About this mod
A Base Object Swapper mod that distributes Mathy79's awesome medieval wines to dungeons and tombs around Skyrim.
- Requirements
- Permissions and credits
- Changelogs
I love Mathy79's Medieval Spirits and their aged look. For a while, I've thought how cool it would be to find these awesome dusty bottles when I was dungeon diving across Skyrim. This mod uses Base Object Swapper to distribute Mathy's wines to dungeons and tombs. It allows you to use a replacer of your choice for the wines you find in inns and houses and still find Mathy's wines when you're adventuring.
For this mod, there are a couple of steps in the installation:
1) Download and install Medieval Spirits. Endorse that mod (it's excellent!)
2) Head to the folder data/meshes/clutter/wine and rename the nifs in the folder to files to add mathy_ as a prefix to the name of each one:
So, winebottle01a.nif is changed to mathy_winebottle01a.nif, winebottle01aempty.nif becomes mathy_winebottle01aempty.nif, and so on, until you've renamed all ten wines. Your folder should now contain ten wine bottle meshes with the following names:
mathy_winebottle01a.nif
mathy_winebottle01aempty.nif,
mathy_winebottle01b.nif
mathy_winebottle01bempty.nif
mathy_winebottle02a.nif
mathy_winebottle02aempty.nif
mathy_winebottle02b.nif
mathy_winebottle02bempty.nif
mathy_winesanspicedwine.nif
mathy_winesanspicedwineempty01.nif
Now you're ready for step 3...
3) Download and install any wine bottle replacer on the Nexus. I recommend Wine Bottle Refine, but any replacer will do.
4) Download and install this mod. Make sure you have the latest version of BOS installed. You'll now find Medieval Spirits in dungeons and tombs and your other replacer above ground in inns, houses, etc. Enjoy!
Q and A...
Q: Why the roundabout way of installing this mod?
A: I would much prefer to offer you a full mod that's easy to install, but, in this instance, I've not heard back from Mathy79 about including their meshes in the download. Because of that, I can't include them and have to give instructions on how to rename the meshes instead. It's only really a two-minute job, but if I do receive perms in the future, I'll update the mod, so no renaming will be needed.
Thanks for checking out the mod, and, as always, happy adventuring!
My other mods: