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Seb263

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Seb263

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About this mod

Simple Beheading introduces a dynamic decapitation system, enabling both player and NPCs to execute decapitating blows on their enemies during combat by striking towards their heads.

Requirements
Permissions and credits
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Simple Beheading enhances the combat experience in Skyrim by expanding upon the existing decapitation mechanic.

While decapitation is already possible in the base game under specific circumstances (killmoves), this mod introduces a refined system where regular and power strikes aimed at the head can trigger this event when an actor's health drops to zero.

Additionally, the mod provides customizable options to adjust the probability and conditions of decapitation to suit your preferences.





◈ Enhanced Decapitation Mechanic:
Allowing both standard and power strikes aimed at an opponent's head to potentially result in decapitation, this feature adds an extra layer of brutality to combat encounters.

◈ Powered by CommonLibSSE-NG:
Simple Beheading is an SKSE NG-type plugin, ensuring smooth integration of the mod on any game version (yes, it includes VR).

◈ Customizable Settings:
Modify the probability and conditions of decapitation according to your individual preferences through the comprehensive configuration options in the ini file.

◈ Compatibility:
Seamlessly integrates with any type of mods adding new weapons or altering combat gameplay.

Below is the list of parameters you can freely modify in the SimpleBeheading.ini file. Feel free to read it to better understand how the mod works.
Spoiler:  
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[General]
# This parameter determines the verbosity level used by the mod for logging and communication.
# Levels of verbosity:
# 0: Only errors will be logged.
# 1: Standard information will be logged.
# 2: Advanced logging will be enabled.
iVerboseMode = 1

# Probability of regular attacks beheading actors (from 0.0 to 100.0):
fRegularAttackChances = 35.0

# Probability of power attacks beheading actors (from 0.0 to 100.0):
fPowerAttackChances = 80.0

# Maximum allowed distance between the strike and the actor's head for beheading:
fHitPrecision = 25.0

# Determines the impulse factor applied to the severed head (requires Next-Gen Decapitations).
fHeadImpulseFactor = 8.0

# Whether to play a sound when beheading occurs (1 for yes, 0 for no):
bPlaySound = 1

[Conditions]
# Whether only the player can behead NPCs (1 for yes, 0 for no):
bPlayerOnly = 0

# Whether the player is immune to beheading (1 for yes, 0 for no):
bPlayerImmune = 1

# Whether beheading occurs when the actor is killed (1 for yes, 0 for no):
bOnKill = 1

# Whether beheading occurs even if the actor is already dead (1 for yes, 0 for no):
bIfDead = 1

# Whether beheading occurs even if the attack is blocked (1 for yes, 0 for no):
bIfBlocked = 0

[HelmetConditions]
# Whether beheadings can occur if the actor wear an helmet that do not fully cover the neck (1 for yes, 0 for no)
bAllowNeckVisibleHelmets = 1

# Whether beheadings can occur if the actor wear an helmet that covers the whole head (1 for yes, 0 for no)
bAllowFullHelmets = 0

# Whether beheadings can occur if the actor is wearing any type of heavy helmet (1 for yes, 0 for no)
bAlwaysExcludeHeavyHelmets = 0

[WeaponTypes]
# Whether one-handed swords can behead actors (1 for yes, 0 for no):
bOneHandedSword = 1

# Whether two-handed swords can behead actors (1 for yes, 0 for no):
bTwoHandedSword = 1

# Whether one-handed axes can behead actors (1 for yes, 0 for no):
bOneHandedAxe = 1

# Whether two-handed axes can behead actors (1 for yes, 0 for no):
bTwoHandedAxe = 1

# Whether daggers can behead actors (1 for yes, 0 for no):
bDagger = 0

# Whether maces can behead actors (1 for yes, 0 for no):
bMace = 0

# Whether ranged weapons can behead actors (1 for yes, 0 for no):
bRanged = 0

# Whether other weapon types can behead actors (1 for yes, 0 for no):
bOther = 0




This mod requires Skyrim Script Extender (SKSE64) to be installed (any version) and Address Library for SKSE Plugins in order to function.

For VR users, ensure you have the latest version of VR Address Library for SKSEVR installed for proper functionality.

Since crashes and glitches are likely to occur during decapitations, I strongly recommend using Next-Gen Decapitations alongside Simple Beheading, as they perfectly complement each other. While Simple Beheading merely reuses an existing decapitation feature already present in the game, this feature comes with numerous issues. Next-Gen Decapitations, on the other hand, focuses solely on fixing and improving this function, ensuring a smoother and more reliable experience.

I also recommend installing the excellent "Precision" mod, which adds a lot of dynamism to combat and pairs perfectly with Simple Beheading. This mod ensures that hits land exactly where they should, rather than on the actors' bounding boxes, making decapitations easier to perform.




Automatic Installation :
- To install the mod automatically, use the mod manager of your choosing.

Manual Installation :
1. Download the latest version of the mod.
2. Open the archive using 7zip or Winrar.
3. Put "SKSE" in the "Data" folder of the game.
(Default: C:\Program Files\Steam\Steamapps\common\Skyrim Special Edition\Data)
4. Launch Skyrim and envoy!




಄ Does the mod alter the damage system?
No, the framework does not aim to alter the combat difficulty. Actors will only be dismembered if their health reaches zero (or if they are already dead).

಄ Can the mod cause slowdowns?
No, the mod is designed to be performant and does not cause slowdowns, as all operations are handled in real-time via the game engine.

಄ My game crashes during a decapitation.
Crashes during decapitations are often caused by issues related to RaceMenu's overlay function or faulty FaceGen data installed for certain NPCs. To address these problems, I created a mod that fixes all decapitation-related crashes in the base game while remaining fully compatible with the Simple Beheading.
Check it out here: Next-Gen Decapitations

಄ What's the difference between Simple Beheading and the Dismembering Framework?
Simple Beheading is a straightforward mod that focuses exclusively on humanoid head decapitations. It's lightweight, doesn't require an ESP plugin, and reuses the game's existing decapitation function with minimal setup.
On the other hand, the Dismembering Framework is a much more advanced system. It allows dismemberment of various body parts beyond just heads, offering a deeper and more dynamic combat experience. If you're looking for expanded functionality, Dismembering Framework is the way to go.

಄ Does the mod work in VR?
Yes, it does.




◈ Thanks to the entire team working on SKSE for many years.
◈ Thanks to meh321 for the Address Library for SKSE Plugins.
◈ Thanks to Ryan, powerofthree and CharmedBaryon for the invaluable CommonLibSSE.
◈ Thanks to doodlum, Loki and many others for enabling newcomers to the SKSE plugin development scene to view and understand their source code.
◈ Thanks to Bethesda for the great Elder Scrolls series.




This mod may not be published or modified without my permission.

Source code available here: