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You can add this mid-game, it should be ok. Removing it is not ok, though! (You can disable locations in the edit locations tab of SAB, though)
Adds some fort-like vanilla locations as a takeables for the SAB mod. Once a faction takes it, its units will spawn in and around the place when you're close.
Added locations: - Cracked Tusk Keep - Mistwatch (there's a quest here, right? The mod probably messes with it, since the location wasn't meant to be accessible from the start. You can disable this location if you want via the MCM) - Morvunskar - Fellglow Keep - Fort Fellhammer - Faldar's Tooth - Bilegulch Mine - Northwatch Keep - Treva's Watch
I have completed the quest in Northwatch Keep while using this mod, so no problem there (the guards are hidden if a faction takes it, but the quest-relevant actors are kept)