About this mod
Overhaul of Fort Greymoor
- Requirements
- Permissions and credits
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Translations
- French
- Changelogs
- Donations
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Added a quite few rubble piles to the exterior to give a more decaying vibe to the hole area
Switch out the standard Iron weapons/Armour with level based items
The usual living, eating & drinking clutter scattered across the exterior area
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Large increase in Militia, every high point has an Archer overlooking the area
Some will hold their position others will engauge you directly
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I made a few assets for the stairs as I felt they needed something either side
Also makes some the higher sets feel less suicidal lol
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Added some port gates to give the interior some direction
Now when entering the left & right doorways are barred, leaving you only able to move forward & through the Dungeon.
When you reach the area where Angis lifes in, you'll be able to unlock both gates
& proceed towards the Bandit Leader & any goodies they've acquired
Once this area has been taken over by a faction you'll find a Quartermaster near the Forge (Imperial or Stormcloak)