About this mod

Delivering best possible visuals in Skyrim. This is more than ReShade. It's a visual pleasure.

Requirements
Permissions and credits
Changelogs
*Original mod page --> ENB Plus (Old)

Comparison:

Install:

 Download ReShade -> reshade.me
 Install ReShade to SkyrimSE.exe
 Choice Direct10/11/12 renderer
 Download all Shaders
 Download my file mod archive (ReShade preset) and put all file(s) in game directory with overwrite (if needed)
*for example D:\SteamLibrary\steamapps\common\Skyrim Special Edition*

***If you have installed ENB, you don't have to do anything, if not, just simply put d3d11.dll anf d3dcompiler_46e.dll from WrapperVersion folder to main game folder with overwrite.***

How To Use:

 In-game press Home button (by default) to open ReShade GUI
Skip Tutorial

 In Preset Tab choice any preset you want!
 Done! 

To Enable KreatE preset:

 Open KreatE Menu GUI (END button by default)

 Press on "Editor"
 Go to "Preset" tab and select ENBPlus2 preset
 Done!


***If you have issues with installing KreatE preset, then download my preset manually, create your own preset and put all my files in your created preset via virtual explore folder in MO2(or just open game folder and place it, if you using another mod manager)***
Comes with edited RTGI Shader (you need 0.36.1 or newer, but not the new Immerse RTGI) // it's optional, not required, but if you have it you can use it.


I highly recommend disable next ENB Effects:
 Bloom - MagicBloom is used in ReShade
 Depth of Field - ADOF is used in ReShade. If you prefer ENB DOF that comes enabled with Cabbage ENB, so disable ADOF Shader in ReShade then.
 Volumetric Rays - Makes sky not clear. I prefer disabling it, you can keep it enabled if you like it. Volumetric Rays are seen in EVLaS.



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To get/check Depth Buffer Access for Skyrim Special Edition (for working RTGI/Heavy Shaders like MXAO and such) search up for DisplayDepth and enable it, if your screen looks like that, then your Depth Buffer working fine and properly.
If not, press "Edit global preprocessor definitions" and change RESHADE_DEPTH_INPUT_IS_REVERSED from 1 to 0, click on free space in ReShade GUI, your ReShade will start restarting and then Depth Buffer should work fine.