This is an revised version of Shepiao's amazing Bladestaff moveset mod that I've converted to OAR. I've also added additional movesets featuring spells from various other spell packs. In addition to Shock, Fire, and Ice, there is now also Earth, Wind, Water, Light, Shadow, and Starlight.
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Author notes
If you use any of these assets, please also give Shepiao credit as he is the one that made them.
File credits
Shepiao - For the original mod and inspiration KittyTail, Darenii, reaperix, phenderix, EnaiSiaion, TenebKel, Mithras666, Gardemarin, 184Gesu, noptasis - For their awesome and innovative spell packs! Spoopyro - For the original Sun Atronach mod
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Changelogs
Version 1.5
Configured bodyslots for the Stones so that equipping it will unequip the other Stone that you currently have equipped.
Version 1.4
Fixed issue where light attacks were incorrectly consuming stamina for some movesets.
Changed Consecrated Air Blades, Dancing Blades, and Gale Fans spells from the Wind moveset to Tornado and Cutting Wind from Colorful Magic (Fixed) and Wind Storm from Natura.
Changed Conjure Astral Wyrm from the Starlight moveset to Conjure Ayleid Lich from The Cause.
Version 1.3.2
Added optional fix for people who are experiencing the magic sound loop bug.
Version 1.3.1
Added no stamina cost attack animations for starlight bladestaff.
Version 1.3
SCAR patched bladestaff movesets. Added optional SPID patch. Changed crafting requirements for the stones. Added starlight moveset. Updated magicka patch with values for starlight moveset. Updated Stamina patch for SCAR.
Version 1.2.5
Updated optional file with edited regular attack animations that do not consume Stamina for people that use combat mods that drain Stamina for regular attacks.
Version 1.2
Added an optional file with edited power attack animations that do not consume Stamina. Make sure to review the readme included in the optional file first.
Version 1.1
Added shadow and light themed Bladestaff movesets. Updated Magicka cost patch with values for shadow and light Bladestaff.
Version 1.02
Added optional patch for magicka cost
Version 1.01
Increased priority of DAR conditions
Version 1.0
Initial Release
When I saw Shepiao's amazing Bladestaff mod I couldn't help but wonder if there was any way that I could make it even better. With this enhanced edition, I've added custom movesets that feature spells from a wide range of different spell packs, so make sure to download all the spell packs listed in the requirements. Also, don't forget to run Nemesis and check off the MCO and payload interpreter options.
In order to use the moveset, you need to equip a Fade of Stone with the Bladestaff. If you are using Stances, you must be in the neutral stance. The stones can be crafted at the forge. Under the optional files, there is a patch if you want the spells cast via power attacks to cost Magicka as well as edited animation files that prevents power attacks from draining Stamina. Please make sure to review the readme included with the animation files first. There is also now an article that details which moveset animations are contained in the folders.
The current additions are Earth, Water, Wind, Light, Shadow, and Starlight themed Bladestaff movesets, with future add-ons being possible if I see a spell pack that I like. The original mod is not required, but please go endorse it if you get the chance as this mod would not exist without it!
***Big Update*** An optional SPID patch is now available. Make sure to install SCAR and check the box in Nemesis. Bandits and Thalmor that you encounter at higher levels have a chance of spawning with Bladestaffs! Currently, they have access to Shock, Fire, and Ice. Certain Vigilants will use Light to deadly effect against any unfortunate undead that crosses their path. However, be warned that these NPCs have access to the entire moveset, which means that you may find yourself on the receiving end of the master level spells. It was quite tricky to get this to work as the game still classifies Bladestaffs as warhammers, so you may see instances of enemies trying to get into melee range before backing off. But generally, they will still try to fire off spells at a distance. Skyrim's AI can still be pretty janky at times, unfortunately. I tried to get them to behave in a way that would make for a fun and challenging addition to your game, so I hope you guys enjoy! I uploaded a video demonstration if you'd like to see it in action. I also changed the stone crafting requirements as it seemed too easy to acquire the stones given how powerful they are. Lastly, there is a new bladestaff moveset. The Starlight stone is not craftable and can be obtained by looting it from Ancano (or use the additemmenu).
Incompatibilities:
Elden Counter breaks the moveset's power attacks (Thanks to kat1004 for discovering this!)
Thanks go out to: Shepiao - For the original mod and inspiration (https://www.nexusmods.com/skyrimspecialedition/mods/94748) KittyTail, Darenii, reaperix, phenderix, EnaiSiaion, TenebKel, Mithras666, Gardemarin, 184Gesu, noptasis - For their awesome and innovative spell packs! Spoopyro - For the original Sun Atronach mod that I converted just so I could use it for this mod