Adds new animations for eating ingredients and applying poisons for Immersive Interactions. Supports all ingredients and poisons from vanilla game and DLCs/CCs.
Not required, see Description section below for info.
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Changelogs
Version 1.4
Added first person animations for reading books (won't trigger for notes). If you're also using Offset Movement Animations.
Fixed potential bug when reading a book and playing an instrument later.
Version 1.3
Fixed poison animation not displaying the arrow correctly in third person.
Added new AnimObjects for all (if not all) poisons in the vanilla game for first person.
IMPORTANT: Update Offset Movement Animations and generate the behaviors again via Nemesis or Pandora to use the first person animations.
Version 1.2.1
Added missing OnInit event for the wait function.
Version 1.2
Updated mod to version 1.77 of Immersive Interactions.
Added new proper first person animations. Update Offset Movement Animations and re-run Nemesis if you want to use them.
Currently, only one poison bottle will show for first person, I'll patch other bottles later.
Merged optional alt read animations file with main mod.
Version 1.1
Added a workaround to display player crafted poisons. Requires po3_PapyrusExtender.
Version 1.0
Initial release.
INTRODUCTION
This mod will bring a little immersion when eating ingredients and applying poisons. Different animations will play based on the ingredient eaten or poison applied and the corresponding models will appear on the player's hands during the animations.
Ingredients Adds new animations when eating ingredients:
P.S.: Animations can play while sitting or riding a horse:
Poisons Adds a new animation when applying poisons:
P.S.: Applying poisons to bows or crossbows will poison the equipped arrow or bolt instead:
Q&A
Q: Why use Immersive Interactions as a requirement? A: It's a great mod and already adds all that's needed for this mod to work. Plus I don't need to create a new .esp just for this. If you're looking for a standalone mod, you should definitely check out Animated Poisons and/or Animated Ingredients.
Q: Limitations? A: Some items may not match 100% the animations. Poison bottles will have their cork attached, no way of removing it with just IED.
Q: First person? A: Version 1.2 and onwards includes first person animations. An animation for applying poisons and a simple animation for eating ingredients. To display some of the ingredient's models, install this mod: First Person Interactions. As IED doesn't work in first person, poison and ingredient models need to be manually created.
Q: What about this ingredient/poison? A: Leave a comment, I might patch it later.