About this mod
Increases immersion by swapping out barrels for alternate meshes & textures contextually using Base Object Swapper. ESL'd so the plugin won't count toward your limit.
- Requirements
- Permissions and credits
- Changelogs
- Donations

Features:
- FOMOD Installer with Base Object Swapper or Replacer versions. (Replacer doesn't include barrel diversity)
- Introduces unique barrel diversity through Base Object Swapper!
- You can now visually identify if a barrel should have loot or not. No more checking every. single. barrel.
- Contains 3D Barrel Meshes & Textures from Kelretu's Modders Resource pack converted to SE, rescaled, and fixed.
- Changes the names of barrels from "Barrel" to its contextual counterpart: "Barrel of Meat", "Barrel of Fish", etc.

Immersion:
Open and broken barrels are introduced with this mod. These are primarily used in place where barrels were simply static objects. These barrels typically are used for visual clutter in environments in landscape. When testing, I found this added some depth of "time" to the game. Where unused barrels behind a house that are all stacked up are now half-constructed or missing lids. They no longer look full and bountiful from a distance leading to disappointment upon closer inspection. Due to the randomness of mesh distribution, it also creates some very intriguing scenes for you to encounter authentically as you roam Skyrim.
Compatibility:
- Compatible and Recommended to use with Random Barrel Roll - Base Object Swapper
- Compatible with any visual/landscape/city mod that adds Vanilla or DLC barrel objects to the worldspace.
- Slightly Compatible with Dynamic Things Alternative. Load mine after in order to get my barrels with Skeever's other dynamic items.
- Slightly Incompatible with Destructible Skyrim. Load mine after in order to have non-destructible barrels with the rest of this mods destruction.
- Incompatible with any other Barrel - Base Object Swapper mod not listed here.
Additional Mods Supported & Covered:
Because some mods use unique barrels, they have to be accounted for. Here is an ongoing list of mods I have included in the FOMOD. Feel free to comment any mods you would like to be added, seeing as I can't cover everything from day one.
Northern Roads
Cities of the North
Realm of Lorkhan
Beyond Skyrim - Bruma (With DLC Integration!)
Cutting Room Floor
Campfire
A note on DLC sized mods:
I have found that some of these mods introduce their own barrel models to fit the atmosphere they're aiming for, in addition to them using non-uniform sizes and shapes for these barrels. As a result, I can't simply swap-in my vanilla-sized barrels for theirs because clipping & floating objects occur. As a result, I have not touched some DLC mods such as Wyrmstooth. Upon request, I may modify the meshes of the included barrels to work in these spaces.
If this is a Base Object Swapper, why the ESL flagged ESP?
In order to create multiple instances of a single object, I had to create those in SSEEdit so they can be distributed dynamically. In addition, there are various types of barrels in the game with various parameters for loot lists, shaders, etc. So for every unique instance of a barrel, I need to create four unique instances of that same barrel with different model references.