About this mod
Wearable basket, bucket, and kettle helmets for all vanilla races of player character.
- Requirements
- Permissions and credits
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Translations
- Polish

This mod is a from-scratch remake of this mod by redtoad, but with a few additions and improvements. I made this mostly for myself, but since getting it to work required more effort than I expected, and because it came out looking pretty good, and because it makes me chuckle, I wanted to share it with all of you!
Three helmets are available: A basket (clothing), a bucket (light armor) and a kettle (heavy armor). All three can be crafted at a blacksmith's forge with the appropriate items, listed below.
Basket: (3) leather
Bucket: (5) firewood
Kettle: (1) iron ingot
All three helmets can be improved at a workbench with the same materials. The required items for improving are:
Basket: (1) leather
Bucket: (1) firewood
Kettle: (1) iron ingot
If you want to cut the line and simply add one of these helmets to your inventory, you can also just open the console and type
player.additem 300012cc 1
player.additem 30000d63 1
player.additem 30001833 1
to get (1) basket, bucket, or kettle helmet respectively. You can also type
help basket/bucket/kettle/whatever 4
and the console will bring up a list of IDs matching your term. The helmets will be listed there.
Circlets should (not thoroughly tested) stay equipped while these helmets are worn - but may clip.
Notes/Known Issues:
Clipping:
- Some clipping will occur, especially with cuirasses that have high shoulders, ie Elven armor etc, and clipping will happen a lot with the kettle helmet. Large two-handed weapons shouldn't clip too badly but I have neither the time nor inclination to test all of them. If, while using this mod, you see a really egregious case of clipping, let me know and I'll see if a fix is possible. In many cases the clipping could be fixed if I raised the helmet higher on the character's head, but then it would become a hat rather than a helmet, and that wasn't what I was going for. I also can't guarantee that clipping won't happen if you make your character's facial geometry insane, but the same could be said for any vanilla helmet too. Long-muzzled Khajiit and Argonians may experience clipping as well... not much I can do to remedy that.
Compatibility:
- These helmets have been configured to work with vanilla races. I have no idea what will happen if you try to equip this on a modded race. It probably depends on what vanilla race they were based off, etc, but my point is there may be some undesirable behavior that occurs. Vampire variants of vanilla races are supported. Children are not supported because I don't like them.
- This mod has not been intentionally tested against other mods. I don't think it should interact in any way, let alone a negative way, but who knows. I wasn't even running the unofficial patch while making this, so maybe that will break it. Idk.
- Texture replacer mods should replace the texture of the helmets, for consistency. I referenced skyrim's texture paths, so any changes to the textures in those BSE files (loose overwrites I guess) will also change how the helmets look. Again, this was for consistency - I didn't want reskin mods making the prop objects look new but then have the helmets retaining their legacy textures.
- I did not do extensive testing with alternative player models other than Hi Poly Head. I have no idea if stuff like CBBE or other head mesh mods etc will make these helmets not work. If they do, let me know and I'll see if a fix is feasible. Do bear in mind that I have limited time and skills to support bug fixing, but I will try my best.
NPC use / leveled lists:
- NPCs will not spawn with these helmets (I don't think? I hope not?). I'm not really planning to implement that because they look kind of stupid, and really were intended to be more of a silly gag item for PCs to run around with. You won't find these helmets out in Tamriel in chests or on bodies - they must be crafted or spawned in by you. That said, they should work fine on followers if those followers are a vanilla race.
Installation/Removal:
Installation:
- Option A - Install with your mod manager of choice as you would with anything else. See your mod manager's documentation for help.
- Option B - Extract the archive. Copy the ESP and meshes folder into [wherever your installation of skyrim lives]\Skyrim\Data. Run the game, toggle the mod from the main menu. I could not begin to tell you where in the load order it should go, as LOOT has spoiled me.
I don't recommend removing this mod in the middle of a playthrough. I don't recommend removing ANY mod in the middle of a playthrough, actually. Remove this mod in the middle of a playthrough at your own risk.
- Option A - Untick / uninstall using your mod manager of choice.
- Option B - Disable the mod through the main menu's mod page, then remove the ESP and meshes from your Data directory. If you have other mods that use loose files in the meshes folder, make sure to only delete the basketHelmet, bucketHelmet, and kettleHelmet subfolders to avoid breaking those other mods. Alternatively just ditch the ESP; the actual meshes are tiny and there are no additional textures taking up your valuable disk space. No vanilla files will be overwritten by these helmets.
FAQs
Q: Why can't I craft one of these helmets from the basket/bucket/kettle object they are based on?
A: I tested this and it does work - but it also clutters up the crafting interface. I also wrestled with adding the option to craft, say, the basket helmet from any of the basket items in the game (there are about 6), however that really cluttered up the crafting interface as there were then 6+ entries for "Basket Helmet" at the forge, all asking for "Basket" as a crafting material. I could have also made it so only the exact item the helmet was based on would work as a crafting material, (named bucket01, basket03, or kettle01 in game files), but if the player could only find the wrong versions of the baskets and buckets I thought this would be frustrating. In the end I ditched all of this in favor of crafting materials that a player can readily obtain - and, it honors the recipes from the original mod.
Q: Can my player character see with these helmets on??
A: Yes.
Q: How?
A: Magic.
Q: Are these helmets smaller than the objects they are supposedly created from?
A: Yes.
Q: Why?
A: My philosophy is if you're going to put a bucket on your head, it should at least fit.
Q: Will you make more armor pieces made of xyz common item?
A: Probably not. Almost definitely not. No.
Q: Does this work with Oldrim, Skyrim VR, or whatever the 20th anniversary edition will be called?
A: I have absolutely no idea. Oldrim users should be able to just use redtoad's original mod, linked up top. VR users can just put a real bucket over their head.