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Socalista

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Socalista

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About this mod

Adds an innkeeper to Elianora's lovely Pinegrove Lodge. As the beds are free (and its a player house) she won't require any gold for lodging, but will gladly sell you food and drinks.

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I really like Elianora's Pinegrove Lodge, and often use it as a player home base. For when I don't, it now has an innkeeper there. For when I do, it still has her food and drink services. Either way, she won't charge you any gold for lodging. A young Redguard, Yara, has moved in to watch over the Lodge as caretaker while its owner is away (if it's your house... that's you, if you don't live there, consider it some random unnamed NPC jarl or thane).

Two versions are available, both of which require the appropriate version of my Socalista Resources (done this way to cut down on file size requirements if you install multiple of my mods). The 3BA version uses custom face and body textures for Yara, and is compatible with all CBBE/3BA body types. The Default version uses whatever default texture paths you have set up in your game and is compatible with ALL bodies (UNP/BHUNP/CBBE/3BA/Default/etc). Both versions use whatever body meshes you have set up in your game.


Frequently Asked Questions

 - - What's she wearing in the screenshot?
 - - - Paragon Sparrow Rogue by Sunjeong

 - - I installed this with Regional Merchants / Socalista Winterhold / Socalista Resources / <insert other of my mods> and my mod manager says there's a conflict.
 - - - There is no conflict, these mods just contain identical files - it doesn't matter what order you load them in or which you set to override the others. I did it this way so that you can save on hard drive / file space usage, rather than making each of my mods use separate paths for shared files.

 - - Is this mod compatible with x?
 - - - There should be very few incompatibilities with this mod. I did not touch any exterior navmeshes or landscape records.

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Can this mod be added/removed mid playthrough?
 - - - Yes, unless you have some other mod that attaches scripts to this npc, in which case don't remove it mid playthrough.

This mod was created with the 1.640 version of the Creation Kit so is compatible with all SE/AE versions of Skyrim. It is ESP-FE flagged. It is safe to install and uninstall mid-game. This mod has no running scripts or quests.