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OVERVIEW
Community Shaders feature which simulates water caustic effects and adds optimised parallax support.
CAUSTICS
When underwater (exclusive to large water sources and rivers) you can see caustics which become larger and fade out as you get further underwater.
The shape of caustics change with the curvature of the surface, and are disabled at the bottom of objects.
Caustics are created by scrolling and overlapping this texture. Which is a loose file which can be replaced by mods.
If replacing this texture, please save it as BC4 to maximise performance.
PARALLAX
Parallax adds depth to the water surface to simulate greater detail. The height of each individual scrolling texture is added together and blended. This is a simpler parallax algorithm, specifically designed for water.