About this mod
Grants 1000 REAL Telekinesis Arrows to various followers and follower mods via Spell Perk Item Distributor. No plugin. Happy 1st of Rain's Hand!
- Requirements
- Permissions and credits
- Changelogs
The Arcane Archer Pack Creation Club item added special enchanted arrows with varying effects, one of them being the unique Telekinesis Arrows. These arrows, when fired by the player, stay suspended in midair until the player releases them via a lesser power, after which they strike their target(s) with a massive 111 base damage.
Thing is, NPCs have a chance to carry Telekinesis Arrows, except these arrows aren't the Telekinesis Arrows you know. Yeah, they still have 111 base damage, but they cannot be obtained by the player and behave like any other arrow when fired--they DON'T suspend themselves in midair. This means that should you encounter an enemy carrying these "REAL" Telekinesis Arrows (as they're described in the Creation Kit), getting shot by them will HURT. So much so, in fact, that any follower you have that unfortunately gets shot by one of these arrows will, for some reason, go into an unbridled rage that causes ALL of your followers to immediately start attacking you, as if asking "Why dafaq you let me get shot by THAT?!"
It was only when I reached Irkngthand in my vanilla-esque Xbox setup (the one I use purely to test Verified Creations) that I realized the true potential of these arrows. It was the tail-end of the Thieves Guild questline; Brynjolf, Karliah, and I were delving into Irkngthand to finish off Mercer Frey. As luck would have it, Karliah was equipped with REAL Telekinesis Arrows (yes, I'm going with that for the whole description, shut up), allowing her to make quick work of both the Dwemer automatons and the Falmer that stood in our way, all while Brynjolf and I watched in awe. The thought that these ungodly abominations of arrows could be used for good got me thinking: what if followers could wield these weapons of mass destruction? The thought process went something like this:
- Find followers that are skilled in or prefer to use Archery.
- Find a way to give them REAL Telekinesis Arrows with as little conflict with other mods as possible.
- Remember that SPID exists.
- ???
- IT JUST WORKS
This small, modular mod blesses any follower of your choice (or at least, any follower that doesn't use magic and likes to use bows) with 1000--yes, 1000--REAL Telekinesis Arrows with the power of powerofthree's Spell Perk Item Distributor, turning them into walking nukes with zero conflict with other mods. Since this mod uses SPID for everything, there's no ESP involved, saving a slot in your ever-growing load order.
But... WHY 1000 ARROWS?! Why not just 1?
This was in case players used mods that caused NPCs to actually use ammo when firing ranged weapons. That way, followers will ALWAYS be nukes, ALL the time... or at least, until they run out of the damned things. In that case, it's just a matter of uninstalling, then loading the save, then saving, then reinstalling, and BOOM! They're reloaded! Hopefully. Also, I've tried 2000 arrows, even 9999 arrows, but the followers ended up being so overencumbered that it was physically impossible to trade with them. So, 1000 it is!
So exactly which followers does this mod touch?
This mod only touches followers that are skilled in Archery and/or have a reason to use a bow. This means that followers that primarily use magic (College of Winterhold followers, Serana, Teldryn Sero, etc.) are completely untouched. Below is an exact list of which followers can be given the blessing of REAL Telekinesis Arrows:
Hirelings
Housecarls
Companions
Dark Brotherhood
Orc Strongholds
Other Vanilla Followers
Dawnguard
Hearthfire
Dragonborn
Ghosts of the Tribunal
Albion Armor • Outpost Edition (no links because Nexus TOS)
Awenia Niewinter
Eradur
Gorn
Karrak
Khajira
Nowenia Niewinter
Sangrill
Vanrill
Whispers
Other Creations (no links because Nexus TOS)
Nether's Follower Framework by Netherworks
Relationship Dialogue Overhaul - RDO SE by cloudedtruth
Lykaios Reborn by BadPup
Ulmer
Other Follower Mods
Flint - A Minotaur Follower by eggsben3d1ct
Follower Neisa Reborn by Morika and davlan
Gore - A Companion Mod by goredev (Hayden Daws)
Heart of Ice - Astrid. Custom Voiced Follower by Smashman
Sahra the Pirate - Custom-Voiced Standalone Follower by Dama Karmelowa
Skeever by Arad Gad (RIP). Try finding the hidden version 1.6.8!
Sofia - The Funny Fully Voiced Follower by John Jarvis
Song of the Green (Auri Follower) by Waribiki
Thogra gra-Mugur - Orc Follower and Quest by Dama Karmelowa
My Mods (WARNING: SHAMELESS PLUG)
Please note that, depending on their combat style, followers may end up preferring to use bows over any other melee weapon due to just how powerful REAL Telekinesis Arrows are (okay, I'll stop now).
Requirements?
Both Arcane Archer Pack and SPID are hard requirements. You'll probably want a mod that displays follower carry weight, too, such as Show Follower Carry Weight by wSkeever. Oh, and you'll probably want a mod that prevents follower friendly fire, too. Just in case.
Compatibility?
This mod is compatible with literally everything. Happy 1st of Rain's Hand to all, and to all a good night!
(WARNING: THE MOD AUTHOR IS NOT RESPONSIBLE FOR ANY FRIENDLY FIRE, BROKEN GAMEPLAY, OR OTHER ACTS OF CHAOS THAT MAY RESULT FROM THE SHEER POWER OF REAL TELEKINESIS ARROWS)
Credits
powerofthree for Spell Perk Item Distributor (SPID)