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Hermaeusmok

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hermaeusmokk

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About this mod

This is passion project created for the Skygerfall-Daggerfall's Main Quest in TESV. This is created to be played on survival mode but works with fast travels as well. In this world enhancing mod you will find loads of new enemies, miniquests, FX sounds, music enhance, battles, spells, weapons and the map is filled with all kind of stuff and so on.

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They said it couldn't be done...  Daggerfall is too big to fit in the TESV engine... But ones i saw the raw potential when entering the Skygerfall -- Daggerfall's Main Quest in TESV, i had to complete this map. I am for life a survival mode player, so this mod is made for that aspect and is not meant to be played with fast travel or you may miss big part of the experience, but  can be played in "normal mode" also if you want (for example to use fast travel to teleport back after trip, but still XP and loot on wilderness.) 

Well placed usage of recall spell can be key for faster travel.

When wondering in wilderness dont complete dungeons and locations that are marked on the map with marker. Those locations are main quest locations and should be only used for warming purposes when cold if that quest is not currently active.

All the mini quests are not in the quest journal, and they can only be followed/traced by stories, rumors and dialog from letters or books and may prove to be lethally helpful in battles ahead.

All credit for the game dungeons, story, world design and the Daggerfall base comes from Dev Team:  Daggefall.esp - oracus0. Please before playing the game read hes introduction to the game. Special thanks also goes to mannygt the creator of The Gray Cowl of Nocturnal. Lot of assets in this mod is all hes handy work and all the credit for them goes to him.

The map is not copy of the original Elder Scrolls Daggerfall, but instead big parts of it is my free imagination based and only conforms the original lands, there are lot of new spells and weapons that can be found in the game and maybe some books or letters can give intel about their locations.

For those who seek challenge and adventure authenticity, i disabled the compass, that makes you just follow the goal. That made traveling feel more like how it feels to wander in real wilderness. All you need to do is overwrite the 1 to 0 in the bShowCompass= part in the SkyrimPrefs file, save, and run the game again. This will make the compass no longer visible. To turn it back on, type 1 instead of 0 and save. I highly recommend trying this.

  • Those  who have 1.6.640 have to download upgrade to to a skyrim 1.6.1170 and search in Data File of Skyrim 1.6.1170 folder for the term "Resource Pack"
  • And copy the Resource Pack esl itself, the Resource Pack bsa associated with it store them somewhere
  • Then downgrade the skyrim back to 1.6.640 version
  • Then, they can copy/paste those files in the Data Folder of 1.6.640 Skyrim



There is lot of new content in this mod not yet mentioned, but i suggest you go find out what im talking about.

(THIS IS STILL ON A BETA PHASE) balanced till Orsinium visit quest