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About this mod

SPID or Levelisted outfit tweaks for priests and priestesses. Provides different robe colors for the divines they follow so everyone isn't wearing a monk robe 24/7. There are so many nice non-college robes, but they are rarely, if ever used.

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This mod makes use of the game's various robes, the ones not worn by college members or warlocks, and distributes them in a color-coded scheme to Priests and Priestesses. This is done so that they break up the bland and generic appearance of everyone just using the monk robes. In order to for this vision to work the way I wanted, some additional tweaks and "fixes" to some other parts of the game had to be done. Everything is listed below, try it out if it interests you. Thought of this idea while I was working on my other mod for making the minor factions more consistent, but this didn't fit with the mod. So, I made it into its own separate thing.

All plugins are ESP Flagged as ESL. Forwards some minor USSEP keyword fixes but does not require it.


Priest and Priestess Enhancements

All priests and priestesses now sport different colored robes in theme of who they worship. Monk Robes are reserved for travelers and no main affiliation priests, such as those at the Temple of the Divines in Solitude. Preserves the original Skyrim aesthetic without being everywhere.

Talos Priests and Priestesses now wear Blue Robes. Blue going hand in hand with the Stormcloaks theme. 

Mara Priests and Priestesses now wear Red and White Robes. Red often being associated with passion, and white with purity. 

Kynareth Priests and Priestesses now wear Green Robes. Green often being associated with the winds and nature.

Arkay Priests and Priestesses now wear Grey Robes. Grey often being associated with death.

Dibella Priests and Priestesses now wear Brown Robes. I felt they offered a "blending in" look to not draw a lot of attention to themselves with a dark and natural color that's commonly around Skyrim in both armor and normal clothing. 

Travelers and Unaffiliated Priests and Priestesses now wear vanilla Monk Robes.

Stendar's Vigilants are not touched. Better mods that do things for them already exist. Look around on nexus, or you can check out my own take on them if you're up for other non-joinable factions getting some similar tweaks too. 
Subtle Faction Armor Enhancements

Other adjustments

Ilas Tei, Rundi,and Borvir have had their outfits changed to Apprentice Robes and Hoods to match consistency with the College quest that states they are all Apprentices.

Court Wizards will now wear Expert Robes to signify their position. It makes far more sense than the basic robe in vanilla to me. Especially since they all have such enthusiastic recommendations that imply, they have been there.


To remove court wizard hoods for the SPID version:

1.Open the distribution.ini and scroll to the bottom.

2. Delete everything on the two lines that say ;Court Wizard / Hooded and Outfit = CWOutfit|

3.Remove the ; symbol from the line that says ;Outfit = CWOutfitNoHood|

Anise and Herluin now wear generic Black Mage Robes instead, which makes more sense considering who they are. No more Court Wizards in disguise. No more Middle Ages James Bond.

Galathil now wears Master Alteration Robes and a Master Hood. Fitting, for someone who can earth bend better than Toph.

Fixed Warlock boss 4s, which are usually Frost Mages, not drawing from the leveled Warlock Robes list like every other Warlock npc. They were instead trying to make Ice Age the movie with static novice robes. 

Synod Researcher outfits are now a mixture of Vanilla (Leather boots) and TES: Blades. (Novice Robes / Novice Hood) It phases out the blue robes while offering a lore friendly look. They appear as lowly mages who are more interested in politics, while banning Necromancy and some forms of conjuration. These points make a lot of sense to me as to why the College doesn't want an alliance. Synod Lore

Edits Blue Mage Robes to become normal Blue Robes for consistency with all the others Priest Robes it will be alongside. None of these Robes are enchanted and keep the vanilla style Color + Robes naming scheme. 

Why these extra changes?

Improvements to consistency. Now robes are based on the status of the person wearing them, across the entire game.

Similar Mods

Looking for some similar subtle enhancement mods that intergrade with this? Check out these, all by me.

Subtle Faction Armor Enhancements

Subtle Divine Enhancements

Subtle Robe Enhancements