gives cocaine, steroids, methamphetamines, skooma, and briar mead all at once to npcs makes combat really, really unfriendly and game changing - a variety of mods included. based upon the work of aljoxo's Modern Combat Ai
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Author notes
aljoxo modern combat ai alanovichromanov for rougues and raiders and DUI helllizard for enemy variation wenches ooreeoo for lthe lawless collection lord koz for every single wench mod (immersive and judgment) indigoblade for obis
File credits
aljoxo modern combat ai alanovichromanov for rougues and raiders and DUI helllizard for enemy variation wenches ooreeoo for lthe lawless collection lord koz for every single wench mod (immersive and judgment) indigoblade for obis
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SUMCA - Suped Up Modern Combat AI
many of these I received direct permission to do always get permission before you fuck with someone's mod :) remember, imitation is the best form of flattery
short, sweet, simple
if you are not really interested in a much tougher experience in tamriel, you should hit the back button last chance to hit the back button because this is doom rip and tear.
oh good, you are still here? you like a challenge. welcome to the darkside. I like you!
MCA was a whole lot of steps in the right direction. This seeks to take the bar and raise more levels
in a nutshell - alters various npc combat styles to be slightly more, um, unpleasant, and some greatly unpleasant and some, well, you will probably just fight one and uninstall it.
by default most everything in tamriel has always been flagged dueling. this is why just about anything under the sun will stupidly and without error stand in front of you with a sign reading 'shoot me' stapled to their forehead. worse, sometimes npcs will wait their turn in order to have combat honor in the fight and keep the fight fair. fuck that. wise man in funny hats taught all is fair in love and war - geneva convention non withstanding
besides increasing already increased MCA stats, almost all ranged are now flagged flanking. this will greatly alter how you approach some circumstances, especially in open areas. many combat styles had absolutely zero defense, this has also been adapted. additionally, some npcs will now actively kite you, especially ice mages.
compatibility. quick testing says it doesn't get along with ai overhaul. still evaluating though
all files flagged.esl
version 1 suped up modern combat ai+ dawnguard the big upgrade really
version 2 improved sumca - ie: an even rougher version of version 1
caveat #1 keep in mind that most of the following mods were already difficult
version 3 rogues and raiders if the tactics file isnt use, this hits every npc in the entire RnR collection --yes the tactics file is next--
Terrifying optionals - these would probably work well with Skyrim Play Together
version XX-M1 - mega sumca badasses - do you like to play on very easy? not even sure that will help troll, Giant, Centurion, sphere, vampire boss, dragon priest, draugr boss 1 & 2, human melee 07, greybeards - seriously, dont, they will nope you off the mountain
version XX - csDragon again, in all seriousness you will likely find one dragon and nope out
version XXX-6A advanced ai and angry apex adversaries same as version XX-M1, but, like. um. yea. uh. unless you have like an abrams tank, some tomahawk missiles and an entire platoon of follwers, dont. even then. my septims are on the greybeards
version XXX-XX Fubar apex dragon hahahahahahahahaha
caveat #2 keep in mind that MCA is way more stat heavy than vanilla DefaultCombatCtyle and csDragon from MCA are not touched in Sumca (though there is a csdragon file available)
caveat #3 melees become a bit more stronger (some melees will now flank) mage and missiles are generally stronger stat wise and will now flank by default
SUMCA includes but is not limited to atronachs draugr raiders, more raiders wenches. all the wenches a pair of dawnguard gargoyles forsworn spriggans vampires giants human melee/magic/missile bandits, more bandits and even more bandits Bosses vanilla Warlocks vanilla missile or magic soldiers did i mention more bandits? dwarven sphere/spider/ dwarven centurion (by a LOT) dragon priests (quite a bit) spellswords & brawlers chaurus hunters soul cairn reapers harkon magic rieklings hagravens trolls
new versions (soon™) more to follow - just waiting on permission to post them stay tuned, - same bat time, same bat channel
(un)installion - because this only modifies combat styles it is safe to remove or add in mid game.
all credit goes to : aljoxo modern combat ai alanovichromanov for rougues and raiders and DUI helllizard for enemy variation wenches ooreeoo for lthe lawless collection lord koz for every single wench mod (immersive and judgment) indigoblade for obis
the rest of the skyrim dizazter collection diaz dizazter