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Created by
Only1DragonR and nexus community moddersUploaded by
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About this mod
Fenrir Amaterasu Dovahbear Unleashed, with new powers and new visuals, since i love them, i wanted to share
What i personally did in my game :)
Alsow they are voiced (vanilla voices).
- Requirements
- Permissions and credits
1- new model, new frost attacks, less speedy, fixed eyes and fx effect, better stats and more ballanced damage ( i hope )
2- location: same as orriginal, fenrir cave (see last pictures)
3- better ai managment with nether framework
4- glitch/bugs: after u talk with fenrir, (using nether framework) u ill see message fenrir will follow u, ignore his behaviour inside cave
and once ure out he will act like normal, give him some time, if not try again, worked durring my test and a friend's game test
5- esl etc? no sorry i used esp for the voices and since i had esp version worked on, i didnt wanted to breack things,
sometimes voices in esl form do not work.
Amaterasu:
1- I saw skyrim sse convertion had some problems so i did my own, removed loading screen from loading, to avoid crash as for the rest
was perfectly functional in my game
2- added new powerfull skills to her, more like a vampiric fiery thing, made all them focus on one element
3- location: same as orriginal, whiterun dragon's reach (see last pictures)
4- glitches/bugs: none that i noticed so far
5- esl etc? no sorry i used esp for the voices and since i had esp version worked on, i didnt wanted to breack things,
sometimes voices in esl form do not work, alsow form plugin 43? for me works perfectly as is, if for u is a problem u can
do it with creation kit, but i never had a problem with this forms...
Dovahbear:
1- updated models, now with new fluffy technology and werewolf physics
2- added storm thinder new attacks and fighting style, since his werewolf form had alredy something like that, slashes etc
3- location: same as orriginal, Riften bee and barb
4-glitches/bugs? sometimes the bootle wont show up in hand or svanishes, in my friend game test worked fine, and so in mine...
Well... this wont interfere with functionality either way... and i will change to spells if this
keeps go on, for the rest all fine.
5- esl etc? no sorry i used esp for the voices and since i had esp version worked on, i didnt wanted to breack things,
sometimes voices in esl form do not work
Requirements and installation:
Note: let xp32 skeleton win conflicts or what u have, if newer, since these are older a bit,
when installing this mod, for requirements no, proceed as normal (works either way, for this mod)
1 real beasts https://www.nexusmods.com/skyrimspecialedition/mods/89319 (no fluffy patch because i use moonlight tales mini,
creates grafical bug in werewolfes skin sistem ( maybe just for me ), real beasts, female real beasts variant 2, bigger size, with tail restored.) Used for dovahbear werewolf form, options of
what i chosed in the installler.
Must win conflict with fluffy works, this mod after
fluffy works and must load after it as well.
As for vampires i use better vampires, but u must select
what u have etc.
2 https://www.nexusmods.com/skyrimspecialedition/mods/55653 nether follower framework (what i use, tested) for management and
functionality, or similar, idk about others.
3 https://www.nexusmods.com/skyrimspecialedition/mods/93871 winter wonderland magic for fenrir new frost attacks
4 https://www.nexusmods.com/skyrimspecialedition/mods/115106 ancient blood magic 2 for amaterasu new attacks
5 https://www.nexusmods.com/skyrimspecialedition/mods/89643 storm caller magic 2 for dovahbear new attacks
6 https://www.nexusmods.com/skyrimspecialedition/mods/12193 true meeko (white suits best for fenrir but doesnt matter, is just model that fixes/replaces old fenrir model)
7 https://www.nexusmods.com/skyrimspecialedition/mods/56361 fluffy works, for fluffy dovahbear
8 This mod, originals not required, credits given ofcourse :) and Endorsements :)
Compatibility/problems
1- Not compatible with orriginals, will breack everything, dont try it, they are not required, only requirements are
2- Is all or nothing, plugins are connected so dont select just one esp, everything willl breack
3- for models, u can use other mods but u must replace path of armor addon in see edit, and u will have
ur own models, for exemple if u dont have real beasts, u can have werewolf fluffy or wereabear (best, but i liked the werewolf)
4- no assets used or modification from required mods, they are required for functionality, or it wont work without them.
Permissions
Some autors give permission for using assets improvement etc on theyr pages, on fenrir i have permision since my Oldrim mod about him
Credits and endorsement give to orriginal authors and i am very gratefull for it, since i really like the companions :)
Note, important: If requirements get updated about spells u might have to forward the changes in this mod with sse edit.