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Daedric Castle by Lazz
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You can add this mid-game, it should be ok. Removing it is not ok, though! (You can disable locations in the edit locations tab of SAB, though)
Adds Daedric Castle as a takeable location for the SAB mod. Once a faction takes it, its units will spawn in and around the castle when you're close.
It does not do anything with the NPCs included in the original mod! If you don't want them around, you can use the Castle's "enable/disable NPCs" button.
It unlocks the castle, so buying it becomes meaningless! Even if you buy it, once another faction takes it, things won't be "yours" anymore.