to open ReShade GUI • Skip Tutorial • In Preset Tab choice any preset you want! • Done!
To Enable KreatE preset:
• Open KreatE Menu GUI (END button by default)
• Press on "Editor" • Go to "Preset" tab and select ENBPlus2 preset • Done!
***If you have issues with installing KreatE preset, then download my preset manually, create your own preset and put all my files in your created preset via virtual explore folder in MO2(or just open game folder and place it, if you using another mod manager)***
• Comes with edited RTGI Shader (you need 0.36.1 or newer, but not the new Immerse RTGI) // it's optional, not required, but if you have it you can use it.
• I highly recommend disable next ENB Effects: • Bloom - MagicBloom is used in ReShade • Depth of Field - ADOF is used in ReShade. If you prefer ENB DOF that comes enabled with Cabbage ENB, so disable ADOF Shader in ReShade then. • Volumetric Rays - Makes sky not clear. I prefer disabling it, you can keep it enabled if you like it. Volumetric Rays are seen in EVLaS.
To get/check Depth Buffer Access for Skyrim Special Edition (for working RTGI/Heavy Shaders like MXAO and such) search up for DisplayDepth and enable it, if your screen looks like that, then your Depth Buffer working fine and properly. If not, press "Edit global preprocessor definitions" and change RESHADE_DEPTH_INPUT_IS_REVERSED from 1 to 0, click on free space in ReShade GUI, your ReShade will start restarting and then Depth Buffer should work fine.