Using Open Animation Replacer and Immersive Equipment Displays, this mod will bring a little bit of immersion to the Fishing CC Content. Adds new animations (Cast, Idle and Catch) while fishing in third person and displays the fishing rod and caught fish/objects on the hands of your character.
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Changelogs
Version 1.4.1
Fixed Fishing Preview compatibility.
Version 1.4
Added compatibility for Line and Lure - Fishing Perks.
Added compatibility for Inconsequential Incantations. Bound fishing rod will be used in the animations.
Reupload: Removed unnecessary file.
Version 1.3
Fixed rod detection which prevented some quest items from being obtained.
Fixed folder priorities in OAR.
Adjusted the catch animation to properly display the object/fish caught.
Version 1.2
Added more movement to the fishing idle (it was missing some frames).
Added a function to unsheathe the fishing rod before fishing, as sometimes the animation couldn't play correctly.
Added optional file (fomod option) with new animations while equipping a fishing rod.
Version 1.1
Reworked most of the animations, some are slightly better now.
Added "proper support" for Improved Camera SE.
Now it's possible to use vanilla fishing system when not using Improved Camera. Check sticky comment.
Added missing sounds for the fishing rod.
Version 1.0.4
Removed the use of the AnimObjectA and AnimObjectB nodes. Should stop the camera from "going crazy" when fishing.
Version 1.0.3
Fixed broken fade to black function.
Version 1.0.2
Enables camera movement during the animations.
"FishUp" and "RareCatch" sounds are timed properly with the animation now.
Fixed broken UnequipItem function.
Version 1.0.1
Included Completionist support.
Fixed broken CheckForBait() function.
Removes scabbard from the weapon displays (caught object).
Version 1.0
Initial release.
INTRODUCTION
This mod will bring a little immersion when fishing with the CC content. The fishing rod is actually placed on the hands of your character and not just floating around. When a fish or object is caught, your character will pose with the prize, instead of that janky "fanfare" screen. Adds new animations for Casting the rod, Idling and Catching the fish/object.
So, just place it after all the mods that change this script in one way or another. A new save is recommended, but if you want to try on an existing save, just make sure to stay as far away as possible from fishing (after installing you can fish as you like).
Q&A
Q: Dynamic Animation Replacer? A: I'm sorry, it won't work with DAR.
Q: Why use Simple Fishing Overhaul as a requirement? A: It's a great mod and already adds all that's needed for this mod to work. Plus I don't need to create a new .esp just for this.
Q: Rod height? A: With the power of Immersive Equipment Displays, the fishing rod is placed on your character's hand, so you don't need to worry about rod height or race changes anymore. It still might float a bit depending on the animation, as I couldn't time the fishing rod's animation with the character's animation properly, but that's good enough for me.
Q: First person? A: Animations are meant for third person, but can work in first person with Improved Camera.
Q: But...? A: If you don't play in third person, don't use Open Animation Replacer, don't use Immersive Equipment displays or play in VR, then this mod is pointless for you.