One of the biggest weaknesses of the CC homes is being too accessible, too early into a playthrough. This mod aims to fix that by adding lore friendly requirements to several of the homes to ensure that players can't access them immediately.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
You are free to :
- Redistribute this work in unmodified form. - Include this resource within another work - Modify and redistribute this work
So long as you:
- Give the author(s) credit. - link back to this page. - distribute your mod under the same license.
Translations and porting to consoles are allowed under the same terms.
File credits
Jelidity - Homes Under the Warhammer
AndrealphusVIII - CC Hendraheim - Tweaks and Enhancements
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.01
I compacted several fomids so that the mod could be properly flagged as an esl. This should take care of the warnings in LOOT.
Version 2.00
I've completely rebuilt the mod to remove unnecessary scripts and to ensure that everything functions as intended.
Version 1.10
Fixed an issue where the courier wouldn't trigger after completion of "Bloodline."
Version 1.00
Initial Release
Overview
This mod is just what it says on the box. If you're like me, you don't like to have unbalanced or overpowered content available to you almost immediately into a new playthrough. Unfortunately, most CC homes seem to share this problem. Homes Under the Warhammer fixes this problem by adding lore friendly requirements to the homes, so that players can't access them too early. But several modules have issues that prevent the quests from properly progressing, or allowing players to access them immediately. I've taken those ideas, tweaked them slightly , and reimplemented them in ways that fixes the original issues.
Bloodchill Manor
Spoiler:
Show
For this home, you'll need to complete the "Bloodline" quest in the Dawnguard DLC before being receiving your invitation to dinner. The quest will then proceed normally.
Hendraheim
Spoiler:
Show
For this home, you'll need to complete the "The Silver Hand" quest and join the Circle of the Companions before being summoned by Eydvina for a fight. The quest will then proceed normally.
Gallows Hall
Spoiler:
Show
For this home, Gallows Hall will remain locked until you've completed the Conjuration Ritual Spell quest. Afterwards, the entrance will open and the quest will progress normally.
Compatibility
This mod is not compatible with any mod that makes changes to the CC quests that this mod touches. At least not without a patch.