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Change fonts to use Skyrim's menu font lib instead of embeding it.
keyboard key names have been moved to proper translation files and thus can be tranlated.
Added two middle mouse buttons
Keyboard's color design changed to be more inline with the mouse/gamepad.
Increased the space for gamepad texts, even more room!
Fixed issue with menu not being able to close when switching between keyboard/gamepad
Version 1.0.1
MCM is added, with options to change the activation key, color presets and option to disable editing the hotkey labels.
Added graphic for "mouse", with multiple extra keys.
Color for keys can be changed through interface.
Combo keys can be defined.
Fixed bug with menu not opening after reload
In the menu hitting either the Tween or the Pause menu keys will close the interface.
A custom menu so you can write down what key does what. The idea is burrowed from Wildlander, where at the press of a button you can see all the hotkeys. When you press a key (default F11, configurable in MCM) you'll see a keyboard/gamepad and you can click on the keys/buttons to type out what that key does. The data is saved in a file ("interface/hotkeysreminder_data.json") so it carries across multiple characters. You can press Esc to close the menu.
After you're finished adding the labels and key combos, you can go to the MCM menu and enable the option to Disallow Edit, this will hide the prompt when you click on the keys.